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Old 03-09-11, 10:48 AM   #6706
Silent Steel
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Quote:
Originally Posted by Church SUBSIM View Post
Oh I like that program from the looks of it. I use ConTEXT all the time and it has a compare feature. I will check this one out. Thanks for the heads up!
WinMerge is a very good tool when it comes to find all additions/changes in the .py file.
At one glance you see what's been changed and at once get to grips with the new options and possible other changes.
"Alt+down arrow" jumps down the page to the next discrepancy (the red lines) between the two versions of the .py.
I've used it for two months now and can only recommend it.

//
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Old 03-09-11, 11:08 AM   #6707
stoianm
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what i did... after installed last FIX and last ui test 9 i observed that in game afetr i run tc 32 (uboat 0 knots) and i come back at tc1 - the water image is shaking (very bad - even is the calm sea - it is like glitches)

thanks
the problem of flickering image solved... had nothing to do with new ui or the FIX 14 - i just deleted the antilag and everything camed back to normal
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Old 03-09-11, 12:36 PM   #6708
Trevally.
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Originally Posted by TheDarkWraith View Post
Test version 9 of v6.4.0 released. See post #1 for details

@ Trevally and Magnum: see \data\Sea\NLL\NLL.ait for changes to the additional info text of the ships
Thanks TDW, I will get back to updating the SOAN
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Old 03-09-11, 01:26 PM   #6709
7Infanterie19
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Originally Posted by TheDarkWraith View Post
Just fired up test version 8 and I can't duplicate the problems you mentioned. Sounds like you have a corrupt install somehow. I click on speed and depth and they respond.
I loaded up Test 9. On start, things look normal. Clicking or voicing speed or depth changes work initially.

Here's how I duplicated the problem (one way):

-went to nav map in order to access higher time compression
-issued speed change commands through both voice and keys (no problems)
-changed compression to tx512
-changed speeds again (no apparent problems)
-changed below-surface depths (no apparent problems)
-surfaced the boat - all frozen

Where the problem appears to happen is in tx512 (there are no apparent problems in compressions up to tx256). It doesn't always happen immediately after surfacing the first time. At tx512, through different tests where I reloaded any random save, I have to go through the motions of moving between periscope depth, mid depths and dive depths (in any sequence), changing speeds between all that, then surfacing. It may happen on first surface, or after a few or several attempts, or even after going below the surface after a surface or two. The key that triggers it, to me, is the act of surfacing.

The only thing that still works normally is the little light above the speed dial number, meaning if you select ahead standard, the light above "3" lights up. Select ahead slow, and the light above "1" lights up. The triangle, and the speed and depth indicator numbers remain frozen in the position that last worked.

Test 7 works fine (as did all the iterations prior to that). I didn't migrate my settings to Test 9 this time, but went in to change them manually instead. I also deleted all draggables.

In regards to a corrupt install, do you mean SH5 or the mod itself? I would imagine the latter since SH5 is the common denominator between all test iterations, and hasn't changed.
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Old 03-09-11, 02:18 PM   #6710
Trevally.
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@TDW

Quote:
AIText=| |<img>180,70,c:\\games\\Ubisoft\\Silent Hunter 5\\data\\Menu\\Gui\\Tutorial Images\\TutorialImage_Test2.dds</img>| |
sorry cant test as servers are down but will this work if users have SH5 (c:\Ubisoft) rather than in a game folder. Or Steam users.
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Old 03-09-11, 03:21 PM   #6711
TheDarkWraith
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Originally Posted by Trevally. View Post
sorry cant test as servers are down but will this work if users have SH5 (c:\Ubisoft) rather than in a game folder. Or Steam users.
you'll see the changes when you look in to NLL.ait file. You only need to specify the filename now as the rest is filled in via reading the computer's registry.
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Old 03-09-11, 03:35 PM   #6712
Trevally.
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Originally Posted by TheDarkWraith View Post
you'll see the changes when you look in to NLL.ait file. You only need to specify the filename now as the rest is filled in via reading the computer's registry.
Thanks TDW
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Old 03-09-11, 09:08 PM   #6713
TheDarkWraith
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One thing that bothered me about the radio messages was the amount of blank space between them. I've now figured out how to resize them (based on the text of the message) and this looks much better:

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Old 03-09-11, 09:15 PM   #6714
mobucks
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Indeed it does TDW my man!

Speaking of which, i just blew a biplane out of the sky, and could swear I got a radio message about a ship taking on water. Like if i had just destroyed a ship. But this was a plane.
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Old 03-10-11, 10:17 AM   #6715
Captain Can
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TDW it has been long since my last update of UI. i wanna ask you which one should i install? 6.4 seems like a test version for now so i have doubts to install it. shall i get 6.3.7 for now until full version of 6.4 released or do you recommend 6.4 ?
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Old 03-10-11, 10:48 AM   #6716
TheDarkWraith
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Originally Posted by Captain Can View Post
TDW it has been long since my last update of UI. i wanna ask you which one should i install? 6.4 seems like a test version for now so i have doubts to install it. shall i get 6.3.7 for now until full version of 6.4 released or do you recommend 6.4 ?
v6.4.0 is test version because I won't release full version until next version of MO is ready (it's dependent upon this mod). I'm still updating v6.4.0 and that's why it's labeled as test version.
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Old 03-10-11, 12:29 PM   #6717
stoianm
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@TDW... abot the radio messages... i know that krauter made some ,,remainder scripts'' and there is like ,,sugested to report to BDU at every 24 hours'' - these reports radio messages change something in game? - like gives you a convoy or ship coordonate in your area? (somethismes bdu sugested my that a ship was spoted in my area and gived my the coordonates by i ignore each time the messages like this)
When the Bdu send you an radio message to send the radio report it is a ''penalty for you - like in game'' if you ignore the BDU messages sometime?

thanks
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Old 03-10-11, 01:51 PM   #6718
Rongel
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I'm testing the newest Ui version (number 9) and I can't find my Soan! There is nothing anymore on the left side of the screen that I can drag. Anybody else experiencing this? Maybe corrupt install? I tried starting the game again and tried historical missions but no Soan....
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Old 03-10-11, 01:52 PM   #6719
stoianm
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Quote:
Originally Posted by Rongel View Post
I'm testing the newest Ui version (number 9) and I can't find my Soan! There is nothing anymore on the left side of the screen that I can drag. Anybody else experiencing this? Maybe corrupt install? I tried starting the game again and tried historical missions but no Soan....
read here pls

http://www.subsim.com/radioroom/show...postcount=6638

regards
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Old 03-10-11, 03:12 PM   #6720
Rongel
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Thanks for the tip, works now. And what a beauty the new Soan is, great work!
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