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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#481 |
Soundman
![]() Join Date: Mar 2007
Posts: 147
Downloads: 0
Uploads: 0
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In the recognition book, German flag has a red background and White Circle. This isn't due to some anti-nazi thing is it?
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#482 |
Soundman
![]() Join Date: Mar 2007
Posts: 147
Downloads: 0
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I won a campaing star on my first patrol and it said I wan a medal the "0" patrol. I think it meant 1st. On my second patrol I won another and it said I won a medal on my "1" patrol.
So the canned medal right ups need to be rewritten. |
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#483 |
Soundman
![]() Join Date: Mar 2007
Posts: 147
Downloads: 0
Uploads: 0
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When you want it done right, do it yourself.
Crew would not man deck gun because weather was to bad. So I jumped in and killed those damn fishing boats myself! ![]() I run from merchants and jsut kill fishing boats. I thinks its great that 20 G4M will come to thier aide! ![]() |
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#484 |
Chief
![]() Join Date: Jul 2006
Location: Utah
Posts: 314
Downloads: 120
Uploads: 0
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c'mon man use the edit button
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#485 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
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I think this has been mentioned, but it isn't on the list.
My radar is not on but the radar contacts are being announced. I went to the station to be sure and the thing was turned off. |
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#486 |
Watch
![]() Join Date: Mar 2007
Location: malaysia
Posts: 24
Downloads: 20
Uploads: 0
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did any of u tried to click on an officer in the command room and it works? the only thing is that u cant issue orders by clicking on him.
you can only click on him,the camera locks onto him,displays his role.thats all. sometimes works,most of the time dont. |
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#487 | |
Nub
![]() Join Date: Mar 2007
Posts: 4
Downloads: 0
Uploads: 0
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#488 |
The Old Man
![]() Join Date: Apr 2006
Posts: 1,434
Downloads: 5
Uploads: 0
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"...The radar on the Balao's turn off after about 2 seconds once turned on. No way of keeping the radar running..."
By default the radars are on single scan mode. You can set them to continuous scan. "... 3. Radio transmissions are recieved underwater...." This is not a bug. It's possible in the real world. There were devices called "loop antennaes" that could boost transmission reception, but even without it, radio could be recieved down to 40 meters (130 feet.) The sub could not transmit however without raising an antennae above the water. -Pv- |
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#489 |
Watch
![]() Join Date: Sep 2005
Location: U-48
Posts: 21
Downloads: 0
Uploads: 0
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![]() ![]() Crew forgets to close the hatches on the tower. Missing Texture?
__________________
![]() U-48 VIIC/42 - August 1944 |
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#490 |
Engineer
![]() Join Date: Apr 2005
Location: Shang Gri La
Posts: 219
Downloads: 61
Uploads: 0
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Torpedo's vs Rubber Rafts
We all know that the keel depth of a rubber raft is over 5ft right....He HE
So why do torpedo's running at 6 ft detonate when there contact fused and run into a raft who happens to line up with a Merchant further down range??? Come on UBI you reading this or did they fire everyone already to save money?? ![]() |
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#491 |
Swabbie
![]() Join Date: Apr 2005
Posts: 7
Downloads: 0
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I noticed that the sun glare effects are not working on my System at all....
I've read some similar posts some time ago, but all went down the ladder with not many people replying. My questions: Does anybody else notice the same problem....(totally lack of sun glare!!!) Is it an ATI specific problem... Does anybody know how to fix it, or is this a well known bug and is present to the devs and they will hopefully fix it... My specs: P IV 3 GHZ 875PBZ 2 Gig MDT DDR400 X800XT AIW XP Pro Latest Cat. Drivers Greets and thanks in advance... ![]() ![]() |
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#492 |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
Downloads: 10
Uploads: 0
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Two things bugs?
#1, I fire on a target,there a ship in the torps path,depth set to 6 ? imperial on torp settings,fish runs under ,or thru the between ship and hits the target.:hmm: torp settings keeps resetting depth to 6 ? contact influence, even when I set depth otherwise/deeper:hmm: ,or set contact,for deeper target draft. What goes?
#2, I crash dive to avoid inbound A/C,hard Rt.rudder,hit "C",then"E",if depth gets two 80 to stop dive going to back emergency,slows the dive a little but still the sub spirals to our death,& they give us a new boat.:hmm: This ain't real life ether way ! Arcade scripting ? Last edited by donut; 03-27-07 at 02:16 AM. |
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#493 | |
Ace of the Deep
![]() Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,047
Downloads: 340
Uploads: 1
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#494 | |
Commander
![]() Join Date: Dec 2001
Location: Newport Beach, CA
Posts: 470
Downloads: 41
Uploads: 0
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It's an open access passage.
Quote:
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Commander Hiram Cassedy: "Tigrone has saved the Air Force and is now returning to Iwo Jima with 28 rescued zoomies." B-29 SNUFFY & THE SHIF'LESS SKONKS among them. I've a broom at the mast said he, for the broom is a sign for me, that wherever I go, I sweep the mighty sea. |
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#495 |
Loader
![]() Join Date: Mar 2005
Posts: 86
Downloads: 0
Uploads: 0
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Apologies if this has been mentioned, but contrary to what some have said I find that the crew do not look up at you when you click on them in the control room and on the bridge, they just stand there and hardly move at all, granted they move a little without the first patch, but since installing the patch they don't move at all, all that happens is the mouse pointer disappears, yes I have also tried the right mouse button and nothing
Very frustrating since I was under the impression there would be a bit more going on at least I am also concerned that the flashing white, black, blue box that at least two of us get is going to get overlooked, since it was stated on the first page of this thread that if at least two members report the same bug it will be added to the confirmed list, this has not happened so far, I don't mean this in a nasty way, just hoping desperately that it won't be ignored ![]() UM |
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