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Old 03-26-07, 08:17 PM   #481
E.Hartmann
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In the recognition book, German flag has a red background and White Circle. This isn't due to some anti-nazi thing is it?
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Old 03-26-07, 08:26 PM   #482
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I won a campaing star on my first patrol and it said I wan a medal the "0" patrol. I think it meant 1st. On my second patrol I won another and it said I won a medal on my "1" patrol.

So the canned medal right ups need to be rewritten.
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Old 03-26-07, 08:32 PM   #483
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When you want it done right, do it yourself.

Crew would not man deck gun because weather was to bad. So I jumped in and killed those damn fishing boats myself!

I run from merchants and jsut kill fishing boats. I thinks its great that 20 G4M will come to thier aide!
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Old 03-26-07, 08:34 PM   #484
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c'mon man use the edit button
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Old 03-26-07, 08:55 PM   #485
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Default Radar contact without radar on

I think this has been mentioned, but it isn't on the list.

My radar is not on but the radar contacts are being announced.

I went to the station to be sure and the thing was turned off.
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Old 03-26-07, 09:30 PM   #486
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did any of u tried to click on an officer in the command room and it works? the only thing is that u cant issue orders by clicking on him.

you can only click on him,the camera locks onto him,displays his role.thats all.

sometimes works,most of the time dont.
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Old 03-26-07, 10:38 PM   #487
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Quote:
Originally Posted by RMN
did any of u tried to click on an officer in the command room and it works? the only thing is that u cant issue orders by clicking on him.

you can only click on him,the camera locks onto him,displays his role.thats all.

sometimes works,most of the time dont.
I noticed that last night. You can click on them and they look at you as though expecting an order, but you can't actually do anything.
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Old 03-27-07, 12:19 AM   #488
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"...The radar on the Balao's turn off after about 2 seconds once turned on. No way of keeping the radar running..."

By default the radars are on single scan mode. You can set them to continuous scan.

"... 3. Radio transmissions are recieved underwater...."

This is not a bug. It's possible in the real world. There were devices called "loop antennaes" that could boost transmission reception, but even without it, radio could be recieved down to 40 meters (130 feet.) The sub could not transmit however without raising an antennae above the water.
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Old 03-27-07, 12:43 AM   #489
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Crew forgets to close the hatches on the tower. Missing Texture?
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Old 03-27-07, 01:26 AM   #490
edjcox
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Torpedo's vs Rubber Rafts

We all know that the keel depth of a rubber raft is over 5ft right....He HE


So why do torpedo's running at 6 ft detonate when there contact fused and run into a raft who happens to line up with a Merchant further down range???

Come on UBI you reading this or did they fire everyone already to save money??

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Old 03-27-07, 01:30 AM   #491
Kapt'n Nick
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Default sun glare effects are not working on ATI X800XT AIW

I noticed that the sun glare effects are not working on my System at all....
I've read some similar posts some time ago, but all went down the ladder with not many people replying.

My questions:

Does anybody else notice the same problem....(totally lack of sun glare!!!)

Is it an ATI specific problem...

Does anybody know how to fix it, or is this a well known bug and is present to the devs and they will hopefully fix it...

My specs:

P IV 3 GHZ
875PBZ
2 Gig MDT DDR400
X800XT AIW
XP Pro
Latest Cat. Drivers


Greets and thanks in advance...
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Old 03-27-07, 01:58 AM   #492
donut
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Two things bugs?

#1, I fire on a target,there a ship in the torps path,depth set to 6 ? imperial on torp settings,fish runs under ,or thru the between ship and hits the target.:hmm: torp settings keeps resetting depth to 6 ? contact influence, even when I set depth otherwise/deeper:hmm: ,or set contact,for deeper target draft. What goes?

#2, I crash dive to avoid inbound A/C,hard Rt.rudder,hit "C",then"E",if depth gets two 80 to stop dive going to back emergency,slows the dive a little but still the sub spirals to our death,& they give us a new boat.:hmm: This ain't real life ether way !
Arcade scripting ?

Last edited by donut; 03-27-07 at 02:16 AM.
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Old 03-27-07, 02:08 AM   #493
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Quote:
Originally Posted by Neal Stevens
Good move, Gizz.

All, please take a second and read the Subsim memo here. We want to take all that energy most forums expend in whining and convert it into productive and focused criticism.

Also, if we could use this thread for real bugs, not things we wish the game had but doesn't, that would be great.
Neal, The link above cannot be accessed advising that it is an invalid announcement.
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Old 03-27-07, 02:31 AM   #494
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It's an open access passage.

Quote:
Originally Posted by DeePsix U-48
Crew forgets to close the hatches on the tower. Missing Texture?
That's an open access passage. There is no hatch. It's correct.
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Old 03-27-07, 03:34 AM   #495
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Apologies if this has been mentioned, but contrary to what some have said I find that the crew do not look up at you when you click on them in the control room and on the bridge, they just stand there and hardly move at all, granted they move a little without the first patch, but since installing the patch they don't move at all, all that happens is the mouse pointer disappears, yes I have also tried the right mouse button and nothing

Very frustrating since I was under the impression there would be a bit more going on at least

I am also concerned that the flashing white, black, blue box that at least two of us get is going to get overlooked, since it was stated on the first page of this thread that if at least two members report the same bug it will be added to the confirmed list, this has not happened so far, I don't mean this in a nasty way, just hoping desperately that it won't be ignored

UM
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