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Old 08-23-08, 03:46 PM   #511
mobius22
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I have a problem. AI ships are riding too low or too high. Most are good, but many BR destroyers are riding verrry low, decks awash low. Then I saw a troop transport riding about a foot in draft. Please help.

Running (in install order)
TMO152 with patches
RSDC with pathces
PE with TMO patches
Op monsun
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Old 08-23-08, 07:51 PM   #512
Orion2012
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http://www.subsim.com/radioroom/showthread.php?t=140197

Edited.

Last edited by Orion2012; 08-24-08 at 01:19 AM.
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Old 08-23-08, 09:13 PM   #513
lurker_hlb3
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Quote:
Originally Posted by Orion2012
Quote:
Originally Posted by leorfeo
Quote:
Originally Posted by leorfeo
Hi guys,

been playing the OM400 for a while. Like to give some impressions...

I'm in early 1942 with a VIIB i started with. MODS: RFB, Enviromental 4.6 4.7 and patch 4.7, OM400 and finally Spaxs SH4 speech fix + speech fix 2.

What i found:

1.) The torpedosetup i load isnt there when i leave the harbour. I know this has been discussed, but will it be fixed? (just asking, no pressure. Is there a workaround TXT file?)

2.) When using chrashdivebutton your compressed air is going down rapidly. Doing the same dive without the crashbutton does not wear compressed air down. Dive without crashbuttons means manually diving the boat by selecting the deepth! (maybe has been adressed too)

3.) Escorts are way to easy (Im playing on very hard). Maybe this has to do with the timing of my campaign because i dont know how it will be 1944 or later, yet they barely catch me or drop waterbombs.

4.) Crew does not repair any damage at all. my deckgun is damaged 0.021 and they are not repairing! They have the order and they are activated.

Otherwise a very good mod! I enjoy playing it.

Leorfeo
Hi guys,

Forget Nr. 2-4 for now i just wanna concentrate on nr 1 the torpedo loadout problem. I searched the forums a little bit and found a corresponding thing about the torpedo loadout problem http://www.subsim.com/radioroom/show...&postcount=445

I reinstalled all mods new and put OM400 as the last one. I started a new carreer and found out that the problem does not exist anymore. How can i save my running carrer from the first OM400X Beta and get rid of the torpedo loadout bug?
What you need to do is edit the UPCGE file for each submarine to mach it's .sim file.

If you open the .sim file, for example, type 9C you will file an entry called wpn_subtorpedosys. If you expand that file you will discover entries for each tube.


In those entry there is a line "door = NSS Uboat9c_door2_xxxx"
and it must match exactly with the highlighted line below.

[UserPlayerUnit 1.Compartment 1.WeaponSlot 1]
ID= TorpMountS1
NameDisplayable= Torpedo Tube V
Type=NULL
AcceptedTypes= TorpedoTube
UserCustomizable=No
IDLinkBunker=SternTorpedoRoom
IDLinkWeaponIntervalDefault1= NULL, 1942-11-01, TorpedoTube533Ger, T2Torpedo
IDLinkWeaponIntervalDefault2= 1942-11-02, 1943-03-31, TorpedoTube533Ger, T3Torpedo
IDLinkWeaponIntervalDefault3= 1943-04-01, 1944-03-31, TorpedoTube533Ger, T1Fat1Torpedo
IDLinkWeaponIntervalDefault4= 1944-04-01, 1944-10-31, TorpedoTube533Ger, T5Torpedo
IDLinkWeaponIntervalDefault5= 1944-11-01, NULL, TorpedoTube533Ger, T5Torpedo
ExternalNodeName3D= NULL
ExternalObjectName3D= NSS_Uboat9c_Door02_BR_anim
ExternalDamageZoneTypeID3D= 61

Also, to clarify, in the sim file Tube 0=tube 1, tube 1=tube 2, and so on
This is not necessary. It is fixed in OM V400. Also this fix was exampled in the following thread

http://www.subsim.com/radioroom/showthread.php?t=140197
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Old 08-24-08, 07:09 AM   #514
cgjimeneza
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Default how do I add a command key?

Hi

a quick quiestion:
I usually play with auto TDC, and the sequence goes as follow:

I find a target
lock via periscope
have to have also the nav menu in the lower tool bar
press button to bring up the german TDC to adjutst speed, depth, salvo etc.
however, it usually takes time to click this button or maybe the lower toolbar is on other main menu

how do I assign an unused keyboard key to bring it up automatically instead of searching for it?
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"Left on their own, engineers can be dangerous"
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Old 08-24-08, 08:54 AM   #515
leorfeo
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Quote:
Originally Posted by lurker_hlb3
Quote:
Originally Posted by Orion2012
Quote:
Originally Posted by leorfeo
Quote:
Originally Posted by leorfeo
Hi guys,

been playing the OM400 for a while. Like to give some impressions...

