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08-05-10, 05:17 PM | #46 | |
Ocean Warrior
Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
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Will do a quick test now and let you know
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08-05-10, 05:29 PM | #47 | |
Ocean Warrior
Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
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From my quick run through in the area (a day at 8000x TC) nothing, even with a contact in the vacinity and a test.. I will notify you if I do get anymore CTDs in the area
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08-05-10, 05:31 PM | #48 |
The Old Man
Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
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That's good, I just hope our luck holds out for further testing.
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He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
08-05-10, 05:36 PM | #49 |
Ace of the deep .
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Just take the climate zones cfg and tga out before enabling the environment mod , never ever had a ctd .
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08-05-10, 05:45 PM | #50 | |
Ocean Warrior
Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
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Kudos SV;
Sober; what is the reasoning behind this? Infact what do those two files do for the Mod?
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08-05-10, 05:51 PM | #51 |
The Old Man
Join Date: Mar 2010
Location: U.S.A.-East Coast
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Removing the climate zones .tga and .cfg is not a good fix. You will lose all the climate zones that W_clear added, so you lose a lot of really cool weather effects. No, we need to find the exact cause of the CTDs and fix it, which we may have actually just found.
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He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
08-05-10, 06:16 PM | #52 |
Helmsman
Join Date: Jan 2009
Location: Area 7
Posts: 110
Downloads: 86
Uploads: 0
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Well I added the Abyssal Depths ClimateZone mod after my CTD and all seems good now.
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08-05-10, 07:31 PM | #53 |
Ace of the Deep
Join Date: Dec 2005
Location: Canada
Posts: 1,124
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great idea, this thread. Mine:
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08-05-10, 08:37 PM | #54 |
Helmsman
Join Date: Jan 2009
Location: Area 7
Posts: 110
Downloads: 86
Uploads: 0
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Sober posted over in the IRAI thread that maybe IRAI loaded up along with The Elite Campaign is making things super hard. I'm starting to agree. I just took out a merchant with the deck gun within sight range of a DD. Starting running as soon as the merchant went up in flames and dived down to 40+ meters and play hide and seek with the DD for 2 hours. He dropped some DC's but I took no damage from them as they were way off. Finally got tired of hiding, came to periscope depth and got lucky with a stern fish after guessing a estimate 8 knots speed and leading him 15 to 20 degrees. Sunk him! I was SO happy when that fish hit. Anyhow, I would like to hear of anyone else that was running IRAI with The Elite Campaign and let me know if you've tested removing one or the other. Thanks.
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08-05-10, 08:47 PM | #55 | |
Black Magic
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08-05-10, 08:51 PM | #56 | |
Ace of the deep .
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08-05-10, 08:55 PM | #57 |
Helmsman
Join Date: Jan 2009
Location: Area 7
Posts: 110
Downloads: 86
Uploads: 0
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Yeah, I never would've escaped him. He kept swarming around me like a killer bee until I fired a "stinger" of my own. It was definitely a challenge, and while I know I got lucky, I still enjoyed the pressure and suspense.
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08-05-10, 09:08 PM | #58 | |
Ace of the deep .
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http://notepad-plus-plus.org/ |
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08-05-10, 09:13 PM | #59 | |
Helmsman
Join Date: Jan 2009
Location: Area 7
Posts: 110
Downloads: 86
Uploads: 0
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08-08-10, 07:15 PM | #60 |
Helmsman
Join Date: Jan 2009
Location: Area 7
Posts: 110
Downloads: 86
Uploads: 0
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Posted my Current MOD Loadout in the first post. Going to be adding stuff so this is a WIP, but hopefully will make a modest template for some to start off with.
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