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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#571 | |
Commodore
![]() Join Date: Oct 2007
Location: Las Vegas, Nevada
Posts: 624
Downloads: 6
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FYI, as you probably know, saying "NO" when offered the new command ends one's career and one is retired, and told that one will be a NATO Admiral in the 21St Century. I just want to be a Kaleunt in 1940 ... ![]()
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#572 | |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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#573 | ||
Commodore
![]() Join Date: Oct 2007
Location: Las Vegas, Nevada
Posts: 624
Downloads: 6
Uploads: 0
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![]() I'll come out of retirement later on in 1940 at Lorient...at the personal request of Doenitz!!! ![]()
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#574 |
Captain
![]() Join Date: Jan 2002
Location: Costa Rica
Posts: 527
Downloads: 145
Uploads: 0
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Hi
something happenend to my game when I choose a type IX, Ive found that I have no dials in my control room, no navigator map, empty black circles on my depth, speed, and all the TDC gauges. they are ok in types II and VII, and if I leave control and go to the conning tower (inside), ive got them, so the problem seem to be located inside the main hull section. Here is a list of my active mods any ideas are welcome. ![]() ![]() ![]() Atlantic Grid mod German Office ATO Captain Midnights CBS NEWS Sound Mod Captain Midnights MORE CBS NEWS! MOD v1,2 Rel_SH4_BBC_1939_to_1945 Spaxs SH4 Uboat SPEECH FIX_V8 SH4 Flag Replacement (1) RUIM v1.0 for SH4v1.5 (3) RUIM v1.0 for SH4v1.5 Awards add-on Add_Radio_St_02-2008 Berlin (this is a pseudo radio station I made dropping songs into a home made radio folder) #1 PE3 Install #2a PE3 Special effects for Stock #3a PE3 Submarine bubles and caustics and roll pitch #4 PE3 Ship_debris_SH4_with bodies #5 PE3 real reflections for harbour and objects OpsMonsun_V400 OM_V400_Patch1 SH4_1.5_ Uboat_freeCamFix different smoke (TMO) once more ![]() ![]()
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Pacific Thunder Campaing VIII-Retired www.subsowespac.org "Left on their own, engineers can be dangerous" |
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#575 |
A-ganger
![]() Join Date: Apr 2005
Location: Hungary
Posts: 75
Downloads: 12
Uploads: 0
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I've noticed that the AA gun on the IIB is not shooting at the center of the haircross but far right from it's center.
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#576 | |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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#577 | |
Captain
![]() Join Date: Jan 2002
Location: Costa Rica
Posts: 527
Downloads: 145
Uploads: 0
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thanks all :hmm: :hmm: :hmm:
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Pacific Thunder Campaing VIII-Retired www.subsowespac.org "Left on their own, engineers can be dangerous" |
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#578 |
Captain
![]() Join Date: Jan 2002
Location: Costa Rica
Posts: 527
Downloads: 145
Uploads: 0
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I know fuel endurance takes many items in consideration, but is there a base chart of speed set (slow ahead, standard, full, flank, etc) and range for U-boats
problem is the % indicator of fuel is not quite exact, maybe do some speed runs over the week in a "safe" place, but NOT in the bay of bizcay... does anyone knows if luftwaffe fighters escorted U-boats to and from??? I know the RAF had some fighters patrolling there so its logical the germans did too. but you know the problems with the divided command structure, the navy and luftwaffe didn`t see eye to eye most of the time
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Pacific Thunder Campaing VIII-Retired www.subsowespac.org "Left on their own, engineers can be dangerous" |
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#579 |
Captain
![]() Join Date: Jan 2002
Location: Costa Rica
Posts: 527
Downloads: 145
Uploads: 0
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I dont know if this has been published or not:
Im taking a IX-C on dec 16,1941. according to the weap panel I have a 20 mm and a 37 mm aa guns on crew slots only the 37 shows, and its not possible to manually go to the 20 mm by doubly pressing F7 on the IX-B i got both guns working. another question: do you draw extra crew for you guns? this I have allways done, or do we drag people topside without adding extra crew... a bit to ponder will try to get my IX-C safely to the Carolinas and back... last time a Sunderland killed me some 80 km from my base returning... thats bad luck. edit: no... I found a convoy off portugal, attacked, hit two merchs and sank a third, ordered the boat to dive, when I ordered to level it didnt do, kepth going down, now Im one with the sardines in my iron coffin, weird... could I be looking for a fresh install?
