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Old 01-27-18, 05:00 PM   #586
nubbins
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I've noticed that the Sea Lance is not capable of attacking surface ships. In fact, it is somehow automatically prevented from tracking (and therefore attacking) any vessels within about 50-75 ft of the surface. If you launch a Sea Lance against an enemy submarine at 400 ft and they just so happen to decide to surface (maybe after getting hit by one Mk 50), a Mk 50 that is homing in on the sub will suddenly break off as soon as the sub enters the aforementioned 50-75 ft zone. The torpedo will endlessly enter circle search, even if the ship/sub is DIRECTLY above it.

Is this some sort of design feature / flaw or a bug? I ask because I have scoured the weapons.txt for all parameters relating to the usn_mk50 and usn_subrocii but there seems to be nothing responsible for this behaviour. Also, the Mk 50 has SHALLOW, DEEP modes and SNAKE, LEFT, RIGHT but the Sea Lance only permits a SKIM mode. AFAIK this also doesn't seem to work as even if I enable these extra modes on Sea Lance, the Mk 50's behaviour doesn't change.

What leads me to believe that this is probably unintended is that the Metel (Silex) and its parasitic UGMT-1 is all purpose and works against surface ships or shallow submarines, as can be clearly demonstrated if you play one of the playable surface ships.
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Old 01-27-18, 06:54 PM   #587
Ramius
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Quote:
Originally Posted by nubbins View Post
I've noticed that the Sea Lance is not capable of attacking surface ships. In fact, it is somehow automatically prevented from tracking (and therefore attacking) any vessels within about 50-75 ft of the surface. If you launch a Sea Lance against an enemy submarine at 400 ft and they just so happen to decide to surface (maybe after getting hit by one Mk 50), a Mk 50 that is homing in on the sub will suddenly break off as soon as the sub enters the aforementioned 50-75 ft zone. The torpedo will endlessly enter circle search, even if the ship/sub is DIRECTLY above it.

Is this some sort of design feature / flaw or a bug? I ask because I have scoured the weapons.txt for all parameters relating to the usn_mk50 and usn_subrocii but there seems to be nothing responsible for this behaviour. Also, the Mk 50 has SHALLOW, DEEP modes and SNAKE, LEFT, RIGHT but the Sea Lance only permits a SKIM mode. AFAIK this also doesn't seem to work as even if I enable these extra modes on Sea Lance, the Mk 50's behaviour doesn't change.

What leads me to believe that this is probably unintended is that the Metel (Silex) and its parasitic UGMT-1 is all purpose and works against surface ships or shallow submarines, as can be clearly demonstrated if you play one of the playable surface ships.
Its a known issue and has been reported already.

http://steamcommunity.com/app/541210...0279663353630/
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Old 01-27-18, 09:03 PM   #588
nubbins
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Originally Posted by Ramius View Post
Its a known issue and has been reported already.

http://steamcommunity.com/app/541210...0279663353630/
Ah sorry, I don't frequent the steam forums.

It's just frustrating because different subs warrant different amounts of explosive before they sink. On occasion a sub will tank a torp, E-blow to surface, but as they are taking water only the nose will poke through the surface. That's still too shallow for a Sea Lance, but will not be enough for a TASM or 'poon to lock onto, even if set to pop-up to avoid waves.
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Old 03-26-18, 07:25 AM   #589
Fritschie
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I have download your mod today and copy in the correct folder
but don´t wont.

The game wrote: I can´t found weapons
usn_mk45_description.txt
wp_at-1_description.txt
wp_at-2_description.txt
wp_set-40_description.txt

Where can i find it or what can i do that i can play the game?

Thanks for the help and maybe you have a idea
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Old 03-26-18, 09:12 AM   #590
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Default welcome back!

Fritschie!after a three year silent run!
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Old 03-27-18, 02:28 AM   #591
ETR3(SS)
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Quote:
Originally Posted by Fritschie View Post
I have download your mod today and copy in the correct folder
but don´t wont.

The game wrote: I can´t found weapons
usn_mk45_description.txt
wp_at-1_description.txt
wp_at-2_description.txt
wp_set-40_description.txt

Where can i find it or what can i do that i can play the game?

Thanks for the help and maybe you have a idea
Well my first thought would be, buy the game.
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Old 03-27-18, 06:28 AM   #592
Fritschie
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Quote:
Originally Posted by Aktungbby View Post
Fritschie!after a three year silent run!
Why tree years, the game is from 2017?

Quote:
Originally Posted by ETR3(SS) View Post
Well my first thought would be, buy the game.
Very nice, what you think i have here? Only the game cold water
The game goes normal very good only not with the mod
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Old 03-27-18, 09:34 AM   #593
Rufus Shinra
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Quote:
Originally Posted by Fritschie View Post
Why tree years, the game is from 2017?



Very nice, what you think i have here? Only the game cold water
The game goes normal very good only not with the mod
This kind of errors, IIRC, happen with pirated copies of the game, not the legal ones. Pirating is bad and you should support the devs. :-)

Can a mod developper confirm this, though?
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Old 04-11-18, 06:14 PM   #594
harlikwin
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Default Mod Problem

I'm having the same problem with this mod and the soviet campaign mod.

Install the mods (override directory, next to "default" directory)

Game starts, I can pick a sub, but upon start there is no "mission" and on the strategic map my sub can move, but everything else (aircraft/fleets) are frozen.

What am I doing wrong?

This is for a steam install.
C:\Program Files (x86)\Steam\steamapps\common\Cold Waters\ColdWaters_Data\StreamingAssets\ where default lives and I copy override.
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Old 05-11-18, 03:13 PM   #595
s20dan
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Quote:
Originally Posted by Rufus Shinra View Post
This kind of errors, IIRC, happen with pirated copies of the game, not the legal ones. Pirating is bad and you should support the devs. :-)

Can a mod developper confirm this, though?

I got it from GOG and mods that require the steam beta give these kinds of errors.
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Old 05-12-18, 04:46 AM   #596
osteo
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Great Mod!!!:Kaleun_Salute :
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Old 05-13-18, 08:30 PM   #597
Aktungbby
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Default welcome aboard!

s20dan!
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Old 05-18-18, 10:26 AM   #598
trias10
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Does the latest version of this mod (2.1.1 - released on May 2, 2018) work correctly with the latest Cold Waters 1.15 patch released on May 16, 2018?

The 1.15 release had some massive changes to the South China Sea campaign, so not sure if it's safe to use this mod with 1.15 just yet?
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Old 05-21-18, 05:22 AM   #599
Farside
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Last upload on github was 4 days ago, bit I think its unlikely to have been updated. I'll give it a try and see.


**EDIT**


Yea, works fine.
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Last edited by Farside; 05-21-18 at 11:59 AM.
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Old 05-21-18, 10:36 PM   #600
The Bandit
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Quote:
Originally Posted by trias10 View Post
Does the latest version of this mod (2.1.1 - released on May 2, 2018) work correctly with the latest Cold Waters 1.15 patch released on May 16, 2018?

The 1.15 release had some massive changes to the South China Sea campaign, so not sure if it's safe to use this mod with 1.15 just yet?
Going to guess it works fine seeing as it was developed on the beta 1.15 release which has had the SCS campaign for the better part of the last month or so.
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