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12-28-10, 10:30 AM | #5656 |
Navy Seal
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Here is the test I ran :-
[AS] Real Nav Auto Fix timed GMT [DESCRIPTION] test fix by GMT [DESCRIPTION_END] [CATEGORY] Real Navigation [SUBCATEGORY] Position on patrol [COMMANDS] Report_position_celestial,0,0,0,0,0,0,0 Wait_for_time,12,00,0,Noon Fix,0,0,0;(1200GMT) Report_position_celestial,0,0,0,0,0,0,0 Wait_for_time,19,00,0,Post Meridian Fix,0,0,0;(1900GMT) Report_position_celestial,0,0,0,0,0,0,0 Wait_for_time,00,00,0,Post Sunset Fix,0,0,0;(0000GMT) Report_position_celestial,0,0,0,0,0,0,0 Wait_for_time,05,00,0,Pre-dawn Fix,0,0,0;(0500GMT) Report_position_celestial,0,0,0,0,0,0,0 Wait_for_time,07,00,0,Ante Meridian Fix,0,0,0;(0700GMT) Report_position_celestial,0,0,0,0,0,0,0 Loop,-1,0,0,0,0,0,0 [COMMANDS_END] Worked very well Using GMT to avoid missing a fix if crossing a time zone means- To get nav officer to call noon fix it must be noon local time. most of the game is played :- GMT 0 +/- 3 how to offset Also does anyone have suggestions as to the correct time to hit sunset etc during North/South and seasonal changes Last edited by Trevally.; 12-28-10 at 11:01 AM. |
12-28-10, 04:12 PM | #5657 | |
Navy Seal
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@TDW
I have just tried a 24hr auto fix using this post as a guide for taking the celestial fix - http://www.subsim.com/radioroom/show...47#post1558947 I then fitted in the dead reckoning into all 2hr gaps. Works very well until the fog came in. Quote:
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12-28-10, 04:42 PM | #5658 |
Swabbie
Join Date: Dec 2010
Location: Temple, Texas
Posts: 6
Downloads: 4
Uploads: 0
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downloading UIs
Have gone to file front to download thedarkwraith uis cannot save it to my desktop, but when i open it with notepad, just garbage shows up, tried to download the old version from the download portion of the forum no luck there, any help to get this mod would be greatly appreaciated.
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12-28-10, 05:13 PM | #5659 |
Swabbie
Join Date: Dec 2010
Location: Temple, Texas
Posts: 6
Downloads: 4
Uploads: 0
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oops
sorry to post again, so soon, the last post should read i can save it to my desktop but when i open it just garbage using notepad, tried the old version too.
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12-28-10, 05:16 PM | #5660 |
Black Magic
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you have to unzip it. It was zipped using ZipGenius (.7z format). You can download ZipGenius for free from the web.
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12-28-10, 05:37 PM | #5661 | ||
中国水兵
Join Date: Mar 2010
Location: 47°46′46″N, 37°14′51″E
Posts: 271
Downloads: 231
Uploads: 0
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Quote:
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directly on your desktop |
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12-28-10, 05:42 PM | #5662 | |
XO
Join Date: Mar 2008
Posts: 424
Downloads: 341
Uploads: 0
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Quote:
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12-28-10, 05:49 PM | #5663 | |
Black Magic
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Quote:
EDIT: just looked at the code and found an error. If you were underwater and asking for a celestial fix nothing would happen. I've fixed that error now so that if you are underwater and you request a celestial fix it will do a dead-reckoning fix instead. Also found that if the conditions for taking a celestial fix weren't satisfied the code was doing nothing. Now it will ask for a dead-reckoning fix. |
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12-28-10, 06:13 PM | #5664 | |
中国水兵
Join Date: Mar 2010
Location: 47°46′46″N, 37°14′51″E
Posts: 271
Downloads: 231
Uploads: 0
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Quote:
\/ \/ \/ http://174.123.69.202/~subsimc/radio...93&postcount=1 what should be done just remove this button, all the tasks in this program on each image, N and M keys are not assigned, so that TheDarkWraithUserOptions.py will work. Last edited by SashaKA001; 12-28-10 at 06:27 PM. |
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12-28-10, 07:46 PM | #5665 | |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
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zipped files
Quote:
Notepad is only for viewing text files.
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12-28-10, 08:46 PM | #5666 |
Black Magic
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Some exciting things happening in v6.0.0
First, all navigation fixes and supermarks now have seconds in their timestamp: Second, you can now save your navigation fixes and supermarks to your Ship's journal They will be imported at game start and placed on the map just as you left them when you last exited the game. Your current sub's position will be the last navigation fix unless the current game date and time is greater than any of the fixes then a new fix will be plotted. Ship's Journal changes: When saving a journal in game you now have the options to: - save only the journal entries - save only the navigation fixes - save only the supermarks By checking all 3 you save everything to the journal selected. If you do not check one of them then it will not be saved to the journal. This means you can make journals of just supermarks, navigation fixes, or journal entries or any combination of them: When importing a journal you now have the options to: - import only the entries - import only the navigation fixes - import only the supermarks By checking all 3 you import everything into your current journal. Now we need to explain what happens when you import navigation fixes. If you import navigation fixes then your current position on the map will be the navigation fix of all navigation fixes that has the latest timestamp (makes sense doesn't it?). and finally when you exit your mission and your current journal has changed you can now select whether to: - save new journal entries made - save navigation fixes - save supermarks If you uncheck the new journal entries made then all new journal entries made will be discarded (vice any in game current journal saves you did). If you uncheck navigation fixes or supermarks then they will not be written to the journal All of these options (save supermarks, save navigation fixes, etc.) are available whether you are using real navigation or not. Note: you can not be using real navigation and your current journal has navigation fixes. In order to preserve the navigation fixes you need to ensure save navigation fixes is checked. By default all the options are checked. As you have probably guessed this means a new format for the ship's journal. I have coded in the ability to automatically convert old style journals to the new style You'll never know it happened I have to update the Ship's Journal app now with the changes made. After that v6.0.0 will be ready for release. @ Trevally - it's ok to use local time now for the Automation command Wait_for_time in v6.0.0. |
12-29-10, 12:58 AM | #5667 |
Black Magic
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v6.0.0 released. See post #1 for details
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12-29-10, 05:30 AM | #5668 | |
Navy Seal
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Quote:
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12-29-10, 08:45 AM | #5669 | |
Black Magic
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Quote:
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12-29-10, 09:37 AM | #5670 |
Frogman
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TDW....sorry but this is getting a bit confusing....to me anyway..lol.
Could you please give us a list as to what order we have to enable your mods in as Ive just had a problem with the surfacing depth setting which went away after I disabled some of your mods and it must have been the way I installed them on the GME that did it. cheers.
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dbrn, favorite, new ui |
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