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View Poll Results: What time period would you like the Cold War Mod to encompass?
Early Cold War: 1947 to the early 1960s 148 14.20%
Mid Cold War: 1960s to 1980s 195 18.71%
Late Cold War: 1980's to 1991 147 14.11%
I want the whole thing! 1947 to 1991 552 52.98%
Voters: 1042. You may not vote on this poll

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Old 03-13-09, 06:28 PM   #571
Werewolf
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@Keltos

As promised I have now posted the photos of the result of the hmm "test launch" of the rocket torpedo

http://img15.imageshack.us/gal.php?g...2234052890.jpg

Sorry for the bad quality, I'm not particularly good at pictures haha, but they should show that it works and the effect of an impact with a target.

Once again, thanks
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Old 03-13-09, 06:30 PM   #572
Werewolf
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@Keltos

Oh, by the way....after a while it starts to maneuver in a FAT pattern, but I guess that was to be expected, actually maybe this is even practical if used against a convoy, maybe it could add up for the lack of guidance. All in all I am very satisfied
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Old 03-14-09, 02:55 AM   #573
keltos01
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Default Fliggendetorpedo










you need to copy the forum link under the image and paste it into the message window.

We can easily lengthen the straight run i.e. before the ladder search pattern, and add a flame at the back ?

it looks as though it impacted at 0 depth, did it ?

anyone outthere has an idea how to make it impact above the water ?

thanks,

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Old 03-14-09, 04:35 AM   #574
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Default To Sledgehammer Email awaiting for you

Hi

In your email youll find some things that may be of help
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Old 03-14-09, 09:01 AM   #575
U-HAI
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Default Akuka or Alfa bridge view and such??

Hello all
A friend of mine, you know him as USS Sea Tiger, invited me over. sonew to your forum,but really like the idea of the cold war version. I have the Akula model and plan to get her to SH IV standards.
i have no data or pics of the interiors of these vsls though,, the Akula or alfa.
One other question, can 2 tubes be added to the files to make up the 8 she has?

last question and Ill pipe down for a few,

I am up to 1.5 on SHIV which side is the Soviets, which is NATO ? so that I know which boat to mod.

thanks all
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Old 03-14-09, 10:48 AM   #576
Stratos
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Hello!

Two questions, once a soviet Sub became ready to download. We will get patrols from the USSR to attack american and british shipping?? What soviet sub will be the first to appear?

And two, is possible to get GUPPY modernization for american subs?
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Old 03-14-09, 11:41 AM   #577
Franklin Van Valkenburg
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Another update mates! I've gone through and edited the K-19 some more!

To-Do List:
Pull the bow up a little to give the forward deck an upward slope.
Round off the top of the con tower's tail-end. Too much of a sharp angle. (Done)
Give the forward end of the con tower more of a bulbus shape. (Done)
Add the rail around the base of the con tower.
Pull the stern in a little. The hull looks too long. (Done)
Increase the beam further aft. It looks too tapered. (Done)
Pull in the bottom corner of the stern to let the rudder stick out just a little bit. (Done)
Edit the hull's tumblehome. The ballast tanks didn't quite hang on either side like saddlebags... give the hull a smoother appearance up top and round it off more at the keel. (Done)
Cut out the respective areas in the con for the crew, hatch, periscopes, radio antennas, and snorkel. (And the little windows in the front)
Add the tie-offs along the deck.
Actually cut out the missile silo hatches and create the missile silos in the con tower.
Cut out and model the torpedo tubes.







Now, I have a couple of questions about this mod:

How far are we going with this project? Will it be just a few of the popular submarines or a whole conversion?
Has anyone played around with the aircraft models and surface warship models?

I'm not much of a coder... and not a veteran modeller by any means. However, if we want to take this mod to the next level I think there are some other points we need to note: will we model and put in-game Cold War era surface vessels? What about Cold War era jets and helicopters? (I think helicopters warrant our special attention if we are going to try and make this into something big. They did A LOT of the air patrols and busy work within carrier groups.)

Also, what about the convoy/task force ratios? The Cold War didn't really see the numbers of large escorted convoys that kept WWII going. I say we need to reduce the convoys almost to zero, litter the oceans with oil tankers and other super-cargo ships, and reduce the numbers of task forces to mirror the Cold War's activity. This mod would involve more "Leave port, dive, stay underwater for 4 months and sail halfway around the world, make contact with other subs and surface groups, maybe catch a boomer, return to port."
Of course, if you want action, the player can always shoot somebody and turn the Cold War hot. Then the activity could pick up and the convoys return to simulate a WWIII.

I cannot devote all my time to this, what with school, running, ROTC, and college coming up next fall... but I'm going to complete K-19 and see if anyone can get her in the game. I may try my hand at an American DDG, CGN, or CVN. I hear the Nautilus is under construction so I'll stay away from that project.
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Old 03-14-09, 03:06 PM   #578
Werewolf
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@Keltos:

Sorry once again for a late reply.

Oh....damn I forgot about copying the link to the message window so that people could acutally see the pictures.....sorry

Well, actually it DID impact above 0 height or the water line, at least that's how it looked like in my periscope. The damage you see in the center of the periscope might be from another torpedo....I had to launch a conventional torpedo in order to get the flying one loaded....It did impact up higher than normally.

Regarding the suggested changes....well, yeah, sure I would like to have a flame added if you have the time The other changes to the straight run before initiating circle pattern,I take it that this can be done in the torpedo.sim right?
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Old 03-16-09, 05:41 AM   #579
keltos01
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Default German unguided submarine fired rockets in WWII




Tests were conducted in May/June of 1942 using a standard army issue Wurfgerat 41 launcher and rockets from 21 to 30cm. The tests proved that it was not only feasable, but that the rockets could be fired from depths up to 15 meters below the surface, without effecting the normal flight path. The sequence of photos below show an actual launch from U-511.








see :http://www.prinzeugen.com/V2.htm

Loon :


http://www.pbs.org/wgbh/nova/lostsub/hist1945.html

This last one is the model I wanna use for the FliggendeTorpedo.

keltos
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Old 03-16-09, 07:32 AM   #580
tomagabriel
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Does anyone know a good source of information on post-war US torpedos? I am interested in both image+numbers. Some history wouldn't hurt but it is not a must. Perhaps a book. Or anything.
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Old 03-16-09, 09:36 AM   #581
thyro
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dup torpedo Sir! see the next one...
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Old 03-16-09, 09:41 AM   #582
thyro
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Quote:
Originally Posted by tomagabriel
Does anyone know a good source of information on post-war US torpedos? I am interested in both image+numbers. Some history wouldn't hurt but it is not a must. Perhaps a book. Or anything.


Post WWII Torpedoes, 1945 to 1950
http://www.personal.psu.edu/faculty/p/q/pq9/post.html
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Old 03-18-09, 09:26 AM   #583
USS Sea Tiger
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Default sides,

Hi all
can we agree or discuss the following for mods for this?

japanese/germans = Soviet block
Americans = Nato block
Era, 1957 to 1991
Nucs and diesels very welcomed

I ask this so that the mod can become organizied at a basic level.
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Old 03-18-09, 10:00 PM   #584
gimpy117
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seems like a few good campaign modders and somebody to tie up the boats in progress into a package and were set. (although more boats would be nice...)
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Old 03-19-09, 03:40 AM   #585
keltos01
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Quote:
Originally Posted by gimpy117 View Post
seems like a few good campaign modders and somebody to tie up the boats in progress into a package and were set. (although more boats would be nice...)

you mean more surface vessels, right ? We'll need the whole northern fleet modded !

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