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06-28-10, 11:08 AM | #46 |
The Old Man
Join Date: Mar 2010
Location: U.S.A.-East Coast
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There is a sample tool in GIMP, it looks like a little eye dropper on the tool bar. Use that to get the background color in any _N.dds file, and then use it to bucket fill a new image that is the same size as what you are working on. If you bump map that newly made image, GIMP will color it correctly for you.
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He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
06-28-10, 11:42 AM | #47 | |
The Old Man
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Quote:
Or, since the Background layer is set to purple it will change the image layer color pallette to match the background? |
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06-28-10, 11:51 AM | #48 |
The Old Man
Join Date: Mar 2010
Location: U.S.A.-East Coast
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The tool will take all layers in an image into account. No the bump map will not cause any color matching that know of. Although, I am not 100% sure what you are asking. You are not trying to combine the _N.dds and the image file manually are you?
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He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
06-28-10, 12:31 PM | #49 | |
The Old Man
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Quote:
STEPS: 1. Open Uboat7c_structure_N.DDS using DXTBmp utility. 2. Export the *_N.DDS image from DXTBmp directly into GIMP. 3. Use DXTBmp to open the Skin Texture we are working with Uboat7c_structure.dds 4. Export the Uboat7c_structure.dds image from DXTBmp directly into GIMP as another image. 5. Select the Uboat7c_structure_N.DDS image in GIMP. 6. Select "Filters -> MAP -> Bump Map" tool. 7. Select the Skin texture in top right corner for source of bump map. 8. Adjust settings to prefference. 9. Save new Bump Map in GIMP. 10. In DXTBmp Select Reload After Edit. 11. Save changes to disk. DONE! Last edited by TheBeast; 06-28-10 at 12:52 PM. Reason: added pic |
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06-28-10, 01:06 PM | #50 |
Black Magic
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looking good
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06-28-10, 01:41 PM | #51 |
Ace of the Deep
Join Date: May 2005
Location: Asturias, España
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I do an Alberich texture; I don´t know if can be usefull for your excellent work so feel free to use, modify, change, etc. It´s a .jpg, you can changing to .dds with Painnet.
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06-28-10, 02:25 PM | #52 |
The Old Man
Join Date: Mar 2010
Location: U.S.A.-East Coast
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Heck yeah! You got it man That looks amazing. However, if you get the right combo of plug-ins for GIMP, you will not have to do any exporting or importing, as GIMP would be able to open and save in any format needed. So, it can get even simpler.
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He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
06-28-10, 02:40 PM | #53 | |
Sparky
Join Date: Mar 2008
Location: Spain
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Quote:
Take in mind, thats normal map alters too the direction of the surface and that the intensity of the light/reflects affects general "effect", so you need to find good values between 2 maps. For example, take this as reference: Normal diffuse: Low information High information Bad, too much amount, planar zones need to be planar. Normal Bye !! |
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06-28-10, 02:44 PM | #54 |
The Old Man
Join Date: Mar 2010
Location: U.S.A.-East Coast
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Naights has a point, you could tone down the bump affect a little for that skin.
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He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
06-28-10, 02:44 PM | #55 |
The Old Man
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Holy crap you are good. The original texture source I posted below was from a algy cover concrete sea wall.
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06-28-10, 03:17 PM | #56 |
The Old Man
Join Date: Mar 2010
Location: U.S.A.-East Coast
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Downloads: 86
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Oh, I just remembered, another useful tool in GIMP when making bump maps, is the Gaussian blur. After I get the map to look how I want it/am getting the affect I am looking for, apply a Gaussian blur around factor 0.4-0.6 and see if you don't like it even more. I have used this tool extensively to remove pixelation from the bump maps for the subs interior. Just thought I would let you know.
__________________
He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
06-28-10, 04:25 PM | #57 |
The Old Man
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Alberich Skin with Bump Maps
The Gaussian Effect did the trick, dampening the sharp edges and smoothing out the regular surfaces.
This skin look way better now with Bump Maps. Got rid of the glossy effect. Also raise the Form marks from the Alberich Application Process, show the larger material sheets. The Body, Structure, Deck are pretty much done. Need to do the Tarmatte textures on upper tower and bump map the tower and it will be complete for version 1.0 Last edited by TheBeast; 06-28-10 at 04:45 PM. |
06-28-10, 04:46 PM | #58 |
The Old Man
Join Date: Mar 2010
Location: U.S.A.-East Coast
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Nice job. I am glad that worked for you.
__________________
He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
06-28-10, 05:39 PM | #59 |
Samurai Navy
Join Date: Mar 2010
Posts: 592
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Man thats looking really nice, will you also have it available for those who use the upgraded tower?
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06-28-10, 05:40 PM | #60 |
The Old Man
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Equipment.upc UpgradePacks.upc
I've been spending most of my free time the past few days going over the Equipment.upc and UpgradePacks.upc and UBoat_Sensors.sim files.
I was just going to add the Improve Alberich, Tarnmatte and Improved Tarnmatte coating upgrades because these upgrades actully do something for the sub but found several other items that were not complete during the process. Turning my MOD into a bug fix of sorts. There are several items defined in the UBoat_Sensors.sim that are not even configured in the Equipment.upc or UpgradePacks.upc files. The above mentioned Coatings being a example of three items not configured. Then I keep getting side tracked when finding out things like, the round directional radio antenna located on the Conning Tower Foreward Starboard side is suppose to extend/retrack/rotate. The Communication Antenna on the Port Side is suppose to extend/retrack a little higher then the Attack Periscope. The FuMo-30/61/65 Radar Antenna are suppose to extend/retract/rotate as well. BIGREG made a post that he figured out how to Raise/Lower the Round Directional Radio Antenna. I PM'd him asking to download his changes. He tried to tell me how to do it and his english isn't to good and I don't speak french. So I am taking a break from this for a for a while and wait for some adittional info. Last edited by TheBeast; 06-29-10 at 12:40 PM. |
Tags |
graphics, mod, sh5, skin |
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