I'm in early 1942 with a VIIB i started with. MODS: RFB, Enviromental 4.6 4.7 and patch 4.7, OM400 and finally Spaxs SH4 speech fix + speech fix 2.

What i found:

1.) The torpedosetup i load isnt there when i leave the harbour. I know this has been discussed, but will it be fixed? (just asking, no pressure. Is there a workaround TXT file?)

2.) When using chrashdivebutton your compressed air is going down rapidly. Doing the same dive without the crashbutton does not wear compressed air down. Dive without crashbuttons means manually diving the boat by selecting the deepth! (maybe has been adressed too)

3.) Escorts are way to easy (Im playing on very hard). Maybe this has to do with the timing of my campaign because i dont know how it will be 1944 or later, yet they barely catch me or drop waterbombs.

4.) Crew does not repair any damage at all. my deckgun is damaged 0.021 and they are not repairing! They have the order and they are activated.

Otherwise a very good mod! I enjoy playing it.

Leorfeo
Hi guys,

Forget Nr. 2-4 for now i just wanna concentrate on nr 1 the torpedo loadout problem. I searched the forums a little bit and found a corresponding thing about the torpedo loadout problem http://www.subsim.com/radioroom/show...&postcount=445

I reinstalled all mods new and put OM400 as the last one. I started a new carreer and found out that the problem does not exist anymore. How can i save my running carrer from the first OM400X Beta and get rid of the torpedo loadout bug?
What you need to do is edit the UPCGE file for each submarine to mach it's .sim file.

If you open the .sim file, for example, type 9C you will file an entry called wpn_subtorpedosys. If you expand that file you will discover entries for each tube.


In those entry there is a line "door = NSS Uboat9c_door2_xxxx"
and it must match exactly with the highlighted line below.

[UserPlayerUnit 1.Compartment 1.WeaponSlot 1]
ID= TorpMountS1
NameDisplayable= Torpedo Tube V
Type=NULL
AcceptedTypes= TorpedoTube
UserCustomizable=No
IDLinkBunker=SternTorpedoRoom
IDLinkWeaponIntervalDefault1= NULL, 1942-11-01, TorpedoTube533Ger, T2Torpedo
IDLinkWeaponIntervalDefault2= 1942-11-02, 1943-03-31, TorpedoTube533Ger, T3Torpedo
IDLinkWeaponIntervalDefault3= 1943-04-01, 1944-03-31, TorpedoTube533Ger, T1Fat1Torpedo
IDLinkWeaponIntervalDefault4= 1944-04-01, 1944-10-31, TorpedoTube533Ger, T5Torpedo
IDLinkWeaponIntervalDefault5= 1944-11-01, NULL, TorpedoTube533Ger, T5Torpedo
ExternalNodeName3D= NULL
ExternalObjectName3D= NSS_Uboat9c_Door02_BR_anim
ExternalDamageZoneTypeID3D= 61

Also, to clarify, in the sim file Tube 0=tube 1, tube 1=tube 2, and so on
This is not necessary. It is fixed in OM V400. Also this fix was exampled in the following thread

http://www.subsim.com/radioroom/showthread.php?t=140197
Hi Lurker and Orion,

i have the om400 installed and playing my old savegame from om 40x beta 3. Anyway i started a new game and the problem, as told by you lurker, deosnt exist anymore. I throw away the old savegame

Thx for your effort

leorfeo
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Old 08-24-08, 03:35 PM   #516
Egon01
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August, 1940.
Type II D U-Boat.
operation base: Kiel
orders: photograph enemy shiping in Fremantle.

How am i supposed to do this? It's 26.000km from Kiel to Femantle!! Fourth mission where I have to take these photos in Fremantle.

Nevemind, I just skiped these missions...


Is it bug o it should be like that ?
http://img377.imageshack.us/my.php?image=hehkc9.jpg

I recive new orders evey 2 hours, I just stoped pushing "Send status report" after few tries.

