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Old 01-19-11, 03:16 PM   #6076
Trevally.
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Quote:
Originally Posted by Gauthier View Post
Hi all,

mission: range AOB practice from Trevally, is it normal that the stadimeter show me 1628m for the tanker at bearing 335?
Secondly, the mast of this ship is given in stadimeter window at 90m! Is it normal?

New UI and patch 5, MRP16/9 and Trevally Range AOB practice

Tks


Yes Gauthier, something is wrong.
That is a Ranger Medium Tanker and is showing a 90m mastheight

This is the CFG file for that ship - Mast=41.4;40.2

You can see the old height (prior to Tonis updates) was 40.2 then changed to 41.4m

Have you noticed any others like this?
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Old 01-19-11, 03:26 PM   #6077
TheDarkWraith
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Quote:
Originally Posted by Trevally. View Post


Yes Gauthier, something is wrong.
That is a Ranger Medium Tanker and is showing a 90m mastheight

This is the CFG file for that ship - Mast=41.4;40.2
90.0 is a special code I had the mod display for a certain kind of error. I'm out on a jobsite but when I return home I'll look in the code to see what 'throws' the 90.0.
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Old 01-19-11, 03:31 PM   #6078
Trevally.
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Quote:
Originally Posted by TheDarkWraith View Post
90.0 is a special code I had the mod display for a certain kind of error. I'm out on a jobsite but when I return home I'll look in the code to see what 'throws' the 90.0.
Thanks TDW

All the others in that mission are correct.
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Old 01-19-11, 05:52 PM   #6079
Gauthier
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Quote:
Originally Posted by Trevally. View Post


Yes Gauthier, something is wrong.
That is a Ranger Medium Tanker and is showing a 90m mastheight

This is the CFG file for that ship - Mast=41.4;40.2

You can see the old height (prior to Tonis updates) was 40.2 then changed to 41.4m

Have you noticed any others like this?

No.

But 1628m, is it normal?
I think I have stadimeter problem since 6.3...
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Old 01-19-11, 06:03 PM   #6080
Trevally.
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It looks like this is only an issue for Ranger Medium Tanker.
The 90m mastheight is causing the stadi to give you this wrong range.

All the other ships in that tutorial will work fine with the stadi
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Old 01-19-11, 06:54 PM   #6081
Gauthier
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Does that mean that same problem is present in campaign or mission with medium tanker?
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Old 01-19-11, 08:08 PM   #6082
stoianm
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What is the corect oreder:
- the 'NewUIs_TDC_6_3_0_6x_6x_7x_RAOBF_patch_stock_scope '
- MRP
- MRP patch?

or

-MRP
-MRP patch
-the 'NewUIs_TDC_6_3_0_6x_6x_7x_RAOBF_patch_stock_scope '
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Old 01-19-11, 08:44 PM   #6083
TheDarkWraith
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Quote:
Originally Posted by Trevally. View Post
It looks like this is only an issue for Ranger Medium Tanker.
The 90m mastheight is causing the stadi to give you this wrong range.

All the other ships in that tutorial will work fine with the stadi
A mast height of 90.0 signifies that the mastheight was not found in the ship's .cfg file.

We introduced this problem when we adjusted the mastheights. By putting a ; after the mast height to comment out the old mast height data it screwed up the configuring of mast heights at game start. I'll have to issue another patch for this because every ship we adjusted mast heights on now will be in error (90.0)

Last edited by TheDarkWraith; 01-19-11 at 09:06 PM.
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Old 01-19-11, 09:45 PM   #6084
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v6.3.0 patch 6 released. This patch is needed to fix mast height bug introduced when ship lengths and mastheights were updated in their respective .cfg files. See post #1 for details.

This can unofficially be used with Magnum Opus also (must be the last mod installed if doing so)
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Old 01-20-11, 06:30 AM   #6085
Gauthier
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Aaaah, that's better! ;-)
One more thing, it seems I have some problem with hour of the day.
With this same mission (aob practice from Trevally), the clock says 2300 but ext view seems daylight.
Is there something wrong I did set?
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Old 01-20-11, 06:59 AM   #6086
Gauthier
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Quote:
Originally Posted by TheDarkWraith View Post
v6.3.0 patch 6 released. This patch is needed to fix mast height bug introduced when ship lengths and mastheights were updated in their respective .cfg files. See post #1 for details.

