SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
06-21-09, 12:08 AM | #46 |
Frogman
Join Date: Apr 2008
Posts: 308
Downloads: 71
Uploads: 0
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I keep getting CTD whenever I click on the quick mission and american career in the main main. I've not tried the rest, but I'm pretty sure they will be the same. This might be a result of some of the meddling I've done trying to work out the VLS system, but thats not active right now, so I'm left wondering if maybe this is not compatable with 1.5 just yet? Or is there something else I might be doing wrong?
Thanks, Greg |
06-21-09, 10:01 AM | #47 |
Ocean Warrior
Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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Are you running RFB and/or RSRDC? So far I've only made this compatible for stock SH4 V 1.5. What, if any, other mods are you running with this mod?
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
06-21-09, 04:26 PM | #48 | |
Medic
Join Date: Apr 2005
Location: Centre
Posts: 161
Downloads: 32
Uploads: 0
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Quote:
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06-21-09, 08:33 PM | #49 |
Ocean Warrior
Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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Good to hear! Keep the feedback coming guys.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
06-22-09, 05:51 PM | #50 | |
Frogman
Join Date: Apr 2008
Posts: 308
Downloads: 71
Uploads: 0
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Quote:
Thanks, Greg |
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06-24-09, 01:39 PM | #51 |
Ocean Warrior
Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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I've started work on my RFB+RSRDC compatibility. Step 1 disable the RUIM mod in RFB. That thing is a resource hog! I've also got the list of files I need to make changes to so hopefully I'll have this out in a couple of weeks.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
06-27-09, 03:28 AM | #52 |
Samurai Navy
Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
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Great mod so far! One small problem, though: the propeller's rotation/pitch looks backward relative to the skew of the blades and the pitch seems a bit steep... Here are a couple pics of model Los Angeles props I found. The ringed version is supposedly the 688i version, perhaps to guard against ice damage?
Oh, and would it be possible to combine the radar warning antenna into the obs scope, in lieu of an actual ESM system? |
06-27-09, 08:12 AM | #53 |
Ocean Warrior
Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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Yeah I noticed that as well. I haven't made any attempts to change it because
1. I have yet to enter the world of 3D modeling, and 2. Given my background I'm not so sure I should be the one making the model. As for the ESM bit though, I've already thought about that but haven't gotten around to playing with it to see if it will work.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
06-27-09, 09:43 AM | #54 |
Swabbie
Join Date: Apr 2009
Posts: 8
Downloads: 9
Uploads: 0
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Hi all.
Im truley a noob. I dont know how I can change the steam engines to the "normal" 688i engine. Can I do it ingame or is it a config file somwhere? No clue how to do it. |
06-27-09, 12:29 PM | #55 |
Ocean Warrior
Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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You can do it ingame. Just to the left of the Telegraph and above the CO2 button is the button to switch back and forth between the Main Engines and Diesel/Electric.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
06-27-09, 10:09 PM | #56 |
Samurai Navy
Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
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Alright then, modeling issues aside, I've noticed a couple playability problems.
First off, the sonar seems strangely worthless on the couple patrols I've done so far. On more than one occasion I've made visual contact with a moving target with no word from sonar and when I tell him to report contacts he says he's got nothing. On other occasions, however, the sonar works fine and I end up with dozens of contacts out to the advertised ~30 nm radius. Secondly, acceleration seems a bit sluggish for a boat with 35,000 hp. I know the game engine has a different interpretation of engine power than the rest of us and that might be part of the problem... Keep up the good work! PS: Anyone willing to start on a proper control room??? |
06-28-09, 02:45 AM | #57 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,901
Downloads: 280
Uploads: 0
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jack!
when did you decide to join us again?
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
06-28-09, 03:50 AM | #58 |
Swabbie
Join Date: Apr 2009
Posts: 8
Downloads: 9
Uploads: 0
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ok, I admit it ...Im not worthy!
I still cant seem to find the "change to main engine" button. Could anyone post a small screenshot for me so I can finaly put this master piece of a sub to work? |
06-28-09, 04:44 AM | #59 |
Samurai Navy
Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
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Lol, just recently. Been busy with work the past couple months. Glad to see progress towards a cold war mod continued in my absence, though.
Balmerical, the button to switch propulsion looks like a little red light alongside the red bar labeled "H202" right above the fuel, battery, co2 indicator bar. In other words, immediately left of the telegraph. |
06-28-09, 05:03 AM | #60 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,901
Downloads: 280
Uploads: 0
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Right now, its still just a bunch of playable nukes
but since I started making them campaignable, there was a big bang of SH4 nuke subs, hence, my sig
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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