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12-08-10, 10:28 PM | #5251 |
Ace of the deep .
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Absolutely fantastic
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12-08-10, 11:10 PM | #5252 |
Seasoned Skipper
Join Date: Aug 2010
Location: 49°44ŽN 129°40ŽE
Posts: 665
Downloads: 124
Uploads: 7
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Ja ja! Das ist fantastish!
Sorry, It's really fantastic! Just one question: while other units operating in the mission move to new position with the boat or not? Or it will be an excellent tool for testing (not just for the environment)?
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Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ... |
12-08-10, 11:20 PM | #5253 | |
Grey Wolf
Join Date: Jun 2006
Posts: 769
Downloads: 200
Uploads: 0
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OK finally ready to try this - downloaded and now I cant make out what goes where - your mod references mod options for SH3 style, SH4 and SH5 I cannot fine any of these in the mod file - instead there are a bunch of other mods some of which I already have and others I'm not so interested in - Obviously I've missed something, I also am working in XP so the intructions for installations dont reference my operating system or at least they dont seem to - can some one help
Current Mod load out listed below with clashing mods in red - any advise re the order or redundant mods is always accepted Cerberus62 Additional Merchant Ships 1.0 Cerberus62 Historical Ship Equipment 1.2 Loading Screens Mod 2.0 sobers talking conning crew mod SteelViking's Sky Banding Mod Wordeees' Actual Footage Menu V2 U-Boat Watch Crew Routine SFX German U-Boat Hydrophone SFX Grossdeutscher Rundfunk Unterseeboot SFX U-Boat Ballast Tanks SFX A Fistful of Emblems v1.51 A Fistful of Emblems v1.51 (Weathered) Old Style Explosions V1.1 Enhanced FunelSmoke_by HanSolo78 Nauticalwolf's Damage and Torpedo UI (b) Mod V1.1 MightyFine Crew Mod 1.2.1 Alt faces NDB,NDH OM#1 - No Dialog Indicator AirTorpedoes Environment 4.8 MOD SteelViking's Interior Mod V1.2 Shadow Improvement Mod FX_Update_0_0_9_ByTheDarkWraith FX_Update_0_0_9_BARF_1_3_Full_Fix U-boat Historical Specifications 1.4 FX_Update_0_0_9_UHS_Fix sobers base wave mechanics for SH5 V10 IRAI_0_0_29_ByTheDarkWraith IRAI_0_0_29_No_hydrophone_on_surface_No_Aircraft_s potting Ui-Boat V2.2 Quote:
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12-08-10, 11:24 PM | #5254 | |
Black Magic
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Quote:
Main reason I made it is for testing the Sextant. This will allow you to quickly move to different starting locations so you can verify the Sextant is working correctly. Noticed while testing it that I forgot to code in current location. So it's been added. A red boxed X will denote your current position on the world map (you are at the center of the X) I quickly made the world map so I'm hoping someone with better Photoshop skills than I will make a better one. The map used came from \data\Terrain\Maps\Map1 (I kept the full size of the map - 4320 X 2160. Now this map is unloaded from video memory before the mission starts to avoid video memory problems ) Last edited by TheDarkWraith; 12-08-10 at 11:41 PM. |
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12-08-10, 11:31 PM | #5255 | |
Black Magic
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Quote:
If you go back to posts #1 - 5 of this thread there are instructions for how to edit the options file and how to install the mod. |
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12-09-10, 12:12 AM | #5256 | ||
Seasoned Skipper
Join Date: Aug 2010
Location: 49°44ŽN 129°40ŽE
Posts: 665
Downloads: 124
Uploads: 7
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Quote:
Quote:
__________________
Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ... |
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12-09-10, 12:24 AM | #5257 |
Black Magic
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If Illyustrator can take the map from \data\Terrain\Maps\Map1 and color in the blue water and give the land color that would be excellent We have to stay with the map stated as that is one of the maps the game uses. It also needs to stay at the same dimensions of Map1. If he would like to use a bigger map we could use \data\Terrain\Maps\Map2 and I can adjust the code for it.
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12-09-10, 12:34 AM | #5258 | |
Seasoned Skipper
Join Date: Aug 2010
Location: 49°44ŽN 129°40ŽE
Posts: 665
Downloads: 124
Uploads: 7
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Quote:
New update rus translation for v5.4.0 http://www.subsim.com/radioroom/down...o=file&id=2897
__________________
Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ... |
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12-09-10, 02:48 AM | #5259 |
Seasoned Skipper
Join Date: Aug 2010
Location: 49°44ŽN 129°40ŽE
Posts: 665
Downloads: 124
Uploads: 7
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There was a proposal to remove the contacts on the navigation map. That is to say that they do not appear on the map spontaneously (intelligence, etc.) and to map his own according to radio intercepts.
__________________
Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ... |
12-09-10, 06:06 AM | #5260 |
Seasoned Skipper
Join Date: Aug 2010
Location: 49°44ŽN 129°40ŽE
Posts: 665
Downloads: 124
Uploads: 7
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During heavy rain, the navigator determine the position of the boat.
Edit In the screenshot: Information at the top map of the contact makes it easy to determine the position of the boat on bearing of the contact
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Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ... Last edited by Obelix; 12-09-10 at 07:00 AM. Reason: Add |
12-09-10, 08:31 AM | #5261 | |
Black Magic
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Quote:
Any ideas on how to solve/resolve the bearing of the contact issue? |
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12-09-10, 08:56 AM | #5262 |
Seasoned Skipper
Join Date: Aug 2010
Location: 49°44ŽN 129°40ŽE
Posts: 665
Downloads: 124
Uploads: 7
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Or disable the display of contacts on the navigation map and put a mark on the contacts manually. Or remove the top of the navigation map contact information.
__________________
Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ... |
12-09-10, 11:28 AM | #5263 | |
Grey Wolf
Join Date: Feb 2009
Posts: 992
Downloads: 91
Uploads: 0
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Quote:
Maybe good idea is put the error +/- 2° to bearing and +/- 1 kt to current speed - these errors can be described as the "human error" (and effects of the wind, sea currents) and user should use sextant & chronometer to determine his 'real' position. What do you mean?
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12-09-10, 11:33 AM | #5264 | |
Black Magic
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Quote:
But I just finished that part of real navigation Here are the conditions when the navigator cannot calculate position based on weather: - clouds overcast - any type of rain - heavy fog |
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12-09-10, 12:34 PM | #5265 |
Black Magic
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the mission settings box's change location's 'Change' didn't look very professional to me and it was too generic so I changed it to show your current location in lat and long degrees. Did the same thing to the world map current location:
@ Obelix - maybe Illyustrator can add lat and long lines to the world map? The world map I made for this can be found in \data\Menu\Gui\Layout\WorldMap.dds |
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dbrn, favorite, new ui |
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