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Old 03-08-11, 08:58 PM   #6691
Obelix
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Quote:
Originally Posted by TheDarkWraith View Post
Test version 9 of v6.4.0 released. See post #1 for details

@ Trevally and Magnum: see \data\Sea\NLL\NLL.ait for changes to the additional info text of the ships
TheDarkWraith, you kidding?! I've just released version of the map for the eighth test version
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Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ...
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Old 03-08-11, 08:59 PM   #6692
stoianm
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thanks... going to test
@TDW... in each test version untill now when i order an cource all the time the uboat is headin 1 degree less... for example if i order heading 15 degrees... he will point at the 14 degrees

EDIT: here i ordered 008 degrees and he is at 007 - you think that this can be fixed?


Last edited by stoianm; 03-08-11 at 09:13 PM.
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Old 03-08-11, 09:03 PM   #6693
Jester_UK
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Thanks for the new test version TDW.

I was just going to report a couple of small things I've noticed with the previous test version(V8):

Destroyed marks: Twice I have come across unescorted four ship convoys and sunk them all. In both cases only three destroyed marks were entered on the map. Don't know if this is will help but in both cases I sank two of the ships in very quick succession (ie within less than five minutes).

Also I just sank an Armed Merchant Cruiser and no destroyed mark was generated at all (checked the entire map to be sure).

Second point also relates to Armed Merchant Cruisers. I have noticed that they are not recorded as such in the ships log (seems they report as being of the previous type of ship you've sunk. Tonight I sank one after sinking a Liberty ship and the AMC was recorded as such. On a previous occassion I sank one after previously singing a Hog Island Steamer and the same thing occurred - AMC redorced as the Hog Island). Ship types sunk and tonnage are reported properly in the vanilla captains log.

Finally the ships log will often not only record the ship you've just sunk but will re-report all teh ships sunk so far on that patrol (or at least those sunk during that particular gaming session.... Could this be related to the AMC's being recorded as the previous types sunk?)

Not major issues by any means. Just thought I'd let you know.
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Old 03-08-11, 09:07 PM   #6694
Obelix
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Quote:
Originally Posted by TheDarkWraith View Post
Test version 9 of v6.4.0 released. See post #1 for details
I can only hope that the files Page navigation map.ini and Page navigation map.py remained unchanged
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Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ...
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Old 03-08-11, 09:10 PM   #6695
TheDarkWraith
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Originally Posted by Obelix View Post
I can only hope that the files Page navigation map.ini and Page navigation map.py remained unchanged
unchanged
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Old 03-08-11, 09:12 PM   #6696
Obelix
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Quote:
Originally Posted by TheDarkWraith View Post
unchanged
Phew! Thank you.
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Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ...
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Old 03-09-11, 03:12 AM   #6697
Church SUBSIM
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Prior to installing the new test (v9) I ran JSGME and uninstalled all the mods. I ran your Migration tool and selected my settings from v8 to v9. Ran smoothly.

Installed all the mods and launched the game. Encountered and sunk 2 ships.
Neither of them produced a sinking icon nor am I able to produce a SM on the nav map.

I don't think it's so much an issue with the new test as much as perhaps something didn't go well with the migration. (I did check the options .py prior to installing the mod and it seems it converted the Captain's Name and u-boat number correctly. Once I saw that I assumed all went well. I have a feeling it did but given there were some changes to the destroyed icon something may have been overwritten.)

Reinstalling the mod without migration and will test it out and follow up.

===============

Follow up ...

It seems that was the issue. SM and Destroyed Icons are now visible once again.
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Old 03-09-11, 03:23 AM   #6698
Magic1111
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Quote:
Originally Posted by Church SUBSIM View Post
I ran your Migration tool and selected my settings from v8 to v9.
I do this ONLY via "WinMerge", look here: http://winmerge.org/?lang=en

This tool allow me to check and comprehend the changes by myself, it means, I load me the new file option.py in the left window site of WinMerge, and on the right side my current option.py file. Now all new entries from the left file I copy via WinMerge to my current file on the right side !
That´s all, it cost me 5 minutes and I can all changes see and comprehend!

Best regards,
Magic
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Old 03-09-11, 03:30 AM   #6699
Church SUBSIM
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Quote:
Originally Posted by Magic1111 View Post
I do this ONLY via "WinMerge", look here: http://winmerge.org/?lang=en

This tool allow me to check and comprehend the changes by myself, it means, I load me the new file option.py in the left window site of WinMerge, and on the right side my current option.py file. Now all new entries from the left file I copy via WinMerge to my current file on the right side !
That´s all, it cost me 5 minutes and I can all changes see and comprehend!

Best regards,
Magic
Oh I like that program from the looks of it. I use ConTEXT all the time and it has a compare feature. I will check this one out. Thanks for the heads up!
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Old 03-09-11, 09:44 AM   #6700
Obelix
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Hi TheDarkWraith!
I see you have a serious shift in the management of sound. Is there any possibility to fix the sound of diesel engines? In SH5 changing speed diesels frequency of the sound of diesel engines is not changed, only the sound volume. Although the SH3 and SH4, together with the speed diesel engines changed, and the sound frequency.
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Old 03-09-11, 09:47 AM   #6701
TheDarkWraith
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Quote:
Originally Posted by Obelix View Post
Hi TheDarkWraith!
I see you have a serious shift in the management of sound. Is there any possibility to fix the sound of diesel engines? In SH5 changing speed diesels frequency of the sound of diesel engines is not changed, only the sound volume. Although the SH3 and SH4, together with the speed diesel engines changed, and the sound frequency.
I've been looking into it but so far nothing
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Old 03-09-11, 10:01 AM   #6702
stoianm
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@TDW have you an ideea wy i have this?



what i did... after installed last FIX and last ui test 9 i observed that in game afetr i run tc 32 (uboat 0 knots) and i come back at tc1 - the water image is shaking (very bad - even is the calm sea - it is like glitches)

i unninstalled all the mods and i keept only MO (forgot to tell you that i deleted all the TDW dragables from sh5 folder)

What do you think? - i have some corupted file in game or in MO

thanks
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Old 03-09-11, 10:07 AM   #6703
TheDarkWraith
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Quote:
Originally Posted by stoianm View Post
What do you think? - i have some corupted file in game or in MO

thanks
corrupted options file is possibility or you have files left over calling for my .dlls that don't exist.
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Old 03-09-11, 10:25 AM   #6704
stoianm
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Quote:
Originally Posted by TheDarkWraith View Post
corrupted options file is possibility or you have files left over calling for my .dlls that don't exist.
i enabled the new ui 6.4 and the problem is gone... seems that problem was because of i have files that called your .dlls - thanks

you have made in MO or in new uis something that is changing the uboat behavior when order crush for example? - now if fo example the deept under keel is 15 metters and i order crash then my subs stop at 14 metters and keep going paralel with the bottom of sea.. i remember tha one time in the past i hit the botom by mistake and i had damages
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Old 03-09-11, 10:27 AM   #6705
TheDarkWraith
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Quote:
Originally Posted by stoianm View Post
i enabled the new ui 6.4 and the problem is gone... seems that problem was because of i have files that called your .dlls - thanks

you have made in MO or in new uis something that is changing the uboat behavior when order crush for example? - now if fo example the deept under keel is 15 metters and i order crash then my subs stop at 14 metters and keep going paralel with the bottom of sea.. i remember tha one time in the past i hit the botom by mistake and i had damages
nope, nothing changed with that.
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