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Old 03-14-10, 06:45 AM   #571
Turm
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Quote:
Originally Posted by Harcor View Post
Hi Turm ,

you told me that you have to stay on periscope position, so I have no chance to exit that position until I kill the other 3 polish ships right? hehehehehe well then why the hell can I press F2 exit the sub, view the sub from the external camera perspective and when I go back to my periscope view I can´t click it again hahahah :-) OK Ok so i won´t exit to the external camera and I will stick to my periscope Jawohl Herr Kaleun.

Many thanks you saved my day , will try that!
Actually, now that you mention it, I think I also switched to the external cam just like you, but whenever I switched back to internal view, I was already in the periscope and couldn't exit it (not until I'd completed the second objective).

Anyway, hope you have managed to get past that point now!
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Old 03-14-10, 12:32 PM   #572
bigboywooly
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Seems even though its Dec 40 and Holland is well under the jackboot the brave ports of Rotterdam and Amsterdam hang in there

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Old 03-14-10, 01:39 PM   #573
flymar
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Login server down, ubi's site down. Ain't that a glitch:/ On Sunday.. riiight
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Old 03-14-10, 01:43 PM   #574
Diopos
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Originally Posted by flymar View Post
Login server down, ubi's site down. Ain't that a glitch:/ On Sunday.. riiight
And the solution is ...
Don't play on weekends!!!

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Old 03-14-10, 04:12 PM   #575
VonLowe
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up again finally!
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Old 03-14-10, 04:20 PM   #576
Parkera
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Gonna post this here as It has come up quite abit lately. Where are you guys from with all these issues with not being able to connect to UBI etc???
I am in New Zealand and have had the game since the 5 Merch and have played it without ANY issues with connection EVER! I am not bragging but wonder if it is another reason? I have been able to load up and play saved games no problem no matter what day it is or time.
I have however turned off the option to store saves online, maybe thats the differance?
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Old 03-14-10, 06:04 PM   #577
tennozan
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The auto-targeting (lock click shoot) is still not functioning for me. No I don't want to do manual - thanks. I usually waste 90 percent of my torpedoes unless on stationary targets. Fixing the auto-targeting is a critical fix in my mind.
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Old 03-15-10, 12:11 AM   #578
VonLowe
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Default Med Missions Task force A and H

Ok so I have sunk several task forces in the proper zones but all had heavy cruisers instead of BB at their center. Is this a bug? Has anyone sunk a BB there and gotten credit? Even in the major ports all there is are Heavy and light cruisers
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Old 03-15-10, 12:16 AM   #579
kylania
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Quote:
Originally Posted by tennozan View Post
The auto-targeting (lock click shoot) is still not functioning for me. No I don't want to do manual - thanks. I usually waste 90 percent of my torpedoes unless on stationary targets. Fixing the auto-targeting is a critical fix in my mind.
Can you make some screenshots of how it's not working for you? Better yet, a video? AutoTargetting works just fine, as does manual, but if you're doing something wrong that could explain it. Just need to figure out what that thing is.
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Old 03-15-10, 02:47 AM   #580
Y4L
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Originally Posted by kylania View Post
I ended up turning OFF shadows. I miss some cool shots above water, but the radio and command rooms are muuuuch smoother now.
I'll try that later on, thanks for the suggestion.
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Old 03-15-10, 03:23 AM   #581
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Hi.About the difficulty settings in game .When i choose custom difficult and then start career,is there chance to chance difficulties harder middle of the career ?.And when i choose custom and start new career,it is impossible to choose it,there is only easy,medium,hard and realistic levels .Am i right or what ?
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Old 03-15-10, 05:02 AM   #582
flymar
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@Parkera
I've had first problem starting game after login ("probably internet connection isseu"-no, it was not). Nothing serious - on the third reload of game it started. And yesterday - total down of login server.

@tennozan
No real auto shot in SH5. You need to use 'connect dots' method and gyro angle conneted to periscope. My advice - not shoot when dots are aligned. Shoot later. I got used to this method and it's quite fun. Another thing - you also need to manually identify your target to use efective under keel magnetic torpedoes.

@Surfrider - you can change the realism option when you're in port. Choice before campaign should be removed - it makes you do the tutorial missions with unwanted settings.

EDIT: After server rebooted I finished one of the patrol but during this I've got 3 blue screens. Every one when entering or leaving periscope/o periscope station.

Last edited by flymar; 03-15-10 at 05:17 AM.
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Old 03-15-10, 05:43 AM   #583
SubV
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Quote:
Originally Posted by flymar View Post
No real auto shot in SH5. You need to use 'connect dots' method and gyro angle conneted to periscope. My advice - not shoot when dots are aligned. Shoot later. I got used to this method and it's quite fun. Another thing - you also need to manually identify your target to use efective under keel magnetic torpedoes.
There IS an auto targeting in SH5, just like in SH3/4.

1) lock the target;
2) identify the target, set the torpedo speed and detonator;
3) unlock the target (that's important!);

(notice the trajectory on TAI map changes after unlocking)

4) use periscope/UZO, choose where to hit (just like in SH3);
5) shoot.

PS. When using this method, you can hit the target ship at any distance.
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Old 03-15-10, 06:00 AM   #584
Jail
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Quote:
Originally Posted by tennozan View Post
The auto-targeting (lock click shoot) is still not functioning for me. No I don't want to do manual - thanks. I usually waste 90 percent of my torpedoes unless on stationary targets. Fixing the auto-targeting is a critical fix in my mind.
Think this was mentioned in another thread here that if you upgrade the torpedmans skills he makes them go faster and longer. The auto targeting don't calculate the new speed and range.
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Old 03-15-10, 06:08 AM   #585
flymar
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Quote:
Originally Posted by SubV View Post
There IS an auto targeting in SH5, just like in SH3/4.
...
2) identify the target, set the torpedo speed and detonator;
...
4) use periscope/UZO, choose where to hit (just like in SH3);
...
I need some explanation?
2) ID by visuals using TDC or some other method?
4) in SH3/SH4 persiscope/UZO was stuck at the center of target. I could change part of target only by changing gyro angle (or there's something I do not know).
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