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Pacific Thunder Campaing VIII-Retired www.subsowespac.org "Left on their own, engineers can be dangerous" Last edited by cgjimeneza; 09-07-08 at 08:05 AM. |
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#580 |
Seasoned Skipper
![]() Join Date: Apr 2008
Posts: 732
Downloads: 89
Uploads: 0
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this is with RFB and RSRD underneath opmon 400
I'm having a great time taking my VIIb out into the atlantic with the SH4 engine. looks great, feels great, i'm home ![]() Trouble is, I utterly fail to understand how the game/mods take care of boat handling. my wonderful boat consistently fails to keep any depth at all below 20 meters. at any speeds. gets worse as you get deeper. here are some of the things i wish to understand better Diving is not only governed by the planes, in fact it's hardly governed by the diveplanes. most depthchanging relies on trimming with the ballast tanks, as i understand it. but the fine trimming and depthkeeping DOES rely on the planes, combined with some forward motion. (I remember once being in a fleetboat, ambushing a jap convoy at 150 yards, silent running, all stop. ordered periscope depth as the convoy got close and IMMEDIATLE the escort went crazy. so, ok, the game does some noisy pump/ballasttank thing, even when running silent. How does that work? is there absolutely no way you can manipulate the boat with just the planes? The game insists on noisy trimming? Hmm) With that notion from Fleet Boats in the back of my mind I am riding my VIIb. Crash dive testing, boat plunges down in under 15 seconds. bit too fast but ok. sometimes she levels out at 70 meters, sometimes 75. bit weird but ok. back up to periscope depth, seems fine at any speed. go full ahead, order the planes on dive (D-key) she goes down like a stone, as she would. I cut the engines at 100 meters. Now, in all my previous submarine simulator experience, and in my head the thing which i thought i knew, that would gradually arrest the dive. planes are all the way on 'dive', bubble indicates a decent down angle, we are doing 6 knots. and the depth gauge races down. fine. all stop, speed drops to zero, boat is still dropping like a stone. dammit, emergency reverse. boat shakes as she picks up reverse speed, i am expecting the boat to pull back out of the depth. But she is still dropping like a stone. What the hell? the planes are still on dive and the boat is still pointing NOSE down from the long dive. reverse speed by now some 4 knots which SHOULD pull the boat up. I am expecting this manouvre to result in decreasing depth while the planes slowly level the boat out, on her way to a STERN down position as the planes pull her that way with reverse speed. (still following me?) I am used to order the planes up for surface by that time, so that the stern will get pulled upwards again while the boat continues to pull herself back up to the surface. I hope it makes sense but this is the classic way to arrest a dive, as explained in the submarine manual (the authentic USNavy 1950's one) It can be seen in Das Boot, it works in SH3 and it makes perfect sense. It completely fails here. By now my boat was at 200 meters and I got a bit worried, as my boat utterly failed to do what I thought she would do. I ordered the boat to surface and gave it all ahead flank and in the end, she did pull out of it, slowly rising after first dropping yet another 20 meters before the nose was properly pointing up. By now I had enough of it and blew all ballast, boat still in good shape, ok I wanted to know more so kept up with tests. Crash dive, going to 2/3 speed halfway through the plunge. she kept trying to reach 75 meters, i guess, but the low speed somehow screwed up with depthkeeping. i put on some timecompression to see how it takes her to level out, next thing i know the compressed air is all gone (yes it was fully recharged before I made the dive). what the hell? the game engine is using up all my compressed air because she refuses to go to the desired depth? (incidentally, I had been doing taskswitching while on the surface, which I know introduces weirdness. maybe that explains sudden compressed air loss, but i don't see how) Back up to the surface, saved the game and fully rebooted. Reload and continue. again, crash dive, slow down during the dive. do not wait for her to level off but hit the 'A-key' while around 60 meters. she levels out somewhere near and i think: 'Fine' I don't understand how the boat works and it worries me, but at least she stays within 10 meters of the desired depth. She does change depth a lot more quickly than i'm used to, but i guess that's just some SH4 thing. then I get a hydrophone contact and