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Old 12-28-10, 10:30 AM   #5656
Trevally.
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Here is the test I ran :-

[AS]
Real Nav Auto Fix timed GMT
[DESCRIPTION]
test fix by GMT
[DESCRIPTION_END]
[CATEGORY]
Real Navigation
[SUBCATEGORY]
Position on patrol
[COMMANDS]
Report_position_celestial,0,0,0,0,0,0,0
Wait_for_time,12,00,0,Noon Fix,0,0,0;(1200GMT)
Report_position_celestial,0,0,0,0,0,0,0
Wait_for_time,19,00,0,Post Meridian Fix,0,0,0;(1900GMT)
Report_position_celestial,0,0,0,0,0,0,0
Wait_for_time,00,00,0,Post Sunset Fix,0,0,0;(0000GMT)
Report_position_celestial,0,0,0,0,0,0,0
Wait_for_time,05,00,0,Pre-dawn Fix,0,0,0;(0500GMT)
Report_position_celestial,0,0,0,0,0,0,0
Wait_for_time,07,00,0,Ante Meridian Fix,0,0,0;(0700GMT)
Report_position_celestial,0,0,0,0,0,0,0
Loop,-1,0,0,0,0,0,0
[COMMANDS_END]

Worked very well

Using GMT to avoid missing a fix if crossing a time zone means-
To get nav officer to call noon fix it must be noon local time.
most of the game is played :-

GMT 0 +/- 3

how to offset

Also does anyone have suggestions as to the correct time to hit sunset etc during North/South and seasonal changes
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Last edited by Trevally.; 12-28-10 at 11:01 AM.
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Old 12-28-10, 04:12 PM   #5657
Trevally.
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@TDW

I have just tried a 24hr auto fix using this post as a guide for taking the celestial fix - http://www.subsim.com/radioroom/show...47#post1558947

I then fitted in the dead reckoning into all 2hr gaps. Works very well until the fog came in.

Quote:
If Battlestations are activated then he will take a dead-reckoning fix instead.
Could you do the same for bad weather
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Old 12-28-10, 04:42 PM   #5658
xnavytc
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downloading UIs

Have gone to file front to download thedarkwraith uis cannot save it to my desktop, but when i open it with notepad, just garbage shows up, tried to download the old version from the download portion of the forum no luck there, any help to get this mod would be greatly appreaciated.
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Old 12-28-10, 05:13 PM   #5659
xnavytc
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Default oops

sorry to post again, so soon, the last post should read i can save it to my desktop but when i open it just garbage using notepad, tried the old version too.
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Old 12-28-10, 05:16 PM   #5660
TheDarkWraith
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Quote:
Originally Posted by xnavytc View Post
sorry to post again, so soon, the last post should read i can save it to my desktop but when i open it just garbage using notepad, tried the old version too.
you have to unzip it. It was zipped using ZipGenius (.7z format). You can download ZipGenius for free from the web.
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Old 12-28-10, 05:37 PM   #5661
SashaKA001
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Quote:
Originally Posted by xnavytc
sorry to post again, so soon, the last post should read i can save it to my desktop but when i open it just garbage using notepad, tried the old version too.
Quote:
Originally Posted by TheDarkWraith View Post
you have to unzip it. It was zipped using ZipGenius (.7z format). You can download ZipGenius for free from the web.
or the right mouse button to unzip in NewUIs_TDC_5_9_0_TheDarkWraith \
directly on your desktop
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Old 12-28-10, 05:42 PM   #5662
col_Kurtz
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Quote:
Originally Posted by TheDarkWraith View Post
The '#' symbol means a comment and is ignored by the game (used for adding documentation in the .py files)
Note: if the key you are defining (in this case N) is defined in the commands.cfg file then the commands.cfg file will override it and you'll never see it work

copy and paste the following into your options file (overwriting the original):

# the hotkey used to order most fuel efficient speed
# Format:
#
# MostFuelEfficientSpeedHotKey = [ False, None, False ]
# False = disabled
# None = key used
# False = shift required
#
# if you wanted to enable this without shift required:
# MostFuelEfficientSpeedHotKey = [ True, MenuKeyManagerWrapper.Keys.M, False ]
#
# if you wanted to disable this:
# MostFuelEfficientSpeedHotKey = [ False, MenuKeyManagerWrapper.Keys.M, False ]
#
# Note: Keys.M is used by the Navigation Map in the stock game! It was used only as example here. Also the hotkey will only be recognized if the sub is surfaced
#
MostFuelEfficientSpeedHotKey = [ True, MenuKeyManagerWrapper.Keys.N, False ] # change the M to whatever you want. You can't use M!
Doesn`t work. Deactivate the mods than open .py file and paste from above. Start the game, historical mission, hit the N... and... So sorry
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Old 12-28-10, 05:49 PM   #5663
TheDarkWraith
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Quote:
Originally Posted by Trevally. View Post
@TDW

I have just tried a 24hr auto fix using this post as a guide for taking the celestial fix - http://www.subsim.com/radioroom/show...47#post1558947

I then fitted in the dead reckoning into all 2hr gaps. Works very well until the fog came in.



