SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
01-27-18, 05:00 PM | #586 |
Swabbie
Join Date: Nov 2017
Posts: 9
Downloads: 1
Uploads: 0
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I've noticed that the Sea Lance is not capable of attacking surface ships. In fact, it is somehow automatically prevented from tracking (and therefore attacking) any vessels within about 50-75 ft of the surface. If you launch a Sea Lance against an enemy submarine at 400 ft and they just so happen to decide to surface (maybe after getting hit by one Mk 50), a Mk 50 that is homing in on the sub will suddenly break off as soon as the sub enters the aforementioned 50-75 ft zone. The torpedo will endlessly enter circle search, even if the ship/sub is DIRECTLY above it.
Is this some sort of design feature / flaw or a bug? I ask because I have scoured the weapons.txt for all parameters relating to the usn_mk50 and usn_subrocii but there seems to be nothing responsible for this behaviour. Also, the Mk 50 has SHALLOW, DEEP modes and SNAKE, LEFT, RIGHT but the Sea Lance only permits a SKIM mode. AFAIK this also doesn't seem to work as even if I enable these extra modes on Sea Lance, the Mk 50's behaviour doesn't change. What leads me to believe that this is probably unintended is that the Metel (Silex) and its parasitic UGMT-1 is all purpose and works against surface ships or shallow submarines, as can be clearly demonstrated if you play one of the playable surface ships. |
01-27-18, 06:54 PM | #587 | |
Commander
Join Date: May 2001
Location: At sea (again)
Posts: 457
Downloads: 43
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Quote:
http://steamcommunity.com/app/541210...0279663353630/
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There is a forgotten, nay even forbidden word, which means more to me than any other. That word is England |
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01-27-18, 09:03 PM | #588 | |
Swabbie
Join Date: Nov 2017
Posts: 9
Downloads: 1
Uploads: 0
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Quote:
It's just frustrating because different subs warrant different amounts of explosive before they sink. On occasion a sub will tank a torp, E-blow to surface, but as they are taking water only the nose will poke through the surface. That's still too shallow for a Sea Lance, but will not be enough for a TASM or 'poon to lock onto, even if set to pop-up to avoid waves. |
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03-26-18, 07:25 AM | #589 |
Stowaway
Posts: n/a
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I have download your mod today and copy in the correct folder
but don´t wont. The game wrote: I can´t found weapons usn_mk45_description.txt wp_at-1_description.txt wp_at-2_description.txt wp_set-40_description.txt Where can i find it or what can i do that i can play the game? Thanks for the help and maybe you have a idea |
03-26-18, 09:12 AM | #590 |
Gefallen Engel U-666
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welcome back!
Fritschie!after a three year silent run!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
03-27-18, 02:28 AM | #591 | |
Ocean Warrior
Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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Quote:
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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03-27-18, 06:28 AM | #592 |
Stowaway
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Why tree years, the game is from 2017?
Very nice, what you think i have here? Only the game cold water The game goes normal very good only not with the mod |
03-27-18, 09:34 AM | #593 | |
Soundman
Join Date: Oct 2017
Location: The land of the free with a glorious military history (France)
Posts: 141
Downloads: 15
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Quote:
Can a mod developper confirm this, though? |
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04-11-18, 06:14 PM | #594 |
Swabbie
Join Date: Apr 2015
Posts: 11
Downloads: 13
Uploads: 0
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Mod Problem
I'm having the same problem with this mod and the soviet campaign mod.
Install the mods (override directory, next to "default" directory) Game starts, I can pick a sub, but upon start there is no "mission" and on the strategic map my sub can move, but everything else (aircraft/fleets) are frozen. What am I doing wrong? This is for a steam install. C:\Program Files (x86)\Steam\steamapps\common\Cold Waters\ColdWaters_Data\StreamingAssets\ where default lives and I copy override. |
05-11-18, 03:13 PM | #595 | |
Nub
Join Date: Jul 2009
Posts: 2
Downloads: 16
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Quote:
I got it from GOG and mods that require the steam beta give these kinds of errors. |
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05-12-18, 04:46 AM | #596 |
Swabbie
Join Date: May 2010
Posts: 11
Downloads: 147
Uploads: 0
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Great Mod!!!:Kaleun_Salute :
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05-13-18, 08:30 PM | #597 |
Gefallen Engel U-666
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welcome aboard!
s20dan!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
05-18-18, 10:26 AM | #598 |
Swabbie
Join Date: Jun 2009
Posts: 5
Downloads: 14
Uploads: 0
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Does the latest version of this mod (2.1.1 - released on May 2, 2018) work correctly with the latest Cold Waters 1.15 patch released on May 16, 2018?
The 1.15 release had some massive changes to the South China Sea campaign, so not sure if it's safe to use this mod with 1.15 just yet? |
05-21-18, 05:22 AM | #599 |
Sparky
Join Date: Dec 2003
Location: Glasgow, Scotland
Posts: 155
Downloads: 65
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Last upload on github was 4 days ago, bit I think its unlikely to have been updated. I'll give it a try and see.
**EDIT** Yea, works fine.
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Good Hunting! Torpedo Problems? Check out my thread for FAQ\'s and running depths! Last edited by Farside; 05-21-18 at 11:59 AM. |
05-21-18, 10:36 PM | #600 | |
Sonar Guy
Join Date: Sep 2002
Location: Canada
Posts: 395
Downloads: 39
Uploads: 1
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Quote:
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