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01-23-13, 06:56 PM | #46 |
Chief
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I finally got it sorted out and it looks great. Is it possible to get the conning tower open hatch to work. If I apply the CT Open Hatch Test Food Mod it breaks the torpedo room.Do I apply the regular open hatch 309 or are these not compatible? Also, I just found the Blue Interior. Will that work with 2.1?(although it says it will not work with the open hatch mods)
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01-24-13, 03:18 AM | #47 |
Lieutenant
Join Date: Jan 2008
Location: Netherlands
Posts: 263
Downloads: 68
Uploads: 0
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Thank you very much for this mod, makes the game even more immersive!
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Live to fight another day! |
01-24-13, 10:43 AM | #48 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,395
Downloads: 860
Uploads: 0
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SSS
+1 CT OH + Aces' Combined SH3.SDL files v4 + Brat25 Cameras.dat (MaGUI) |
01-25-13, 02:38 AM | #49 |
Nub
Join Date: Jun 2010
Posts: 3
Downloads: 95
Uploads: 0
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Loving it so far
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01-25-13, 07:09 AM | #50 |
Helmsman
Join Date: Oct 2008
Posts: 103
Downloads: 349
Uploads: 0
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@Flakmonkey
Need a little help from you. By activating your mod I lose some sounds. What sounds I need to change in my sh3.sdl file to gain your diesel sound inside the u-boot? |
01-25-13, 08:39 AM | #51 | |
Grey Wolf
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Quote:
Tweaks to the internal lighting like damo's interior and the blue interior are pretty easy to implement, it just requires changing 2 values for the interior ambient light values (day and night). These are located in the "interiorlight" node within xxxxCR.dat and xxxxCT.dat files in 2.1 and can be changed with s3d. I quite like Damo's atmospheric lighting so for my own install i used his values but with a slightly brighter ct interior. As for opening the conning tower hatch, right now its not a priority for me, after all i pretty much never look up to realise its even open. But once the aft compartment is finished i will give it some attention. For those wanting the whole boat including open ct hatch see.. http://www.subsim.com/radioroom/showthread.php?t=198732 This kind of makes my own interiors a little pointless i know (already been done and all that) this is why im pretty much just adding the new rooms for the sake of continuity. |
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01-25-13, 09:25 AM | #52 |
Navy Seal
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The CCom mod is nice but, I like your interior mod better. The attention to detail really shows in your mod.
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"Some ships are designed to sink...others require our assistance." Nathan Zelk |
01-25-13, 10:25 AM | #53 |
Chief
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Thanks for the reply. I also rarely look up at the open hatch but was missing the access to the CT. I will try my former fix that replaces the F3 command with one that put me in the room rather than at the attack scope itself. Currently the only way I could access the room was by being on the bridge and right clicking, but that doesn't work while submerged Loved the "coming soon" in the aft compartment
that "fix" worked Last edited by lafeeverted; 01-25-13 at 11:11 AM. |
01-25-13, 11:50 AM | #54 |
Argentinian Skipper
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I like the crew in compartments, and the detail is better than CCom interiors. I´ll make for my own the Damo´s lights, many thanks for the instructions!
Of course, waiting the full interior...I think, when finished, Aces will make the compatibility fixes for SuperTurms and all the stuff in Interiors v1. Best regards. Fitzcarraldo
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
01-26-13, 07:47 AM | #55 |
Grey Wolf
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well ive just added one compartment i didn't even know existed, the forward magazine, pretty much the only accessible space below the floor level, don't know if it will make it into any final release but for now its cool that its there
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01-26-13, 09:46 AM | #56 |
A-ganger
Join Date: Sep 2002
Posts: 72
Downloads: 582
Uploads: 0
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I have the other version but like the others I like your version much better. I really am looking forward to when you complete it and the more you end up adding to it the more I'm loving it. Thanks very much for taking the time to work on this for the rest of us. It truly is appreciated.
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01-26-13, 09:54 AM | #57 |
Seaman
Join Date: Jan 2013
Posts: 41
Downloads: 104
Uploads: 0
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Incredible, I like especially the details! Many thanks for all the work!
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01-26-13, 11:56 AM | #58 |
Swabbie
Join Date: Apr 2012
Location: Southern Norway
Posts: 13
Downloads: 158
Uploads: 0
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I downloaded your 2.0 version when you released it, but I for some reason can't download v2.1! Am I doing something wrong, or is the file unavailable?
The link just takes me nowhere, I just get a white screen. EDIT: Never mind, it's working now. Last edited by kristenburnout; 01-26-13 at 12:17 PM. |
01-26-13, 09:52 PM | #59 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,395
Downloads: 860
Uploads: 0
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SSS
FM,numbers of torpedo tube are shined incorrectly.Left II;IIII Right I;III. http://s844.photobucket.com/user/Pav...?sort=3&page=1 Last edited by Anvar1061; 04-16-13 at 01:50 AM. |
01-27-13, 12:53 PM | #60 | |
Grey Wolf
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Quote:
My apologies, you are correct. I dont know how i managed to miss that, i will fix in the next release |
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