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Old 08-05-10, 05:17 PM   #46
Krauter
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Will do a quick test now and let you know
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Old 08-05-10, 05:29 PM   #47
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From my quick run through in the area (a day at 8000x TC) nothing, even with a contact in the vacinity and a test.. I will notify you if I do get anymore CTDs in the area
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Old 08-05-10, 05:31 PM   #48
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From my quick run through in the area (a day at 8000x TC) nothing, even with a contact in the vacinity and a test.. I will notify you if I do get anymore CTDs in the area
That's good, I just hope our luck holds out for further testing.
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Old 08-05-10, 05:36 PM   #49
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Just take the climate zones cfg and tga out before enabling the environment mod , never ever had a ctd .
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Old 08-05-10, 05:45 PM   #50
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Kudos SV;

Sober; what is the reasoning behind this? Infact what do those two files do for the Mod?
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Old 08-05-10, 05:51 PM   #51
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Kudos SV;

Sober; what is the reasoning behind this? Infact what do those two files do for the Mod?
Removing the climate zones .tga and .cfg is not a good fix. You will lose all the climate zones that W_clear added, so you lose a lot of really cool weather effects. No, we need to find the exact cause of the CTDs and fix it, which we may have actually just found.
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Old 08-05-10, 06:16 PM   #52
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Well I added the Abyssal Depths ClimateZone mod after my CTD and all seems good now.
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Old 08-05-10, 07:31 PM   #53
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great idea, this thread. Mine:

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Old 08-05-10, 08:37 PM   #54
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Sober posted over in the IRAI thread that maybe IRAI loaded up along with The Elite Campaign is making things super hard. I'm starting to agree. I just took out a merchant with the deck gun within sight range of a DD. Starting running as soon as the merchant went up in flames and dived down to 40+ meters and play hide and seek with the DD for 2 hours. He dropped some DC's but I took no damage from them as they were way off. Finally got tired of hiding, came to periscope depth and got lucky with a stern fish after guessing a estimate 8 knots speed and leading him 15 to 20 degrees. Sunk him! I was SO happy when that fish hit. Anyhow, I would like to hear of anyone else that was running IRAI with The Elite Campaign and let me know if you've tested removing one or the other. Thanks.
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Old 08-05-10, 08:47 PM   #55
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Quote:
Originally Posted by Sudo View Post
Sober posted over in the IRAI thread that maybe IRAI loaded up along with The Elite Campaign is making things super hard. I'm starting to agree. I just took out a merchant with the deck gun within sight range of a DD. Starting running as soon as the merchant went up in flames and dived down to 40+ meters and play hide and seek with the DD for 2 hours. He dropped some DC's but I took no damage from them as they were way off. Finally got tired of hiding, came to periscope depth and got lucky with a stern fish after guessing a estimate 8 knots speed and leading him 15 to 20 degrees. Sunk him! I was SO happy when that fish hit. Anyhow, I would like to hear of anyone else that was running IRAI with The Elite Campaign and let me know if you've tested removing one or the other. Thanks.
if units are elite then their sensor effectiveness and available throttle ratio are all 1.0. Can you say nasty I don't know how you would escape from elite escorts or warships.
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Old 08-05-10, 08:51 PM   #56
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Quote:
Originally Posted by Sudo View Post
Sober posted over in the IRAI thread that maybe IRAI loaded up along with The Elite Campaign is making things super hard. I'm starting to agree. I just took out a merchant with the deck gun within sight range of a DD. Starting running as soon as the merchant went up in flames and dived down to 40+ meters and play hide and seek with the DD for 2 hours. He dropped some DC's but I took no damage from them as they were way off. Finally got tired of hiding, came to periscope depth and got lucky with a stern fish after guessing a estimate 8 knots speed and leading him 15 to 20 degrees. Sunk him! I was SO happy when that fish hit. Anyhow, I would like to hear of anyone else that was running IRAI with The Elite Campaign and let me know if you've tested removing one or the other. Thanks.
There are so many variable in the game though . Try changing all the escorts to the next level down maybe ?
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Old 08-05-10, 08:55 PM   #57
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if units are elite then their sensor effectiveness and available throttle ratio are all 1.0. Can you say nasty I don't know how you would escape from elite escorts or warships.
Yeah, I never would've escaped him. He kept swarming around me like a killer bee until I fired a "stinger" of my own. It was definitely a challenge, and while I know I got lucky, I still enjoyed the pressure and suspense.
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Old 08-05-10, 09:08 PM   #58
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Quote:
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Yeah, I never would've escaped him. He kept swarming around me like a killer bee until I fired a "stinger" of my own. It was definitely a challenge, and while I know I got lucky, I still enjoyed the pressure and suspense.
Use notepad++ and change the value from 4 to 3 in elite campaigns .
http://notepad-plus-plus.org/
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Old 08-05-10, 09:13 PM   #59
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Use notepad++ and change the value from 4 to 3 in elite campaigns .
http://notepad-plus-plus.org/
Thanks Sober, I'll give that a try, and ironically I already have Notepad++, great program too.
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Old 08-08-10, 07:15 PM   #60
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Posted my Current MOD Loadout in the first post. Going to be adding stuff so this is a WIP, but hopefully will make a modest template for some to start off with.
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