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Old 10-18-15, 12:59 PM   #46
Magic1111
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Quote:
Originally Posted by Fader_Berg View Post
r23:
Not compatible with V16b1. This setting is impossible to enable with a h.sie patched exe, so no worries.
What does it means exactly?

Must we now disable the "Realistic Repair Times" Option via Hsie Options Selector? Or what?

Best regards,
Magic
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Old 10-18-15, 01:33 PM   #47
Fader_Berg
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Quote:
Originally Posted by Magic1111 View Post
What does it means exactly?

Must we now disable the "Realistic Repair Times" Option via Hsie Options Selector? Or what?

Best regards,
Magic
No. patSH3rs repair time is always off if you run a hsie patched exe.
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Old 10-18-15, 02:40 PM   #48
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Could you implement that a ship could use more than one sensor of each type at a time?
This would allow a higher realismn in the ASW part and the visual sensors...
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Old 10-18-15, 04:03 PM   #49
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Quote:
Originally Posted by padi View Post
Could you implement that a ship could use more than one sensor of each type at a time?
This would allow a higher realismn in the ASW part and the visual sensors...
I don't know. It looks like - the little I have seen - that it should be possible. UBI took this route however, so there might be something that makes itimpossible somewhere.
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Old 10-18-15, 04:11 PM   #50
Magic1111
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Quote:
Originally Posted by Fader_Berg View Post
No. patSH3rs repair time is always off if you run a hsie patched exe.
Okay, understand!

Thx mate!
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Old 10-18-15, 04:16 PM   #51
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Quote:
Originally Posted by Fader_Berg View Post
I don't know. It looks like - the little I have seen - that it should be possible. UBI took this route however, so there might be something that makes itimpossible somewhere.

I have full confidence in yourself that you could make everything possible!
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Old 10-19-15, 01:53 PM   #52
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r24:
  • Added profile_name

Profile name

Lets you choose an profile name for your SH3-installation, (if you've got multiple). The game data will be stored under your personal SH3-directory, in a folder named as this profile name.
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Old 10-19-15, 09:54 PM   #53
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Quote:
Originally Posted by Fader_Berg View Post
r24:
  • Added profile_name

Profile name

Lets you choose an profile name for your SH3-installation, (if you've got multiple). The game data will be stored under your personal SH3-directory, in a folder named as this profile name.
That is marvelous MultiSh3 is not working for me so maybe this will help.
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Old 10-20-15, 12:07 PM   #54
makman94
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Quote:
Originally Posted by Fader_Berg View Post
r24:
  • Added profile_name

Profile name

Lets you choose an profile name for your SH3-installation, (if you've got multiple). The game data will be stored under your personal SH3-directory, in a folder named as this profile name.
thank you
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Old 10-21-15, 06:01 AM   #55
Fader_Berg
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r26:
  • Added hy_targeting
  • Added hy_targeting_msg

Hydrophone targeting

Hydro-guy will report on hydrophone targeted contact. Yes... though the periscope is up.
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Old 10-21-15, 02:31 PM   #56
Magic1111
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Many thx for new version!!!
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Old 10-22-15, 01:08 AM   #57
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Thank you, Fader Berg! I'm checking your progress every day. Well, twice a day. Hmm, I'll be back in five minutes... ;-)
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Old 10-22-15, 02:17 AM   #58
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Quote:
Originally Posted by Niedowidek View Post
Thank you, Fader Berg! I'm checking your progress every day. Well, twice a day. Hmm, I'll be back in five minutes... ;-)
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Old 10-22-15, 05:49 AM   #59
Fader_Berg
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I'm glad you all like it.
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Old 10-22-15, 01:48 PM   #60
Tycho
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Please don't stop, these are so needed improvements.

Quote:
Originally Posted by Fader_Berg View Post
Hmmm... The hydro-guy loses all contacts when the periscope is used. That lovely bug made me threw a way a couple of hours for nothing.
Man... I've been playing this game so many hours, but never noticed it before. Not that I can remember anyways.
What I advise about this, is to deprive the obs periscope by its periscope sensor.
That way, when you need to look for something, but to keep active hydro contacts, use the obs periscope.
My playing style is such that for me is not a problem to deprive both periscopes by sensors.

About "Repair time factor", if I understood correctly. Why not to make it to work when V16B1 is used but its "Realistic Repair Times" is not active? I use V16B1, but "Realistic Repair Times" is unchecked because of NYGM.
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