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Old 04-18-10, 04:11 AM   #541
TheDarkWraith
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Quote:
Originally Posted by McHub532 View Post
Super cool.

If the mod removal won't fix my issue I've still got the last version I LOVE !
It has to be some mod conflict or left over remnants of a previous mod that would be causing the problem you have. Your only problem is the message box is positioned way too high vertically. I would even go so far as to disable all mods, redownload v1.2.0 and reinstall it. Fire it up and see if you still have the same problem. Then add mods one by one to see if there's a problem child or not.
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Old 04-18-10, 04:12 AM   #542
TheDarkWraith
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Quote:
Originally Posted by McHub532 View Post
Dark....

I'm still supposed to go into:
TheDarkWraithUserOptions.py and set the
UIStyle = SH3Style

That's still required right?
yes, that's required if you want to use the SH3 Style UI.
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Old 04-18-10, 04:29 AM   #543
McHub532
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Quote:
Originally Posted by TheDarkWraith View Post
It has to be some mod conflict or left over remnants of a previous mod that would be causing the problem you have. Your only problem is the message box is positioned way too high vertically. I would even go so far as to disable all mods, redownload v1.2.0 and reinstall it. Fire it up and see if you still have the same problem. Then add mods one by one to see if there's a problem child or not.
Game is loading right now with only your mods....

loading..... loading.... loading..... loading.. (mouse click sound).. screen is black.........

still black.....

Hard drive light is just a whirring..... screen still black.....

Notepad is in correct place. That XO though is peaking from his position waiting to screw me up when I lock onto a ship though.
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Old 04-18-10, 05:02 AM   #544
kylania
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Quote:
Originally Posted by TheDarkWraith View Post
you didn't follow directions.....reread the text file I included. You haven't enabled a TDC mode.
Ahh, doesn't default to minimal dials anymore. Any reason why?

I also had some weird camera disconnect the first time I tried teleporting to the Attack scope, but once I'd made it there manually it didn't happen again.
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Old 04-18-10, 07:09 AM   #545
reaper7
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Quote:
Originally Posted by Nauticalwolf View Post
TheDarkWraith or Reaper7, I have been looking for this same "Fat/Lut switch" and can't find it. Could one of most knowledgeable ones please point me in the right direction. Does it need some special code to make it show up/ work. I am at a complete loss with python, scripting or coding.

This is where I would like it to show up/ work



On a different topic/proplem, the text "depth" in my Ui keeps "coming back" To get rid of it without deleting I changed its alpha value to 0. In game it just re-appears . is there some code/script that would remove it and not have it come back.

I prefer not to delete things unless there is no other option. (don't know when you might need it back etc)

I know that you are busy with the UI mod but you also have become the "expert" on the how this works. A little help would again be most appreciated.

I would be happy to help out with any graphic work if needed. I bought a DVD with over 600 full colour photographs of U-995, amazing for reference photos of anything "U-Boat" .

Many congratulations on getting 1.2 up and running. - You Rock

Yes Congrats DW on version 1.2 its a great piece of work, looking forward to your radar fixes.

@NauticalWolf you can find the Fat/Lut switches via the Menu Editor at:

PageTDC_Tubessettings_FatandLut_Fat/LutI
PageTDC_Tubessettings_FatandLut_Fat/LutII
PageTDC_Tubessettings_FatandLut_Fat/LutIII
PageTDC_Tubessettings_FatandLut_Fat/LutIV
PageTDC_Tubessettings_FatandLut_Fat/LutV
PageTDC_Tubessettings_FatandLut_Fat/LutVI



Each Tube has a Fat/Lut switch that only shows up above its torp selector button when using the stock Panel, if that tube contains a Fat/Lut type torp.
The function of the switch is just to turn on/off the four dials.

In my Previous post I had them shown as PageTDC_Tubessettings_Fat/LutI - this is incorrect. I had copied and pasted one of them trying to get it to work and deleted the main group.

Only noticed as I rechecked the Original Page file this morning (Sorry DW if I pointed you in the wrong direction) on my laptop that was unedited and noticed what I had done .



As for the Depth text you can remove that via Scripting in the Page attack periscope.py file .
You can add the command:

Pageattackperiscope_Torpedoes_ExtraControls_Torped oDepth_DepthText.Visible = False

You can do the same with any item be they Whole Groups, subgroups or items:
just use the .Visible = True or .Visible = False to show/hide

Eg In my Mod I wanted to hide the complete Depth and Speed Gauge's and part on the Maptools from the Page Default Hud - Sub Controls are on this Page:

These are the Command I used to do that:

