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Old 03-30-07, 08:19 AM   #46
jimimadrid
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right path for correct working with JSGME.



@ Phineas Fogg

sorry i do no understand your complaint. There are all 6 gauges in the game.

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Old 03-30-07, 08:29 AM   #47
Von Hinten
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I've been playing with this one for a few days now and absolutely love it. Thanks very much, great mod.
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Old 03-30-07, 11:15 AM   #48
Phineas Fogg
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Quote:
Originally Posted by jimimadrid
right path for correct working with JSGME.



@ Phineas Fogg

sorry i do no understand your complaint. There are all 6 gauges in the game.








I'm not complaining....your work is VERY GOOD!

I installed the mod correctly...the problem wasn't your mod. I just never knew I could switch gauges. Therefore I have only seen the default gauges which are displayed on the bottom row of your screenshot. I am new to the Silent Hunter Series, in fact this is my first. So when I saw your updated screenshot changing the red borders to shiny with gauges I never seen...Wow... I thought you created them. It's kind of funny... nowhere has there been a screenshot posted with the knots and rudder dials...that I've seen, until you posted one.
In other words... I thought you were a genius for creating NEW gauges...oops
Thanks ever so much for your reply and for the GREAT JOB with the NEW GAUGES
Phineas
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Old 03-30-07, 05:08 PM   #49
Faamecanic
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Quote:
Originally Posted by AirborneTD
Quote:
Originally Posted by Faamecanic
Quote:
Originally Posted by AirborneTD
jimimadrid, thanks for your help. I've gotten one mod to work (the small chronometer) but others won't and I believe it is because they are rar files. How do you "un-rar" them??? I appreciate it.
Just go here http://www.rarlab.com/ and download the .rar of your choice (english if that is your preference). Its like winzip.....
Hey, thanks for your help--works great now!
No problem Airborne enjoy!
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Old 04-02-07, 11:52 AM   #50
-Pv-
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Has anyone taken a screenshot of what the whiter gauges look like at night?
I'm more interested in the enhanced crew icons.
-Pv-
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Old 04-08-07, 11:11 PM   #51
Tigrone
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CrewSystemsManagement.dds conflict with Real Medals?

jimimadrid--s_shinyborder_Hud.rar conflicts with Real Medals v1.01. Is there a simple way to merge the 2 onto the CrewSystemsManagement.dds, so they don't conflict? I'm guessing it's simply the rearrangement of medals in Real Medals?

I'll ask fullmetaledges too.
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Old 04-09-07, 12:57 AM   #52
jimimadrid
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Quote:
Originally Posted by Tigrone
jimimadrid--s_shinyborder_Hud.rar conflicts with Real Medals v1.01. Is there a simple way to merge the 2 onto the CrewSystemsManagement.dds, so they don't conflict? I'm guessing it's simply the rearrangement of medals in Real Medals?

I'll ask fullmetaledges too.
Here you get a new CrewSystemsManagement.dds with the new Medals and my Icons. Replace with this the one in Real Medals, and delete it from my shinyborder_Hud. So no conflicts will occur.

http://www.file-upload.net/download-...ement.dds.html

Later on the day i will create a new version of my shinyborder_Hud without the crewmanagement and an extra Mod only with the Icons.
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Old 04-09-07, 01:02 AM   #53
Tigrone
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thank you Jimi

OK, faster than a speeding MOD! Thank you so much.
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Old 04-09-07, 03:55 AM   #54
jimimadrid
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As promised:

shiny_Hud Mod without Crewmanagement_Icons:
http://www.file-upload.net/download-...r_hud.rar.html

Only Crewmanagement_Icons (Without Real_Medals - The Real Medals Mod will include my Icons):
http://www.file-upload.net/download-...on--s.rar.html

regards
jimimadrid
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Old 04-09-07, 05:30 AM   #55
Antenor
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Great work! .

Now I have a question/problem, about the HUD.dds, Im trying to insert new icons in the "blank" buttons added in a mod (the old orders of SH3 that not appear in SH4) I convert the HUD.dds to photoshop format to edit, make the changes, save it in Photoshop format, and convert it again in .dds file. But when I starts the sim and enter in the sub I saw this black background over the green and yellow buttons...




Whats is the problem? What is wrong? I follow this thread step by step http://www.subsim.com/radioroom/showthread.php?t=108288 but allways the same...

Can you help me? thank you very much.
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Old 04-09-07, 05:49 AM   #56
Prof
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Quote:
Originally Posted by Antenor
Great work! .

Now I have a question/problem, about the HUD.dds, Im trying to insert new icons in the "blank" buttons added in a mod (the old orders of SH3 that not appear in SH4) I convert the HUD.dds to photoshop format to edit, make the changes, save it in Photoshop format, and convert it again in .dds file. But when I starts the sim and enter in the sub I saw this black background over the green and yellow buttons...

Whats is the problem? What is wrong? I follow this thread step by step http://www.subsim.com/radioroom/showthread.php?t=108288 but allways the same...

Can you help me? thank you very much.
Looks to me like you've got a transparency problem. The black bits in the HUD.dds file should be transparent. I don't know how the DDS plugin in Photoshop works, but I'd make sure haven't altered the alpha channel (transparency).
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Old 04-09-07, 06:14 AM   #57
Antenor
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I try 2 ways to convert, one with the dds converter 2.1 and 2 with a nvidia plugin for photoshop, in the to cases I have the same black background. Here post a images of each program for you can see the options screen, I use the default settings, but, I may change something to apply transparency?.

dds converter optios screen


nvidia photoshop pluin option screens




Thank you!
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Old 04-09-07, 06:28 AM   #58
CaptainCox
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Look in the "Alpha" channel in photoshop, I am pretty sure that's your problem. That's like a mask. If anything is blocked in the "Alpha" (black) it will not show up properly in the game. And when you save use the DXT 5 Interpolated Alpha.
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Old 04-09-07, 06:32 AM   #59
jimimadrid
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Hola Antenor,
please use this photoshop plugin to load and save direct the dds files.

http://eliteforce2.filefront.com/fil...XT_Tools;14169

if you use new icons, take care to renew the alphachannel.
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Old 04-18-07, 03:39 PM   #60
t0maz
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It is great piece of work!

But i miss your shiny border hud in 1.2 version

Data\Menu\Gui\Layout\ReplayElements.dds was modified by 1.2 patch
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