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01-16-11, 10:16 AM | #6031 |
Grey Wolf
Join Date: Feb 2009
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This is error report with ship's journal:
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01-16-11, 10:34 AM | #6032 |
Chief
Join Date: Oct 2010
Location: Highlands UK
Posts: 323
Downloads: 36
Uploads: 0
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Im a little confused.
Im using Stock game + Mega_mod / Patch 2. Im wanting to use the RAOBF reticles to find speed / distance to target, but reading the RAOBF thread, all the solutions are based around scope magnifications of 1.5x and 6x. Now my scopes are im guessing stock mags of 1x and 4x, which clearly wont work with the solution guide i've read. The solution guide in the thread does'nt state the different calculations needed for 1x and 4x mag. So either i need to know the calculations required for use with the stock mags and indeed do any of the fixed recticle read mark work at all with those, or i need to know how to get my scopes to work with 1.5x and 6x magnification. I read in TDW Mega-Mod thread that he has included various scope mods which are easy to select, but i cant find any scope selections in the 'useroption' files?? Also, with scope mods turning into there own mod soup, im not sure which scope mod i should be selecting for 1.5x and 6x mag and of course which one will work with the RAOBF mod included. Guidence is needed...thanks |
01-16-11, 11:03 AM | #6033 | |||
Navy Seal
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There are 2 options in there. Pick one and open it. Within there are screen size options. Pick the you you use for the game. Copy that folder and paste into your SH5/MODS folder and enable with JSGME Quote:
To find one that works with RAOBF - they both do.....sort off The UZO RAOBF does not work with any. OBS and Attack scope work but are not accurate with all screen sizes. There is a 3rd option....Wait for this scope mod. http://www.subsim.com/radioroom/showthread.php?t=179068 This one will work on all screen sizes |
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01-16-11, 12:19 PM | #6034 | ||||
Black Magic
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see above in yellow. Now just have to finish up with the changes to the radio messages and I'll be releasing patch 5 for UIs mod and patch 3 for MO. |
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01-16-11, 12:49 PM | #6035 | |
Chief
Join Date: Oct 2010
Location: Highlands UK
Posts: 323
Downloads: 36
Uploads: 0
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Thanks again Trevally, i'll get there in the end! Here's my issue. i've located the "Magnum_Opus_Scopes file as you said, and within are two files. "Arclight_MRP" and "emtguf_rework_scopes". Firstly what is breifly the difference between the two mods? Secondly, i recently bought a new 24" IPS 1920x1200 monitor, i decided to get a monitor without the top and bottom cut off thus it is 16:10 aspect ratio and i see no options for this in either...does that mean im out off luck? Lastly, am i to understand that solutions cannot be reached with the UZO regardless? i.e surface attacks are off the menu. I'll await your answer before loading any scope mod Thanks |
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01-16-11, 01:00 PM | #6036 | ||
Navy Seal
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For you screen size - goto main menu page in game and check you graphic setting for this. Then pick the scope mod to match. Quote:
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01-16-11, 01:18 PM | #6037 | |
Chief
Join Date: Oct 2010
Location: Highlands UK
Posts: 323
Downloads: 36
Uploads: 0
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Lol, i've yet to fire off a single torpedo in this game!!....it does look nice though! |
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01-16-11, 02:50 PM | #6038 |
Grey Wolf
Join Date: Feb 2009
Posts: 995
Downloads: 91
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I used your file which you send me: now it ALMOST works fine. Problem #1: Problem occured when saving new journal. When click "accept" sametimes mouse is blocking and standard windows info occured about saving file. After Esc - all works fine. Problem #2: The captain name and uboat number were changed as: Code:
############## Ships Journal ################# # ship's hull number UboatHullNumber = "U045" # ship's captain name UboatCaptainName = " Otto Hoth " At 5.9.3 all works fine.
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01-16-11, 03:03 PM | #6039 | |
Black Magic
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Problem #2 you edited the options file to a new uboat number and captain name. Now when you open the ingame ship's journal the incorrect captain name and uboat number are displayed? Or ? |
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01-16-11, 05:29 PM | #6040 | ||
Grey Wolf
Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
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Problem #3:
Few posts ago I informed you about problem with conversion journal file from 5.9.3 to 6.3.4. This problem still exists. Here is the file (non-english) which should be converted by ShipsJournalEditor and is converted with error. Could you look at it and check the convertion process to 6.3.4? http://www.filefront.com/17804967/otto_hoth.zip Quote:
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01-16-11, 05:39 PM | #6041 | |
Black Magic
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01-16-11, 06:18 PM | #6042 |
Chief
Join Date: Oct 2010
Location: Highlands UK
Posts: 323
Downloads: 36
Uploads: 0
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I've been meaning to ask.
What is the ships journal for, and what are "supermarks"? |
01-16-11, 06:29 PM | #6043 | |
Black Magic
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Supermarks are normal pencil marks (the X mark on the map) with the ability to add text to them. |
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01-17-11, 12:59 AM | #6044 |
Black Magic
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working on patch 5. Here's what patch 5 entails so far:
v6.3.5 - fixed bug of when essential controls scroll is enabled (True) and UIStyle is SH3Style or SH4Style the dials would remain visible until mousing into them when changing to another station, external cam, or another page - fixed save/load bug of the ingame ship's journal - updated Ship's Journal Editor application with changes from above - added error handling code to attack,obs, and UZO scopes to catch possible error when calculating estimated torpedo impact time - (SH5Enhanced style) fixed bug of tooltip missing in heading bar until user cycled heading bar from closed to expanded - added a new user option that controls whether ship's radio messages are displayed in the radio message box or not. Default value is enabled (True). (InformShipsRadioMessages) - added a new user option that controls whether sub sighted radio messages are displayed in the radio message box or not. Default value is enabled (True). (InformSubSightedMessages) - added a new user option that controls whether BDU messages to your sub are displayed in the radio message box or not. Default value is enabled (True). (InformBDUMessages) - added a new user option that controls whether unit destroyed radio messages are displayed in the radio message box or not. Default value is enabled (True). (InformDestroyedMessages) - added a new options box to the radio messages so that users can choose what type of radio messages they want to receive during their game - radio messages of priority 0 that are to the player's sub are now colored medium red in their background when added to the radio message box - added a new user option that defines the % chance that the radio operator will intercept radio messages. Default value is 50 (50%) (RadioMessagesInterceptChance) |
01-17-11, 05:00 AM | #6045 |
A-ganger
Join Date: May 2005
Posts: 75
Downloads: 67
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TDW
Patch 5 looks good. For the ship sited messages under 8000m, does this take weather into consideration, also the chance of spotting - is that the same if the shop is 8000m or 1000m or does the change increase the nearer the ship is. Other day I was spotted at what I thought was a very long way away, I couldn't even see the shop or it's smoke, so think 8000 might be a bit too far as a default, hence the questions above. if it was 8000 and 1% chance, then I guess I was just unlucky. Was it possible to spot subs periscope 8000m away? especially when I couldn't see the ship. Cheers |
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dbrn, favorite, new ui |
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