Could you do the same for bad weather
bad weather should already be in there. If there's any type of rain or overcast skies, or heavy fog then the navigator should take a dead-reckoning fix instead. Is it not working this way?

EDIT:

just looked at the code and found an error. If you were underwater and asking for a celestial fix nothing would happen. I've fixed that error now so that if you are underwater and you request a celestial fix it will do a dead-reckoning fix instead.

Also found that if the conditions for taking a celestial fix weren't satisfied the code was doing nothing. Now it will ask for a dead-reckoning fix.
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Old 12-28-10, 06:13 PM   #5664
SashaKA001
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Quote:
Originally Posted by col_Kurtz View Post
Doesn`t work. Deactivate the mods than open .py file and paste from above. Start the game, historical mission, hit the N... and... So sorry
then you have these buttons that has been established, place wherever lists you (for any file exchanger) commands.cfg file or change the buttons using SH_Keymapper
\/
\/
\/
http://174.123.69.202/~subsimc/radio...93&postcount=1

what should be done just remove this button, all the tasks in this program




on each image, N and M keys are not assigned, so that TheDarkWraithUserOptions.py will work.

Last edited by SashaKA001; 12-28-10 at 06:27 PM.
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Old 12-28-10, 07:46 PM   #5665
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Quote:
Originally Posted by xnavytc View Post
Have gone to file front to download thedarkwraith uis cannot save it to my desktop, but when i open it with notepad, just garbage shows up, tried to download the old version from the download portion of the forum no luck there, any help to get this mod would be greatly appreaciated.
You will need to unzip the files to use them. For that you need a program called 7zip which you can find on the net, likely free. Use google or yahoo search to find it.

Notepad is only for viewing text files.
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Old 12-28-10, 08:46 PM   #5666
TheDarkWraith
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Some exciting things happening in v6.0.0

First, all navigation fixes and supermarks now have seconds in their timestamp:


Second, you can now save your navigation fixes and supermarks to your Ship's journal They will be imported at game start and placed on the map just as you left them when you last exited the game. Your current sub's position will be the last navigation fix unless the current game date and time is greater than any of the fixes then a new fix will be plotted.

Ship's Journal changes:

When saving a journal in game you now have the options to:
- save only the journal entries
- save only the navigation fixes
- save only the supermarks

By checking all 3 you save everything to the journal selected. If you do not check one of them then it will not be saved to the journal. This means you can make journals of just supermarks, navigation fixes, or journal entries or any combination of them:


When importing a journal you now have the options to:
- import only the entries
- import only the navigation fixes
- import only the supermarks

By checking all 3 you import everything into your current journal.

Now we need to explain what happens when you import navigation fixes. If you import navigation fixes then your current position on the map will be the navigation fix of all navigation fixes that has the latest timestamp (makes sense doesn't it?).


and finally when you exit your mission and your current journal has changed you can now select whether to:
- save new journal entries made
- save navigation fixes
- save supermarks

If you uncheck the new journal entries made then all new journal entries made will be discarded (vice any in game current journal saves you did). If you uncheck navigation fixes or supermarks then they will not be written to the journal


All of these options (save supermarks, save navigation fixes, etc.) are available whether you are using real navigation or not. Note: you can not be using real navigation and your current journal has navigation fixes. In order to preserve the navigation fixes you need to ensure save navigation fixes is checked. By default all the options are checked.

As you have probably guessed this means a new format for the ship's journal. I have coded in the ability to automatically convert old style journals to the new style You'll never know it happened

I have to update the Ship's Journal app now with the changes made. After that v6.0.0 will be ready for release.

@ Trevally - it's ok to use local time now for the Automation command Wait_for_time in v6.0.0.

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Old 12-29-10, 12:58 AM   #5667
TheDarkWraith
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v6.0.0 released. See post #1 for details
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Old 12-29-10, 05:30 AM   #5668
Trevally.
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Quote:
@ Trevally - it's ok to use local time now for the Automation command Wait_for_time in v6.0.0.
Thanks TDW
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Old 12-29-10, 08:45 AM   #5669
TheDarkWraith
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Quote:
Originally Posted by Jaeger View Post
Hi TDW,

i think the ships journal needs a graphical overhaul. it should look like a real "Logbuch" (<- german word for journal). there is one page for each day. some important data has to be written in by each watch officer: position, weather, speed and bearing. there could be a table, where these data can filled in manually by player for each watch ingame. would this be possible? perhaps a grafikguy can make a background grafik and you can put the text boxes over it?

here is an example: http://www.print-art-maritim.de/LogInhalt.jpg
I'm all for realism I would rather use/make the actual page they filled out on the sub. Does anyone have access to it (and can translate it)?
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Old 12-29-10, 09:37 AM   #5670
bart
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TDW....sorry but this is getting a bit confusing....to me anyway..lol.

Could you please give us a list as to what order we have to enable your mods in as Ive just had a problem with the surfacing depth setting which went away after I disabled some of your mods and it must have been the way I installed them on the GME that did it.

cheers.
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