My mods:
RFB
RSRD
PE3
OM

Last edited by Egon01; 08-24-08 at 05:09 PM.
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Old 08-24-08, 05:16 PM   #517
lurker_hlb3
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Default

Quote:
Originally Posted by Egon01
August, 1940.
Type II D U-Boat.
operation base: Kiel
orders: photograph enemy shiping in Fremantle.
Are you still using one of the Betas ?
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Old 08-24-08, 05:23 PM   #518
Egon01
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Quote:
Originally Posted by lurker_hlb3
Quote:
Originally Posted by Egon01
August, 1940.
Type II D U-Boat.
operation base: Kiel
orders: photograph enemy shiping in Fremantle.
Are you still using one of the Betas ?
Well, not sure. I downloaded file fom link in fist post, I think it's OM v400
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Old 08-24-08, 05:37 PM   #519
lurker_hlb3
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Location: San Diego Calif
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Default

Quote:
Originally Posted by Egon01
Quote:
Originally Posted by lurker_hlb3
Quote:
Originally Posted by Egon01
August, 1940.
Type II D U-Boat.
operation base: Kiel
orders: photograph enemy shiping in Fremantle.
Are you still using one of the Betas ?
Well, not sure. I downloaded file fom link in fist post, I think it's OM v400

Which Flotilla. Also the Type IID's do not become available until Sept 1940. I just conducted a test based on the limited info, using a Sept 40 start date, I'm unable to recreate your problem.

Your going to have to provide more info.

Last edited by lurker_hlb3; 08-24-08 at 05:48 PM.
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Old 08-24-08, 07:30 PM   #520
mobius22
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Hey, I know that their isn't supposed to be an attack on New York Harbor, but why aren't there any targets at Scappa Flow? Or the Rock? Those targets aren't as far fetched as New York or another allied harbor *especially since there was an attack on Scappa Flow, if I recall. Sank the Royal Oak.)
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Old 08-24-08, 09:23 PM   #521
lurker_hlb3
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Quote:
Originally Posted by mobius22
Hey, I know that their isn't supposed to be an attack on New York Harbor, but why aren't there any targets at Scappa Flow? Or the Rock? Those targets aren't as far fetched as New York or another allied harbor *especially since there was an attack on Scappa Flow, if I recall. Sank the Royal Oak.)

There is shipping in Scappa Flow, go ahead an do a U-47 mission in 1939, you will find shipping.

As far as the "Rock", that is part of the the Mediterranean, which will be covered in V500
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Old 08-25-08, 06:39 AM   #522
Ship Hunter
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Hey there...I have a problem with OM V400

When I surface my U-Boat it happens really often that no watch crew is coming to the bridge and the CO'2 is not dropping...so Boat runs on Diesel but the Game Engine seems not to recognize the Boat's as "really surfaced".

What can I do against this?!
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Last edited by Ship Hunter; 08-25-08 at 08:54 AM.
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Old 08-25-08, 09:00 AM   #523
Egon01
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Quote:
Originally Posted by lurker_hlb3
Quote:
Originally Posted by Egon01
Quote:
Originally Posted by lurker_hlb3
Quote:
Originally Posted by Egon01
August, 1940.
Type II D U-Boat.
operation base: Kiel
orders: photograph enemy shiping in Fremantle.
Are you still using one of the Betas ?
Well, not sure. I downloaded file fom link in fist post, I think it's OM v400

Which Flotilla. Also the Type IID's do not become available until Sept 1940. I just conducted a test based on the limited info, using a Sept 40 start date, I'm unable to recreate your problem.

Your going to have to provide more info.
1st Flotilla. Maybe it was later date coz for sure I got these missions when I got type II D under my command. What more info you need ?
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Old 08-25-08, 04:17 PM   #524
lurker_hlb3
Admiral
 
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
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Default

Quote:
Originally Posted by Egon01
Quote:
Originally Posted by lurker_hlb3
Quote:
Originally Posted by Egon01
Quote:
Originally Posted by lurker_hlb3
Quote:
Originally Posted by Egon01
August, 1940.
Type II D U-Boat.
operation base: Kiel
orders: photograph enemy shiping in Fremantle.
Are you still using one of the Betas ?
Well, not sure. I downloaded file fom link in fist post, I think it's OM v400

Which Flotilla. Also the Type IID's do not become available until Sept 1940. I just conducted a test based on the limited info, using a Sept 40 start date, I'm unable to recreate your problem.

Your going to have to provide more info.
1st Flotilla. Maybe it was later date coz for sure I got these missions when I got type II D under my command. What more info you need ?

Confirm what version of OM are you using.

Was it the first mission of a career ?

All info you can provide on how this problem happen.

FYI. When the system gives you the "Fremantle mission" it's saying that it can't find a "valid" mission assigment.
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Old 08-26-08, 12:28 PM   #525
Orion2012
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Quote:
Originally Posted by Ship Hunter
Hey there...I have a problem with OM V400

When I surface my U-Boat it happens really often that no watch crew is coming to the bridge and the CO'2 is not dropping...so Boat runs on Diesel but the Game Engine seems not to recognize the Boat's as "really surfaced".

What can I do against this?!
Whenever you surface, try clicking the CO2 icon instead of the "s" key.
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