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Old 09-28-09, 09:06 AM   #481
Uber Gruber
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I notice the mod version located in the link at the bottom of the first post is for version 3....does anyone have a link to the latest version (3.2) ?

Cheers, Ug.
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Old 09-28-09, 09:11 AM   #482
ReallyDedPoet
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Quote:
Originally Posted by Uber Gruber View Post
I notice the mod version located in the link at the bottom of the first post is for version 3....does anyone have a link to the latest version (3.2) ?

Cheers, Ug.
Here:http://www.subsim.com/radioroom/show...4&postcount=12

I'll update that first post
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Old 09-28-09, 12:03 PM   #483
Uber Gruber
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Got'em....thanks RDP!
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Old 09-28-09, 01:22 PM   #484
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You can download this MOD with all the fixes in one tiny (relatively) rar package here.
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Old 10-01-09, 05:08 PM   #485
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should i oweriten the 3.0 with 3.2 or just activate the 3.2 and deactivate 3.0?
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Old 10-01-09, 07:21 PM   #486
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I believe that the 3.1 and 3.2 updates are each just patches, so you will have to apply 3.0, then 3.1, then 3.2 for them to work right.

Alternatively, the compiled link above is a smaller file in the common rar format which only requires you to apply one mod and includes the ambient hydro sound fix.
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Old 10-02-09, 08:22 AM   #487
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Ok i started the download.
Thanks
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Old 02-06-10, 02:33 PM   #488
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I'm having some difficulties with Thomsen's Sound Pack - I just got it last night, and while I like it very much, I am unable to change the settings in the TDC!

The issue seems to be a conflict with the Hitman Optics Mod - there is no button to switch from manual to automatic TDC updating in this mod, you have to hit CTRL+T. Sadly, with Thomsen's mod active, I am unable to convince the TDC to do anything when I hit CTRL+T. It just stays put - can't change AOB or target speed, both of which are kind of important!

Does anyone know what the issue would be, and what I need to do to fix it? I would love to keep using both mods if at all possible.
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Old 02-06-10, 02:40 PM   #489
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Thomsen's pack uses commands_en.cfg which overwrites the GUI mod. Not sure what Thomsen uses that for (one is I think the engine start sound) but you can delete that file from Thomsens's mod and enable it like that.
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Old 02-07-10, 10:44 AM   #490
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Thanks! I'd like to keep the start-up sequence, but I have to give the Hitman Optics precedence over that, since I'd only really be listening to it at the start of my patrol anyway.
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Old 02-07-10, 01:15 PM   #491
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You probably know this but you could merge the engine startup key sequence to Hitman's commands_en.cfg they are just text files
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Old 03-08-10, 05:50 AM   #492
ryanwigginton
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Did anyone discover what effect removing these 3 files from Thomsen's SP has? Or maybe someone can tell me what the top two files are responsible for.

commands_en.cfg
en_manu.cfg
steam burst.wav

Thanks.

Excellent variety of hull creaks and really like the raise and lower scope sounds. Still undecided on the ambience with German voices (I know there are two alternatives). Also, small glitch that the chief engineer's speaking animation no longer matches the shortened response sound when giving orders although this is very minor.
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Old 11-09-10, 11:35 PM   #493
IVO
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Default Thomsen's sound pack

I notice with both stock sound and Thomsens sound that when i go to different rooms like the nav room I still hear the wind blowing and then when I dive I still hear the wind blowing so I am disableing the mod until I find out why that is. If anyone know I would like to fix it thanks

Ivo

Last edited by IVO; 11-10-10 at 12:05 AM.
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Old 11-10-10, 02:11 PM   #494
Obltn Strand
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Quote:
Originally Posted by IVO View Post
I notice with both stock sound and Thomsens sound that when i go to different rooms like the nav room I still hear the wind blowing and then when I dive I still hear the wind blowing so I am disableing the mod until I find out why that is. If anyone know I would like to fix it thanks

Ivo
This happens with other sound mods too. Save, exit and reload should fix the problem.

And return to port too
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Old 11-10-10, 02:23 PM   #495
Obltn Strand
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And question for BillCar.

How are you able to use both FM interiors and Hitmans' GUI together?

When loading my computer crashes with those mods enabled.
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