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Old 03-05-11, 06:21 PM   #6661
d3vnu11
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Hey is anyone running a git repository for their mods ?
Regards,
Kev
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Old 03-05-11, 10:52 PM   #6662
Drewcifer
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Currently running test 8, and I notice when you first goto the attack scope it has a difference set of grids on the glass, once you zoom in and back out however it changes and stays that way until you leave the scope and come back.

I'm not sure if thats an issue, or some left over scope from previous mods, or something else, it doesn't effect the game in anyway so its not a huge concern, but just thought i'd bring it to your attention.
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Old 03-06-11, 04:03 AM   #6663
Zedi
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@7Infanterie19
I dont wanna talk about it anymore, my post was made as a result of the high level of frustration when I saw how much work it required in developing nor polishing mods. In general, people just come here and ask for new features almost every day, but less are interested in actually helping to develop mods even when they are asked so. Was not intended to hurt anybody, just had to vent my boilers, sorry.

/end_offtopic
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Old 03-06-11, 08:57 AM   #6664
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I was tracking a ship and was happy to see I spotted her before my "eagle eye" watch officer. In fact, he kept calling out "no visual contact" until it was close enough to be tracked by the XO, around 5,000 meters. This was in 15 meter winds, no fog, 6 in the morning.


By captain_joch at 2011-03-06

now, if only there was a way for him to not give us the exact range, maybe just bearing or an approximate range (i.e. short, medium, long range?).
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Old 03-06-11, 08:58 AM   #6665
TheDarkWraith
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Quote:
Originally Posted by Bilge_Rat View Post
now, if only there was a way for him to not gie us the exact range, maybe just bearing or an approximate range (i.e. short, medium, long range?).
You get bearing info from the contact spotted info in the maps.
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Old 03-06-11, 09:00 AM   #6666
Bilge_Rat
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Quote:
Originally Posted by Magnum View Post
@7Infanterie19
I dont wanna talk about it anymore, my post was made as a result of the high level of frustration when I saw how much work it required in developing nor polishing mods. In general, people just come here and ask for new features almost every day, but less are interested in actually helping to develop mods even when they are asked so. Was not intended to hurt anybody, just had to vent my boilers, sorry.

/end_offtopic
Just one last comment on this. There are also some here who would like to help, but unfortunately don't have the skills. I would love to mod the early war torpedoes (39-42) to be more realistic, but I can't even figure out how to operate the Goblin Editor.
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Old 03-06-11, 09:04 AM   #6667
Bilge_Rat
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Quote:
Originally Posted by TheDarkWraith View Post
You get bearing info from the contact spotted info in the maps.
what I meant is that if I ask the WO for nearest visual contact, he will give me the exact range, say "4900 meters". I would rather if he just tells me, there is a ship at say "bearing 270", and let me figure out the range on my own.
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Old 03-06-11, 09:05 AM   #6668
TheDarkWraith
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Quote:
Originally Posted by Bilge_Rat View Post
what I meant is that if I ask the WO for nearest visual contact, he will give me the exact range, say "4900 meters". I would rather if he just tells me, there is a ship at say "bearing 270", and let me figure out the range on my own.
we can't do that yet (involves changing game code)
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Old 03-06-11, 09:46 AM   #6669
mobucks
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Someone made a 110% difficulty mod for your UIs that worked one or 2 versions ago that did what BildgeRat is describing.
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Old 03-06-11, 01:15 PM   #6670
Bilge_Rat
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Quote:
Originally Posted by TheDarkWraith View Post
we can't do that yet (involves changing game code)

the sighting with no range exists in SH4:




which leads me to believe the order may still be buried in the sh5 code, since from what I understand a lot of the old sh3 and sh4 code is still in sh5.

Is'nt the current "nearest visual contact" order a leftover of the sh3 code? I have not played sh3 for a long time, but I think that's how it worked.
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Old 03-06-11, 03:33 PM   #6671
THE_MASK
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Installed the test V8 . Pretty sure i wasnt getting any smoke on the horizon messages . Can anyone else confirm this .
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Old 03-06-11, 03:54 PM   #6672
Bilge_Rat
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Quote:
Originally Posted by sober View Post
Installed the test V8 . Pretty sure i wasnt getting any smoke on the horizon messages . Can anyone else confirm this .
Yes, i noticed the same thing.
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Old 03-07-11, 01:39 AM   #6673
THE_MASK
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[REQ] health bars for crew members .
Just looked at the GraphHitPointsAll.dat for ships .
Looks way too complicated .

Last edited by THE_MASK; 03-07-11 at 01:49 AM.
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Old 03-07-11, 05:28 AM   #6674
stoianm
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Quote:
Originally Posted by sober View Post
Installed the test V8 . Pretty sure i wasnt getting any smoke on the horizon messages . Can anyone else confirm this .
i have test8 installed also and i am in total germany...and i had the smoke on the horizon message

here is the picture



i started a new campaign btw... maybe is from there... you playied an old campaign?
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Old 03-07-11, 04:59 PM   #6675
Magic1111
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Has anybody notice that:



I use test version 8 and I can´t get the Obs-Scope higher than on the screen-shot ! It means, I can´t get the obs-scope over the water, I press every button, but the obs-scope will not raise over the water (I´m on periscope-depth)? Any suggestions ?

Best regards,
Magic
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