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Old 11-08-10, 08:58 PM   #4921
TheDarkWraith
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looks like a corrupted download. I would redownload the patch
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Old 11-08-10, 09:52 PM   #4922
SashaKA001
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is still there, it can pull in up and down

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Old 11-08-10, 10:45 PM   #4923
TheDarkWraith
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I downloaded v4.9.0 and patch 2 and installed them on my girlfriend's laptop and everything works good. So this means that you have either corrupted the options file or you have improperly installed the patch.
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Old 11-09-10, 06:47 AM   #4924
TheDarkWraith
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Quote:
Originally Posted by ustahl View Post
I love the CameraBar!
In particular I love the "Activate free camera" command (2nd from left). It is very versatile and greatly enhances visual immersion. However, I have 2 suggestions/questions:

1. Is there a way to attach this "Activate free camera" command also to a keyboard command key for even faster use? Having fiddled around with Commands.cfg somewhat, I'm not sure this particular camera view is available there, or is it? Or would a key fixture require an alteration in options.py? Feasible?

2. When available/visible, the camerabar shows as a thin white line slightly beneath the top screen edge. Could this white line be moved upwards 1-2 mm to hide behind the screen edge and work similarly to the officersbar and other completely hiding toolbars? This might be a tidier option.
1. yes. Look for this entry in Commands.cfg:

[Cmd53]
Name=Command_room_free_camera
Contexts=1
;Key0=0x71,s,""
Page=0x33000000,3700
GoBack=Interior_fore_camera

2. I'll see what I can do. The problem is I didn't want it to hide completely because someone may 'forget' where it is (if it's scrollable).


Made some changes to the Ship's Journal. I added a First Day and Last Day button to it so you can easily navigate to the first and last days of the journal. The journal now also starts with the last day (which could be the current day if the current date is > last journal entry date) visible
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Old 11-09-10, 07:07 AM   #4925
divittor
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Default extra navigation on uboats log

TY.
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Old 11-09-10, 07:56 AM   #4926
TheDarkWraith
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Quote:
Originally Posted by ustahl View Post
2. When available/visible, the camerabar shows as a thin white line slightly beneath the top screen edge. Could this white line be moved upwards 1-2 mm to hide behind the screen edge and work similarly to the officersbar and other completely hiding toolbars? This might be a tidier option.
How's this:


because of this change the user option CameraBarScrolls default value has been changed to False. This allows new users of the mod to see where the camera bar is before they enable scrolling of it and 'lose' it.
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Old 11-09-10, 09:32 AM   #4927
ustahl
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Quote:
Originally Posted by TheDarkWraith View Post
1. yes. Look for this entry in Commands.cfg:

[Cmd53]
Name=Command_room_free_camera
Contexts=1
;Key0=0x71,s,""
Page=0x33000000,3700
GoBack=Interior_fore_camera

2. I'll see what I can do. The problem is I didn't want it to hide completely because someone may 'forget' where it is (if it's scrollable).
Thanks m8!

re 2.: I don't think people would 'forget' such a goody even if it would be made a hidden dragable because of its position opposite the (likewise hideable) officerbar. Why not make it an option in options.py for the sake of aestethics. People who choose to hide it would know where its hidden.
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Old 11-09-10, 09:37 AM   #4928
ustahl
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Yesss!

Quote:
Originally Posted by TheDarkWraith View Post
How's this:


because of this change the user option CameraBarScrolls default value has been changed to False. This allows new users of the mod to see where the camera bar is before they enable scrolling of it and 'lose' it.
That's what meant in my above posting, which crisscrossed with this reply of your's. Hope you include that in next patch.
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Old 11-09-10, 09:40 AM   #4929
TheDarkWraith
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Quote:
Originally Posted by ustahl View Post
That's what meant in my above posting, which crisscrossed with this reply of your's. Hope you include that in next patch.
won't be releasing a patch with the next changes. I'll be releasing a full version - v4.9.3. Too many changes and thus it's easier to release full version. Options migrater makes it easy to upgrade user options file now so no hassle with releasing full versions.
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Old 11-09-10, 09:45 AM   #4930
SashaKA001
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I can not choose torpedo



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Old 11-09-10, 12:37 PM   #4931
TheDarkWraith
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v4.9.3 released. See post #1 for details
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Old 11-09-10, 02:46 PM   #4932
stoppro
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tdw forgive me if this has been adrressed, but I noticed when I was not using your UI that when using the compass band{ stock] I was able to turn the boat at any time compression but with 490 I am only able to turn below32 tc is there something in the options file that I missed?I looked through some of the back posts to see if this was asked but I didn't see anything[ but that doesn;t mean it wasn't there'] thanks again for the UI it works fine. by the way I am using SH5 enhanced style
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Last edited by stoppro; 11-09-10 at 03:10 PM.
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Old 11-09-10, 03:51 PM   #4933
THE_MASK
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Could we have a tut for the options migrator , i have no idea how to use it .
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Old 11-09-10, 03:53 PM   #4934
TheDarkWraith
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Quote:
Originally Posted by sober View Post
Could we have a tut for the options migrator , i have no idea how to use it .
see here: http://www.subsim.com/radioroom/show...postcount=4876

that should explain how to use it
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Old 11-09-10, 04:09 PM   #4935
Trevally.
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Superb job with the new updates
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