a wonderful sight greets me up top. 4 huge troop transports and a battleship on their way to the western approaches. Cool! (this is november 1939) I attack, the destroyers don't get me. i overtake them, attack again, again the destroyers don't get me and I go home with 45000 tons in the log. all good. But not once during that convoy engagement did the boat keep her depth. thankgod the destroyers are still green and under-equipped. Even 3 knots did not make the boat respond. Ordered 160 meters, goes down fine for the first 130 meters, then stalls and very very slowly creeps down. gets as far as 151 and stops there. planes indicate full dive position, bubble indicates downward angle and speed is almost 1 knot slower than it should be, I can only presume due to the drag from the diveplanes. she just stays where she is. even at 4 knots, still nothing. ok fine i hit the 'A-key' where she is, 151 meters. diveplanes go to zero, boat pops up to 142 meters while the planes get down again more with every meter that she is rising, to try to get back to 151 meters. etc etc etc. What is wrong with my boat? The same happens with silent running on/off and battlestations on/off. I'm stumped. The boys are a bit green, perhaps that's the problem? This is not a rant, please don't get me wrong. I love the game and I love the mod. I just don't understand what makes the boat float. At all. Sorry about the longwinded and perhaps confusing tale but I hope it gives an impression of the problem. cheers\ ps: I am accustomed to mediocre handling at slow speeds. but in this case she fails even at full ahead. that, we cannot have. So what does operate the boat deep inside the engine? is there some kind of simulated ballast tank operation going on, totally outside player control? I'd bloody well like to think that I am in charge of her, but from where i'm sitting, something is not right.
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#581 |
Mate
![]() Join Date: Sep 2008
Posts: 55
Downloads: 10
Uploads: 0
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Hi, first of all awesome concept of a mod,
I've been enjoying most of it so far, but today i ran into a bit of a problem. I was in a type IIB and got a recon mission in australia(!!!!!) naturally I just started the mission sank some ships near england and returned, after this mission I'm awarded a new sub (type IID). Than I get the Australia mission again, and on top of that my type IID texture seems screwed, conning tower and flack gun are gone, and so are the options for it. ![]() :edit: I should read before I post(A), read about it hoping for a fix soon ![]() Last edited by SilentAngel; 09-07-08 at 10:14 AM. |
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#582 | |
Commodore
![]() Join Date: Oct 2007
Location: Las Vegas, Nevada
Posts: 624
Downloads: 6
Uploads: 0
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#583 | |
Seasoned Skipper
![]() Join Date: Apr 2008
Posts: 732
Downloads: 89
Uploads: 0
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And when an 800-ton Uboat has you by the tits... you listen! |
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#584 |
Mate
![]() Join Date: Sep 2008
Posts: 55
Downloads: 10
Uploads: 0
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:edit: I should read before I post(A), read about it hoping for a fix soon
![]() Perhaps you have already done so, but Read my series of posts beginning with #572 http://www.subsim.com/radioroom/show...&postcount=572and Lurker's responses. I'm choosing to just end that IIB/IID career and start a new one in September with a much better VIIB U-Boot.[/quote] I started a VII career indeed, btw somehow in the freemantle missions if I cancel them right away without sinking something first to keep my tonnage up i had no problem (I got the freemantle mission 3 times that way, and I got a IIC and THEN the IID with conning tower. |
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#585 |
Admiral
![]() Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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Operation Monsun V400 Patch 2 readme
1. Added KM Grid by DarkFish 2. Adjusted AI for more aggressive Escorts 3. Added new Visual Sensors by Teddy Bar 4. Upgraded German AA Guns to be inline with the ones in RFB 5. Adjusted the Spain’s side to neutral vice allied 6. Adjustments to Type IIC and Type IID 7. Corrected mission assignments for 1st Flotilla Type IIC & IID WARNING When you return to port your sub "WILL NOT" have it's torpedo's auto reloaded. You will have to loaded the torpedo yourself. This is to ensure that the "wrong" torpedeo's are "not" loaded on your sub. See first post for download link Only install when in port |
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