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Old 04-18-10, 12:01 AM   #511
TheDarkWraith
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added naights WWII theme skin as an add-on mod. It needs works as he didn't lay out everything correctly and didn't include a seperate 'skin' for the officers. You all can play around with it. Here's what does work from it:

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Old 04-18-10, 12:11 AM   #512
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v1.2.0 released. You can find information about it at post #1 of this thread
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Old 04-18-10, 12:49 AM   #513
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Quote:
Originally Posted by TheDarkWraith View Post
can you send me that mission you made that you speak of??
Sure! Congrats on 1.2!
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Old 04-18-10, 12:52 AM   #514
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Quote:
Originally Posted by reaper7 View Post
Just a quick reply in regards to Pattern running Torps. They are working in stock, there is a Fat/lut button on the hidden SH4 style Torpedo Panel.
The button is hidden unless the uboat is carrying a stock of Fat or Lut type torpedoes.
When you click the button the 4 Dials are revealed. I had the same problem about a month ago where the dial in my Mod would do nothing.
Until I was informed about the dials being tied to the Fat/Lut torps.

Once one the right track I created my own Dials and also placed the Stock dials on a test TDC Page and using a Torpedo Reown Mod was able to load up with each of the Fat and Lut type torps.

I can confirm that Stock dials appeared when selected and were usable as were the dials I created.
The only problem with the Fat/Lut Dials is in the Campaign they are not available till near the end.
Still I'm Integrating them into my Own UI as I'm sure the short campaign Issue will be addressed at a later date.
TheDarkWraith or Reaper7, I have been looking for this same "Fat/Lut switch" and can't find it. Could one of most knowledgeable ones please point me in the right direction. Does it need some special code to make it show up/ work. I am at a complete loss with python, scripting or coding.

This is where I would like it to show up/ work



On a different topic/proplem, the text "depth" in my Ui keeps "coming back" To get rid of it without deleting I changed its alpha value to 0. In game it just re-appears . is there some code/script that would remove it and not have it come back.

I prefer not to delete things unless there is no other option. (don't know when you might need it back etc)

I know that you are busy with the UI mod but you also have become the "expert" on the how this works. A little help would again be most appreciated.

I would be happy to help out with any graphic work if needed. I bought a DVD with over 600 full colour photographs of U-995, amazing for reference photos of anything "U-Boat" .

Many congratulations on getting 1.2 up and running. - You Rock
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Last edited by Nauticalwolf; 04-18-10 at 01:07 AM.
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Old 04-18-10, 01:32 AM   #515
TheDarkWraith
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Originally Posted by kylania View Post
Sure! Congrats on 1.2!
excellent But now I see radar has problems in v1.2.0 Well at least I can figure out and test radar now
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Old 04-18-10, 01:59 AM   #516
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is it supposed to look like this?

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Old 04-18-10, 02:08 AM   #517
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Originally Posted by TheDarkWraith View Post
v1.2.0 released. You can find information about it at post #1 of this thread
My fingers are shaking and... oh.... good.. very good.... downloading now.
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Old 04-18-10, 02:10 AM   #518
gutted
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Quote:
Originally Posted by kylania View Post
Congrats on 1.2!
Yeah, and good luck on Tuesday with the patch LOL

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Old 04-18-10, 02:23 AM   #519
TheDarkWraith
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Quote:
Originally Posted by Ragtag View Post
is it supposed to look like this?

you didn't follow directions.....reread the text file I included. You haven't enabled a TDC mode.
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Old 04-18-10, 02:53 AM   #520
TheDarkWraith
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just so everyone knows, radar is really FUBAR'd in v1.2.0. I'll have to sort it out and release a bug fix version for it (I was never able to test it out because I had no way to get a sub with radar before releasing v1.2.0).

Here are the main problems with radar in v1.2.0:
if you use the radar station and use any of the toggle switches there they are not getting 'sent' out so that I can read them (thus the officer's order categories and order bars are all confused). I have to add some script code to the radar page so that when a switch is flipped I get a record of it so I can act accordingly on it. What's supposed to happen is anytime you move a switch or change the volume or the likes the game issues a 'command' for it....but with the radar station this is not so.

Last edited by TheDarkWraith; 04-18-10 at 03:34 AM.
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Old 04-18-10, 02:59 AM   #521
Ragtag
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Quote:
Originally Posted by TheDarkWraith View Post
you didn't follow directions.....reread the text file I included. You haven't enabled a TDC mode.
I enbles SH5 enhanced version and TDCAllDials in the options file. I still get the problem in the pic.
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Old 04-18-10, 03:02 AM   #522
TheDarkWraith
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Quote:
Originally Posted by Ragtag View Post
I enbles SH5 enhanced version and TDCAllDials in the options file. I still get the problem in the pic.
the options file specifically says not to mess with the TDC options in it (it's not finished). In the mod there were add-on mods in the \MODS folder that dealt with a TDC option. All you have to do is copy that add-on mod over to your \MODS folder and enable it to get that TDC dials version.
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Old 04-18-10, 03:06 AM   #523
Ragtag
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Quote:
Originally Posted by TheDarkWraith View Post
the options file specifically says not to mess with the TDC options in it (it's not finished). In the mod there were add-on mods in the \MODS folder that dealt with a TDC option. All you have to do is copy that add-on mod over to your \MODS folder and enable it to get that TDC dials version.
Well, that's what i did the first time lol

Update: go it fixed. Think there was some left overs from the old version screwing it up. Had SH5 vanilla backup ready
Thanks, great work on the FAT GUI
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Last edited by Ragtag; 04-18-10 at 03:19 AM.
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Old 04-18-10, 03:19 AM   #524
TheDarkWraith
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Quote:
Originally Posted by Ragtag View Post
Well, that's what i did the first time lol
just to confirm, I downloaded my own mod and followed the directions for enabling all dials. I checked to ensure it was set to SH5Enhanced mode. I fired it up and this is what I got:


everything working correctly.

EDIT:
looks like you sorted it out.....
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Old 04-18-10, 03:34 AM   #525
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I just installed version 1.2 with SH3Style

My watch officer is right in the middle of where I'm trying to look. And the notebook thing is way high also. What did I do wrong?

I think I followed directions.
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