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Old 03-28-07, 09:07 AM   #541
DaMaGe007
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Alt Tab crashes mine too (which is sort of what the win key does)

My keyboard no longer has a windows key, a screwdriver fixed that.
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Old 03-28-07, 09:10 AM   #542
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alt-tab/windows key works fine for me, anyone else??
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Old 03-28-07, 09:21 AM   #543
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Works fine here too.
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Old 03-28-07, 09:25 AM   #544
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Quote:
Originally Posted by Spaxspore
alt-tab/windows key works fine for me, anyone else??
Jupp, works fine for me too...
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Old 03-28-07, 09:38 AM   #545
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Got mine running fine in the background having used the windows key to minimize

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This is most odd however, now got better fps up to 29, but when I move my mouse pointer down onto the buttons under the time, bottom right hand corner of screen the fps goes up to between 35 and 37, weird eh? lol and when I move my pointer away again to any part of the screen it drops to 29 again
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Old 03-28-07, 10:29 AM   #546
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If you start the quick mission to sink the Yamato and you switch to the deck gun, you will find that you are 90 degrees counter-clockwise when using the gun. If you zoom up to use the sight, all is well.

What I mean by this is that when you go to the desk gun, you will find it as though you were looking at the gun, the deck, etc. as if your head was truned 90 counter-clockwise.

I have not seen this with other deck-guns on other sub in the game.

Very puzzling.
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Old 03-28-07, 10:53 AM   #547
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Dunno if this is the right place, but aircraft bomb loads are INSANE. 3x500kg bomb on a ZERO? The real zero carried 2x60 kg bombs. SIXTY kilograms. It could carry a centerline 250kg bomb, but that was only done on suicide planes.

All the planes have similarly absurd bomb loads.
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Old 03-28-07, 11:00 AM   #548
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Quote:
Originally Posted by tater
Dunno if this is the right place, but aircraft bomb loads are INSANE. 3x500kg bomb on a ZERO? The real zero carried 2x60 kg bombs. SIXTY kilograms. It could carry a centerline 250kg bomb, but that was only done on suicide planes.

All the planes have similarly absurd bomb loads.
yea i know, i got to the point in which i pretty much removed airstrikes in the game... just totally unrealistic...
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Old 03-28-07, 11:06 AM   #549
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Another major bug:

Sun glare doesnt work properly on ATI cards!

Please see: www.subsim.com/radioroom/showthread.php?t=108789

If this is the case for all ATI-Cards it should have top priority. Had been looking forvard to thoose great pacific sunsets, like the one found in the above post by Spaxspore! Bummer!
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Old 03-28-07, 11:08 AM   #550
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Something completely weird happened to me on my last patrol. I went for a little port raiding (Solomon Islands, can't recall the port's name off the top of my head right now) and sank a few ships before bailing out. I didn't take any damage and none of my crew were harmed and I went from battlestations back to normal - yet my remaining torpedoes were not being reloaded (I got the automatic switched on). When I went to take a peek through my periscope, I noticed the four tube indicator lights were blinking .. and they kept blinking for the rest of the patrol. When I switched to manual reloading to try and fix the issue, it wouldn't let me drag the torpedoes from reserves into the tubes either. I have no idea what causes this so I don't know if this is reproducable or not (only happened to me this one time in 7 patrols), but still a bug none the less.
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Old 03-28-07, 11:32 AM   #551
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Quote:
Originally Posted by Harmor
Something completely weird happened to me on my last patrol. I went for a little port raiding (Solomon Islands, can't recall the port's name off the top of my head right now) and sank a few ships before bailing out. I didn't take any damage and none of my crew were harmed and I went from battlestations back to normal - yet my remaining torpedoes were not being reloaded (I got the automatic switched on). When I went to take a peek through my periscope, I noticed the four tube indicator lights were blinking .. and they kept blinking for the rest of the patrol. When I switched to manual reloading to try and fix the issue, it wouldn't let me drag the torpedoes from reserves into the tubes either. I have no idea what causes this so I don't know if this is reproducable or not (only happened to me this one time in 7 patrols), but still a bug none the less.
When this happened to me, it was because I was still in silent running.
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Old 03-28-07, 11:33 AM   #552
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Quote:
Originally Posted by Oeivind
Another major bug:

Sun glare doesnt work properly on ATI cards!

Please see: www.subsim.com/radioroom/showthread.php?t=108789

If this is the case for all ATI-Cards it should have top priority. Had been looking forvard to thoose great pacific sunsets, like the one found in the above post by Spaxspore! Bummer!
man i feel for you...miss out on such great visuals
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Old 03-28-07, 11:52 AM   #553
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Dont know if this have been pointed out bedore, but anyway.

Found a funne bug when i sailed in to Surabaya on Java. At the east part of the harbor, i could hear "Deutschland", like i the german bases in SH3. Im not kidding!
So, did they just build on SH3 to make SH4?
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Old 03-28-07, 11:55 AM   #554
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yes, it was orginally goin to be an expansion.... anyhow they still havent fixed the bugs left over in sh3, they r here in sh4. IE cant save while underwater, cant save while near ships, cant save when upside down.
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Old 03-28-07, 12:01 PM   #555
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Quote:
Originally Posted by Spaxspore
man i feel for you...miss out on such great visuals
I know, this a major letdown as i am a sucker for great visuals! Hope the devs are aware of this bug! However, i still find the game great and play it with joy! Just: a little more sun blinding my eyes... Please..!!!
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