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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 | |
Planesman
![]() Join Date: Apr 2006
Location: Madrid, España
Posts: 198
Downloads: 13
Uploads: 0
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OL zS. Siegfried Rollmann, U 108 in WaW IV, 6th war patrol with GWX 3.0 Gold (111.829 BRT) Lt zS Klaus Doldinger (U 36), 4th war patrol with GWX 3.0 Gold (50.713 BRT) SH3 Cmdr 3.1 GWX 3.0 GWX 16 Km atmosphere GWX no medals on crew GWX open hatch GWX Saint Nazaire, Schleuse and units OLC GUI 1.2.7 Thomsen´s sound Torpedo damage final Rubini´s lifeboats and debris D.i.D. |
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#47 | |
Lieutenant
![]() Join Date: Sep 2006
Location: UK England
Posts: 264
Downloads: 55
Uploads: 0
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Again Thank You for all your hard work for us. Danny |
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#48 |
Stowaway
Posts: n/a
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Nice of you to use use the german names for OLCs GUI on your LRT mod Drifter, saved me at least one file diff/merge exercise
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#49 |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
Downloads: 57
Uploads: 0
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Hi,
I appreciate that LRT is now available for the newest GWX and I was looking forward to use it but then I saw that the compatibility patch for OLC's Gui mod includes a menu_...ini ![]() I'm using a version of this file where I included sale999's sliding dials into the OLC Gui mod. Only if there aren't too many: what are in general the changes you made to the menu...ini, are they all in one section ? I would like to include them too, to use all three mods together. regards |
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#50 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
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I know what you mean, there are changes to the font and the scrolling in the .ini. among others.
You could go without the ini, but you'll have the repair estimation like the old version. Insted of the "2-4 Stunden" you'll get the minutes and hours ( the number mumbo jumbo)! I go without the ini, since I use a totally differen Dials mod!:hmm: Grütze! ![]()
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#51 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,742
Downloads: 171
Uploads: 0
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If you just want the Depthcharge shake with associated sound effects then you only need the data\Library folder & data\Sound folder, I don't think Zen Master Caine will mind.
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Sub captains go down with their ship! |
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#52 |
Ace of the Deep
![]() Join Date: Jan 2008
Location: Pacific Northwest United States
Posts: 1,146
Downloads: 41
Uploads: 2
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ZMC. NvDrifter. No matter what name you go by, you're an absolute genius in my book!
![]() Thank you for the heart and time you've given to return and update your mod, which I have sorely missed having! ![]() Philipp Thomsen has his own take on eliminating the "sudden death" screen with his "No Instant Death Screen" mod. Perhaps the two of you could compare notes and brainstorm some ideas for a definitive solution? :hmm: I am sorry to read that you will be retiring after this mod is completed to your satisfaction. You're one of the greats and it's a shame to lose the benefits of your talents. I suppose it was inevitable that SH3 finally has begun to lose its steam and many modders are moving on to SH4 or something else entirely. ![]() It seems I always get into these things just as they're winding down. ![]()
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Still sailing the high seas, hunting convoys with those who join me. |
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#53 | |
Bosun
![]() Join Date: Apr 2008
Posts: 62
Downloads: 0
Uploads: 0
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![]() I'm not sure quite what to say. Me and many other modders here have tried very hard to make SH3 better in any way we could. We were limited by all the hard-coded files that were hindering our progress. We did what we could under the circumstances. There were many things we all wanted to change and improve, but couldn't because of the limitations. I hope everyone understands this. It's very frustrating, but not much can be done about it unless Ubisoft releases the SDK. I think most of us have reached our modding limits without access to the SDK. Same thing happened to the excellent Red Baron 3D game. Anyone remember that one? Modding finally hit it's limits and people moved on, due to those modding limits. Still a great game though. Beery contributed so much to that wonderful game. He'll never be forgotten. Seriously. SH3 is a great game with some great modders. I am moving on because SH3 has finally reached it's modding limits without the SDK (in my opinion). And I'm just tired of modding. Hopefully someday the SDK will be released. We can only hope... ![]() |
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#54 | |
Bosun
![]() Join Date: Apr 2008
Posts: 62
Downloads: 0
Uploads: 0
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#55 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,742
Downloads: 171
Uploads: 0
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Whew! Thanks, this part of the mod is the most awsome to me, I really appreciate it!
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Sub captains go down with their ship! |
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#56 | ||
Lieutenant
![]() Join Date: Sep 2006
Location: UK England
Posts: 264
Downloads: 55
Uploads: 0
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Help a silly old guy please ![]() If i have not got the OLC GUI 123 in my Mods or Game does this mean I DONT need to put on the LRT 2.02 compatibility patch. In othere words i need to put on just the LRT 2.02. Thank You Gentlemen in advance |
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#57 |
Ace of the Deep
![]() Join Date: Jan 2008
Location: Pacific Northwest United States
Posts: 1,146
Downloads: 41
Uploads: 2
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I meant every word of it, drifter. It's people like you that have taken a relatively simplistic u-boat sim and transformed it into a far richer experience. It's a shame none of you get paid what you're worth for such talent but then it is so excellent because it does come from the heart.
![]() I still have all of the Red Baron 3D mods and stuff archived on a DVD. I found all that excellent stuff just as the various websites were going down. Same goes for the Combat Flight Simulator series, Falcon 4.0, Mechwarrior series (although MW2 Mercs seems to be having a bit of a revival online, thanks to NetMech), and many others. I've seen other communities that have never grown beyond simple re-skinning and hexing cheats because the powers-that-be jealously guarded what they knew and the game died as soon as the experts moved on out of boredom or burnout. ![]() Perhaps you could do us all a kindness and create an even greater, more lasting legacy by documenting what you have learned about modding SH3 for us latecomers who still want to contribute something. :hmm: The same goes for other retiring SH3 modders, don't take everything you've learned with you! SH3 will never entirely die so long as the knowledge is there for all to share and learn. ![]() I say good luck and godspeed to you in whatever you try your hand at in the future, drifter!
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Still sailing the high seas, hunting convoys with those who join me. |
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#58 | |||
Bosun
![]() Join Date: Apr 2008
Posts: 62
Downloads: 0
Uploads: 0
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Don't worry about the OLC GUI 123 LRT compatibility patch if you aren't using that mod. But you still need to install the GWX 2.1 fix patch LRT 2.02 (located in the LRT compatibility patches folder). ![]() |
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#59 |
Bosun
![]() Join Date: Apr 2008
Posts: 62
Downloads: 0
Uploads: 0
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Meduim and Light DC Shake LRT v2.02 OLCU Special GUI version can now be downloaded here: http://www.mediafire.com/?1mihgnj2g0u
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#60 |
Frogman
![]() Join Date: May 2005
Posts: 295
Downloads: 69
Uploads: 0
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Is this mod compatible with GWX 2.0? I'm trying to finish out a career in 2.0 before upgrading to 2.1.
Thanks! |
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