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Old 11-09-10, 04:19 PM   #4936
TheDarkWraith
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Quote:
Originally Posted by Trevally. View Post
Superb job with the new updates
Thank you I hope to see some awesome tutorials from you soon

Any recommendations for new commands/features for Automation or the new tutorial feature?
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Old 11-09-10, 05:07 PM   #4937
SashaKA001
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why there is this file? answer please.

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Old 11-09-10, 05:13 PM   #4938
Trevally.
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Quote:
Originally Posted by TheDarkWraith View Post
Thank you I hope to see some awesome tutorials from you soon

Any recommendations for new commands/features for Automation or the new tutorial feature?
I have been getting the feel for the tutorial commands but I have a question,

" If x != 0 then a 'Wait' command will be issued with a time of x."

Im assuming this is just as it sounds - enter any number for seconds to wait in the para x and thus removing the need for the wait command.
But what does the "!" stand for?


At the moment I am making some single missions for use with sensors etc (still reading the tutotial by Kylania on how to do this)

I hope to have some finished during the weekend
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Old 11-09-10, 05:40 PM   #4939
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Quote:
Originally Posted by Trevally. View Post
I have been getting the feel for the tutorial commands but I have a question,

" If x != 0 then a 'Wait' command will be issued with a time of x."

Im assuming this is just as it sounds - enter any number for seconds to wait in the para x and thus removing the need for the wait command.
But what does the "!" stand for?
sorry, I guess that would be confusing to those who aren't familiar with programming in C++, C#, or Python. The expression 'x != 0' translates to:
if x does not equal 0

This does indeed remove the need for the wait command
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Old 11-09-10, 05:44 PM   #4940
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Originally Posted by SashaKA001 View Post
why there is this file? answer please.
it has the revised clipboard made by naights in it. I was using this at one time when in the scope views I had the clipboard showing (it used to slide out of view at the right bottom of the screen)
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Old 11-09-10, 05:54 PM   #4941
THE_MASK
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Would it be possible to have some sort of UI to select diffrent filters for the game on the fly . Like filters for black and white , sepia , diffrent saturation , etc . Maybe with sliders . It would be a way for noobs to adjust the shader paramaters . Thats a whole folder that isnt touched atm .
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Old 11-09-10, 07:01 PM   #4942
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Originally Posted by Antar View Post
TDW,

Since SH2/DC we have specified weather conditions for singleplayer and multiplayer missions. But the player must know the difference between different weather, f. e. day/night, foggy day or not, windy day or not.

Could you think that you can put the weather/time controller to each single/multi mission like on the picture or before mission starts?

now this was one challenge I couldn't back away from. From first view of it I thought that this was going to be impossible to do......but I was wrong! Through some very clever coding and even more clever problem solving I was able to find the single mission picked, extract the name of the single mission and the date (I can extract anything from the selected single mission). Here's a little debug window showing me what single mission I clicked below:


now through testing I've found that the single missions are dynamically generated in this page. So it appears that I should be able to pull this idea of Antar's off

I now might be able to select the single mission for the tutorial picked (if one was picked in main menu) and automatically start it...we'll see how this one goes.
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Old 11-09-10, 08:16 PM   #4943
DavyJonesFootlocker
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I keep getting this annoying little square on the Nav map is this working with IO Map Mod?
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Old 11-09-10, 08:33 PM   #4944
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Quote:
Originally Posted by DavyJonesFootlocker View Post
I keep getting this annoying little square on the Nav map is this working with IO Map Mod?
need a screenshot to see what you're talking about please
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Old 11-09-10, 08:40 PM   #4945
SashaKA001
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Quote:
Originally Posted by DavyJonesFootlocker View Post
I keep getting this annoying little square on the Nav map is this working with IO Map Mod?
yes
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Old 11-09-10, 08:41 PM   #4946
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Quote:
Originally Posted by SashaKA001 View Post
yes
did v4.9.3 fix the problems you were having?
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Old 11-09-10, 08:59 PM   #4947
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this is the square. The coloured map is also missing and buttons on the upper left don't work.

Uploaded with ImageShack.us
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Old 11-09-10, 09:01 PM   #4948
SashaKA001
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Quote:
Originally Posted by TheDarkWraith View Post
did v4.9.3 fix the problems you were having?
not work do not have buttons. forward to fix



Quote:
NewUIs_TDC_4_9_3_alt_officer_wounded_by_naights
NewUIs_TDC_4_9_3_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_4_9_3_ByTheDarkWraith
NewUIs_TDC_4_9_3_Das_Boot_Crew_Mod_by_Illyustrator
NewUIs_TDC_4_9_3_emtguf_rework_scopes
NewUIs_TDC_4_9_3_ERM_Reaper7_NightVision
NewUIs_TDC_4_9_3_jimimadrids_map_tools
NewUIs_TDC_4_9_3_Sub_Warship_Merchant_Same_Shape
NewUIs_TDC_4_9_3_U-Jagd_Chrono
NewUIs_TDC_4_9_3_Waypoint_Contacts_Same_Shape
NewUIs_TDC_4_9_3_WWIIInterface_by_naights
NewUIs_TDC_4_9_3_6x_6x_7x_RAOBF_patch
IO_StrategicMap_MOD_for_TDW_4.8.0
IO_StrategicMap_MOD_patch_for_TDW_4.9.0
IO_StrategicMap_path_for_MOD_for_TDW_4.9.2
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Old 11-09-10, 09:02 PM   #4949
TheDarkWraith
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Quote:
Originally Posted by DavyJonesFootlocker View Post
this is the square. The coloured map is also missing and buttons on the upper left don't work.

Uploaded with ImageShack.us
what version of the UIs mod are you using? What version of the IO map mod are you using? For the buttons to not be working in the top left there is a version/file conflict somewhere.

I changed the Page navigation map.ini file and thus until Obelix releases a new version to be compatible with v4.9.3 you can't use the IO map mod.

That square is supposed to be the map border. So this is definitely a file conflict that's giving a Python error.
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Old 11-09-10, 09:05 PM   #4950
SashaKA001
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Quote:
Originally Posted by TheDarkWraith View Post
what version of the UIs mod are you using? What version of the IO map mod are you using? For the buttons to not be working in the top left there is a version/file conflict somewhere.

I changed the Page navigation map.ini file and thus until Obelix releases a new version to be compatible with v4.9.3 you can't use the IO map mod.

That square is supposed to be the map border. So this is definitely a file conflict that's giving a Python error.
forward to fix
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