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Old 12-09-10, 07:13 PM   #5281
Obelix
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Quote:
Originally Posted by Vanilla View Post
At least I can say that the sun behaves correctly at noon, at least up to 2 minutes precision (30 minutes of a degree - 30NM).
The same can be said about the North Star. Because injection failed to make an accurate measurement but approximate measurements showed an error 3-4 degrees.
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Old 12-09-10, 08:14 PM   #5282
Illyustrator
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Grid of co-ordinates I will try to put tomorrow (at me already night)...
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Old 12-09-10, 08:20 PM   #5283
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Originally Posted by Illyustrator View Post
Grid of co-ordinates I will try to put tomorrow (at me already night)...
Excellent work
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Old 12-09-10, 08:28 PM   #5284
THE_MASK
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This is a dumb question , because i am sure you already would have used it if you could but can you use the actual copy of the navmap instead of that one you use now for the change sub position ?
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Old 12-09-10, 08:36 PM   #5285
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This is a dumb question , because i am sure you already would have used it if you could but can you use the actual copy of the navmap instead of that one you use now for the change sub position ?
What actual copy? The map I'm using now came from \data\Terrain\Maps\Map1
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Old 12-09-10, 09:13 PM   #5286
Admiral Von Gerlach
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This looks to be a remarkable mod..looking forward to trying it..

Is the Sextant fully functional? i saw you hoped for checks on it....still need that?

danke for much working hard.
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Old 12-09-10, 09:16 PM   #5287
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Originally Posted by Admiral Von Gerlach View Post
This looks to be a remarkable mod..looking forward to trying it..

Is the Sextant fully functional? i saw you hoped for checks on it....still need that?

danke for much working hard.
so far yes but the accuracy needs to be improved. Still awaiting more feedback
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Old 12-09-10, 09:35 PM   #5288
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Ok the Ships Of All Nations (SOAN) idea has become reality How's less than 2 hrs for rapid development? I love my library of functions and classes

This is preliminary just to see if it would work. Here is the cover:


You use the arrows to scroll through the different categories of ships. There are like 5 or 6 different categories (they were shown a few posts back). You click the cover to open it:


I have more information to add to it but it works
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Old 12-09-10, 09:42 PM   #5289
Obelix
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Ok the Ships Of All Nations (SOAN) idea has become reality How's less than 2 hrs for rapid development? I love my library of functions and classes
An excellent recmanual!
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Old 12-09-10, 10:35 PM   #5290
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Originally Posted by TheDarkWraith View Post
What actual copy? The map I'm using now came from \data\Terrain\Maps\Map1
Can i use map 2 ?
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Old 12-09-10, 10:36 PM   #5291
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Can i use map 2 ?
Not that easy to do. I have to adjust the code for the size of that map then.
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Old 12-09-10, 10:44 PM   #5292
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Originally Posted by TheDarkWraith View Post
Not that easy to do. I have to adjust the code for the size of that map then.
If its not easy dont worry about it . cheers .
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Old 12-09-10, 11:18 PM   #5293
TheDarkWraith
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The 'Ships Of All Nations' (SOAN) mod is complete It is draggable to anywhere on the screen by grabbing the tab sticking out on the right side of it. The game will remember it's position at game end and restore it game start. ALL ships are in the reference manual.




that does it for v5.5.0. I'll be packaging up and releasing here soon. Two versions in one day - awesome
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Old 12-10-10, 12:19 AM   #5294
TheDarkWraith
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v5.5.0 released. See post #1 for details

@ Magnum - I can now do the idea you were wanting to do with the ERM you made. I can add more pictures, more text, I can do anything I want with it now Our imagination is the only thing holding us back.

Maybe you all don't see the potential in SOAN. We can add critical hit sils (pictures) to denote critical areas of the ships. I can add a text input so you can record notes with each ship. Basically I can do anything with it - just start throwing the ideas and suggestions
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Old 12-10-10, 02:14 AM   #5295
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Originally Posted by TheDarkWraith View Post
v5.5.0 released. See post #1 for details

@ Magnum - I can now do the idea you were wanting to do with the ERM you made. I can add more pictures, more text, I can do anything I want with it now Our imagination is the only thing holding us back.

Maybe you all don't see the potential in SOAN. We can add critical hit sils (pictures) to denote critical areas of the ships. I can add a text input so you can record notes with each ship. Basically I can do anything with it - just start throwing the ideas and suggestions
Awesome work TDW, if you are not nominated as moder of the year, I would be really pissed off.. the amount of work and passion you put in moding this year is just incredible.

Anyway, is any chance you can release this as standalone mod? And as an extreme.. is possible to even fetch/embed data from uboat.net?
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