PageDefaultHud_Feedback_BottomBar.Visible = False
PageDefaultHud_Feedback_SpeedDigitsGroup.Visible = False
PageDefaultHud_Feedback_DepthDigitsGroup.Visible = False
PageDefaultHud_Feedback_DepthGroup.Visible = False
PageDefaultHud_Feedback_Throttle.Visible = False
PageDefaultHud_Feedback_MapTools_Background.Visibl e = False
PageDefaultHud_Feedback_MapTools_Border.Visible = False
PageDefaultHud_Feedback_MapTools_Icon.Visible = False
PageDefaultHud_Feedback_MapTools_ToggleModeButton. Visible = False

[EDIT] Ignore the spaces in some of the commands Thread Post is adding them in (are not there when I post or re-edit???).;

Best of luck - Remember to back up your script files first

Last edited by reaper7; 04-18-10 at 08:02 AM. Reason: Spaces not added by me
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Old 04-18-10, 07:24 AM   #546
Lopo
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Default @TheDarkWraith

In first place, thank you for your work. I really like it,
Now, I have just a little question: what is the best resolution for your mod?
Because, mine is 1280x1024 and I have the Fuel, CO2, O2, and battery levels bargraph surmounting the Officer shortcut bar when my UI is SH5 Enhanced.
Just boring.

Thank you again
Take care
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Old 04-18-10, 07:53 AM   #547
reaper7
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Hi dark just noticed this in the Page Default Hud script:

PageDefaultHud_MapGroup_InterceptCourseButton.Enab led = False
elif PageDefaultHud_MapGroup.Width > 300 and PageDefaultHud_MapGroup.Height > 200:
if PageDefaultHud_MapGroup_Mapcontrol.SelectedContact != None:
PageDefaultHud_MapGroup_Mapcontrol_SelectedContact GUI.Visible = SelectedContactGUIEnabled

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Old 04-18-10, 08:13 AM   #548
TheBeast
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Quote:
Originally Posted by reaper7 View Post
Hi dark just noticed this in the Page Default Hud script:

PageDefaultHud_MapGroup_InterceptCourseButton.Enab led = False
elif PageDefaultHud_MapGroup.Width > 300 and PageDefaultHud_MapGroup.Height > 200:
if PageDefaultHud_MapGroup_Mapcontrol.SelectedContact != None:
PageDefaultHud_MapGroup_Mapcontrol_SelectedContact GUI.Visible = SelectedContactGUIEnabled
elif appears again just a few more lines below the above quoted info. Is elif a valid Python Script expression? Is elif equal to elseif?
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Old 04-18-10, 08:16 AM   #549
reaper7
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Quote:
Originally Posted by TheBeast View Post
elif appears again just a few more lines below the above quoted info. Is elif a valid Python Script expression?
Unless its an abbreviated else if statement. (Wish I know Python)
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Old 04-18-10, 08:31 AM   #550
Captain von Keldunk
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Quote:
Originally Posted by reaper7 View Post
Unless its an abbreviated else if statement. (Wish I know Python)
faren = input("Enter a temperature ") * 9.0 / 5 + 32
print "That degrees converts to",faren
if faren > 212:
print "Steam"
elif faren > 112:
print "Very Hot Water"
elif faren > 32:
print "Water"
else:
print "Ice"
print "Program completed"
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Old 04-18-10, 08:35 AM   #551
reaper7
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Quote:
Originally Posted by Captain von Keldunk View Post
faren = input("Enter a temperature ") * 9.0 / 5 + 32
print "That degrees converts to",faren
if faren > 212:
print "Steam"
elif faren > 112:
print "Very Hot Water"
elif faren > 32:
print "Water"
else:
print "Ice"
print "Program completed"
Ah Ok, So it is an Else IF Staement. Cheers
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Old 04-18-10, 10:51 AM   #552
Yoram777
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Some great improvements with V1.2, fantastic work

Some questions/ideas for the SH3 style version:

With 1.2 it's not possible to unselect the officers?

Could you remove the dive buttons with the depth meter?
(can already be seen and controlled with the dials on the right)

And would it be possible to show the map tools on the map instead of next to it?,
(this would save some space on the screen and it would look nicer/cleaner)

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Old 04-18-10, 11:36 AM   #553
reaper7
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Quote:
Originally Posted by Yoram777 View Post
Some great improvements with V1.2, fantastic work

Some questions/ideas for the SH3 style version:

With 1.2 it's not possible to unselect the officers?

Could you remove the dive buttons with the depth meter?
(can already be seen and controlled with the dials on the right)

And would it be possible to show the map tools on the map instead of next to it?,
(this would save some space on the screen and it would look nicer/cleaner)

Like This . Thats the way I'm doing it in my UI Mod.

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Old 04-18-10, 11:43 AM   #554
Lopo
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Quote:
Originally Posted by reaper7 View Post
Like This . Thats the way I'm doing it in my UI Mod.

Very interesting. How do you do that?
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Old 04-18-10, 12:16 PM   #555
Yoram777
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Quote:
Originally Posted by reaper7 View Post
Like This . Thats the way I'm doing it in my UI Mod.
Yes like that , is your mod still a WIP?
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