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Old 11-09-10, 09:16 PM   #4951
DavyJonesFootlocker
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I used the IO Map mod with your new version TDW so I'll wait until this gets fixed.
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Old 11-09-10, 09:35 PM   #4952
TheDarkWraith
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Quote:
Originally Posted by DavyJonesFootlocker View Post
I used the IO Map mod with your new version TDW so I'll wait until this gets fixed.
when you disabled the IO map mod did v4.9.3 work correctly?
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Old 11-09-10, 09:59 PM   #4953
DavyJonesFootlocker
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Yes it did, TDW.
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Old 11-09-10, 10:06 PM   #4954
TheDarkWraith
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Quote:
Originally Posted by DavyJonesFootlocker View Post
Yes it did, TDW.
Good (well not good but you know what I mean ). Just making sure I didn't overlook something and I was the cause of the error/bug
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Old 11-09-10, 10:27 PM   #4955
Obelix
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Quote:
Originally Posted by TheDarkWraith View Post
I changed the Page navigation map.ini file and thus until Obelix releases a new version to be compatible with v4.9.3 you can't use the IO map mod.
Absolutely. Previous IO map mod is not compatible with v4.9.3
Download the new IO map mod for the current version. (see thread)
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Last edited by Obelix; 11-09-10 at 11:07 PM.
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Old 11-10-10, 06:17 AM   #4956
Silent Steel
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Quote:
Originally Posted by TheDarkWraith View Post
when you disabled the IO map mod did v4.9.3 work correctly?

I had the same problem with these IO map mods. (NewUIs_TDC_4_8_0_TheDarkWraith)
The one I found out to be the bad guy was the "IO_MapCourseLine_sharp pencil_mod"
After disabling this one the square was gone
Besides, I didn't have those problems with not working buttons though.
I'll try this again today whith your new MOD. Downloading as we speak.
Thanks again TDW

BRB
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Old 11-10-10, 05:04 PM   #4957
TheDarkWraith
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Quote:
Originally Posted by Antar View Post
Could you think that you can put the weather/time controller to each single/multi mission like on the picture or before mission starts?

ok trying to finish this feature of v5.0.0 up but don't know the max values for each of these and what exactly each of these are:

Fog=0 ;easy enough fog state. What is range of values? 0-?
FogRand=0 ;fog randomness. What is range of values? 0-?
Clouds=1 ;cloud cover. What is range of values? 0-?
CloudsRand=1 ;cloud cover randomness. What is range of values? 0-?
Precip=0 ;rain. What is range of values? 0-?
PrecipRand=0 ;rain randomness. What is range of values? 0-?
WindHeading=0 ;easy 0-360
WindSpeed=5.000000 ;what is max wind speed?
WindRand=0 ; not exactly sure what this is. What is range of values? 0-?
WeatherRndInterval=5 ; not exactly sure that this is. What is range of values? 0-?
SeaType=0 ;not exactly what this is. What is range of values? 0-?
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Old 11-10-10, 05:16 PM   #4958
Echolot
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Fog=0 ;easy enough fog state. What is range of values? 0-? 3 (none, light, medium, heavy)

Clouds=1 ;cloud cover. What is range of values? 0-? 2 (clear, calm, cloudy)

WindSpeed=5.000000 ;what is max wind speed? 15

WeatherRndInterval=5 ; not exactly sure that this is. What is range of values? 0-? 5 to 96 (hours for weather changes)

SeaType=0 ;not exactly what this is. What is range of values? 0-? 0 to 3 (seatypes in seaparameters.cfg)


The Random-Options i will check in missionseditor. Post it later.

Gruss.

Echolt.

Edit: The randoms 0 to 2.
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Old 11-10-10, 09:00 PM   #4959
TheDarkWraith
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ok the mission settings UI has been completed:


Here's how it works:

when you click on a mission it gathers all the information it needs from the mission's files. It updates the mission settings box but the box isn't visible yet. Once you mouse into 'Start' the mission settings box appears for you to make any changes you want. When you're finished with the changes you click 'Apply changes'. Then click 'Start' and enjoy your changed mission.
If you click on another mission or mouse into 'Back' the mission settings box will hide.
You click on the value of the entry to change it. Those that require keyboard entry will display an edit box for you to type a value into. Those that don't require use entry will scroll through available values with each click on the value.

Last edited by TheDarkWraith; 11-10-10 at 09:22 PM.
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Old 11-10-10, 09:54 PM   #4960
Obelix
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Hi TheDarkWraith!
Here is new rus translate for your mod v4.9.3
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Old 11-11-10, 04:28 AM   #4961
PL_Andrev
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Looks good!


It is this same rule for select conditions at multiplayer missions?

Weather conditions:

#1:
It looks that SeaType parameters is always 0.
Probably this value is connected with SH3 (Atlantic/Polar/Middleterrain) - now the mission's locaton depends from environmental data...
I check all missions (single and multi) and all 'SeaType' were 0.

#2:
Precipitations are existed when heavy cloud is selected.

#3:
Is possible to put "default" and "random" buttons?

#4:
Good options is show when the sun rises/sets but I have completely no idea how to check it - it can be depended form time (summer/winter) and uboat's location (polar/equator)...
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Old 11-11-10, 05:45 AM   #4962
Obelix
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Hi TheDarkWraith!
There was a problem with the definition of the type of vessel. In the messagebox given here is (see screenshot). Suspected Russian menu.txt but the problem was not in it. Because of what can this be?
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Old 11-11-10, 09:49 AM   #4963
TheDarkWraith
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Quote:
Originally Posted by Antar View Post
Looks good!


It is this same rule for select conditions at multiplayer missions?

Weather conditions:
#1:
It looks that SeaType parameters is always 0.
Probably this value is connected with SH3 (Atlantic/Polar/Middleterrain) - now the mission's locaton depends from environmental data...
I check all missions (single and multi) and all 'SeaType' were 0.

You can change the sea type now with this UI. Valid ranges are 0-3.

#2:
Precipitations are existed when heavy cloud is selected.

Don't understand

#3:
Is possible to put "default" and "random" buttons?

I'm going to add a random button. The discard changes button is the default button.

#4:
Good options is show when the sun rises/sets but I have completely no idea how to check it - it can be depended form time (summer/winter) and uboat's location (polar/equator)...

ottos chalkboard mod has this
see above in yellow
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Old 11-11-10, 09:56 AM   #4964
TheDarkWraith
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Quote:
Originally Posted by Obelix View Post
Hi TheDarkWraith!
There was a problem with the definition of the type of vessel. In the messagebox given here is (see screenshot). Suspected Russian menu.txt but the problem was not in it. Because of what can this be?
looks like an error in data\Roster\Names.cfg to me. That or the ship targeted is missing a name and thus the game was using it's class instead. Any idea what the ship type would be in the English version of the game?
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Old 11-11-10, 10:26 AM   #4965
Obelix
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Apparently it is. Once this problem is not with me as a user on a sukhoi.ru. He using only two mods:
Environmental MOD 4.5 and Multiple UIs for SH5 4.9.3
Game is lokalization from Buka.
I sent him another file names.cfg. Wait, that he would respond.
I myself like I did not notice, there is simply no time to play, trying to build mod.
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