This can unofficially be used with Magnum Opus also (must be the last mod installed if doing so)
About this last remark, I don't understand how to merge MO and New UI.
2nd is not included in MO and we have to install the 2 mods as usual?
Tks
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Old 01-20-11, 11:19 AM   #6087
TrenchKnife
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nm, figured it out.

Many thanks,
Trench

Last edited by TrenchKnife; 01-20-11 at 01:28 PM.
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Old 01-20-11, 11:26 AM   #6088
BowfinSS287
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I really like the on the fly options with the scope and radio message
what i'd really like to see is the GUI have similar options
so i could turn on/off the mouse in option,there are times i need
the info from two spots to be shown at the same time
or maybe a clipboard style,like otto's chalkboard but you could
assign what you wanted to see

time
crew messages
battery
radio messages
fuel level

thanks for your time
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Old 01-21-11, 03:03 AM   #6089
dakuth
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Quote:
Originally Posted by Silent Steel View Post
I got the piece of advice from our guru himself (TDW) to use ZipGenius. Google and download it.
Works just fine for me anyway.
Try it!
Oh yeah, I tried that first. No difference.

Well, I'm about to give up totally - which is largely why it took me so long to respond. I was kind of hoping version 7 would come out so I could download a new zip file, because this one doesn't work for me. But anyway, while I'm typing I might as well see if anyone can help me with all my problems:

1. As described. WinRAR, WinZip, ZipGenius. WinZip won't unzip at all, WinRAR produces an error, and ZipGenius works, but the mod does not.
1a. If I get it all unzipped, either with WinRAR (skipping the error) or ZipGenius, the same thing is produced. Screenshots and so forth earlier in this thread where this is a big "OK" dialog box on loading the game.
1b. I tried using ZipGenius to unzip into an unnested directory. Like C:\. Renaming the extremely long "(don't enable)" directory so it was not so long, and then moving the whole lot into the SH5 MODS directory (if I did not rename it, Windows flat out refused to move it because some of the filenames were too long.) But this made no change either - big dialog with an OK in it.

2. This is something I've found odd with this mod, but never mentioned it. Enabling it seems all sorts of weird. Looking at the directory structure it looks like TDW has designed it so I enable "NewUIs_TDC_6_3_0 by TheDarkWraith" and this in turn extracts all the optional mods. They are then listed on the left, and I can enable to my hearts content. Only problem is, it doesn't work. All the mods are there, but not the BASE mod. I expect this is because "NewUIs_TDC_6_3_0 by TheDarkWraith" is already listed as an activated mod, but if I start SH5, its just the stock game.
2a. I have been able to get it to work by manually copying the mods out of NewUIs_TDC_6_3_0 by TheDarkWraith\MODS\ and placing them in the root \SH5\MODS\ directory. Then I can enable "NewUIs_TDC_6_3_0 by TheDarkWraith" followed by whatever optional mods I want. I see no-one else complain about this, but I can't imagine how no-one else has this problem! I mean, when I enable the optional mods, I don't even get a warning that "NewUIs_TDC_6_3_0 by TheDarkWraith has already changed that file" -- so it seems to me that NewUIs_TDC_6_3_0 by TheDarkWraith is not enabled. The directory NewUIs_TDC_6_3_0 by TheDarkWraith is sitting in \SH5\MODS\ as though it is ready to be enabled, but I can't enable it with JGME because it thinks it already is!

Last edited by dakuth; 01-21-11 at 03:27 AM.
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Old 01-21-11, 05:08 AM   #6090
Rongel
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Quote:
Well, I'm about to give up totally - which is largely why it took me so long to respond. I was kind of hoping version 7 would come out so I could download a new zip file, because this one doesn't work for me. But anyway, while I'm typing I might as well see if anyone can help me with all my problems:
Before I used zipgenius I had the same freeze at the menu screen, but now everything works. You must remember that TDW (and many others too) use directory system that includes the MODS folder. So you must go to the TDW's Mods folder and copy the mods you want (the basemod is called something like NewUIs_TDC_6_3_0_ByTheDarkWraith) to your own mods folder. This trick is the only thing that caused me gray hairs. After that it's been smooth sailing for me. I don't know if it helps or not... It really shouldn't be that difficult.

And the new patch seems to be working fine! No ctd's in a long time (I'm not using Megamod) Thanks TDW, now the radio reports are just like I want them to be. Oh, one thing, what if I want radio sound effect playing when new message comes, is there a easy way to do that?
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