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01-13-11, 05:36 PM | #466 | |
Chief
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Quote:
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01-13-11, 05:53 PM | #467 |
Rear Admiral
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You could, but in IABL's mod, if a class ends with A it's strictly an American ship. Classes ending with B are British. I'm pretty sure Steve's set up the Ship Names files to reflect that fact, with US ship names for the ***A classes and British names for the ***B classes.
The ***X classes are not necessarily British or American, in fact I think they may only appear under neutral colors. So if you mapped those classes to their A & B counterparts you'd be limiting Commander to using US/British names for them if Steve has it set up the way I think he does. Of course as he's pointed out you shouldn't be sinking neutrals anyway and if you don't sink it Commander doesn't need to give it a name. |
01-13-11, 05:58 PM | #468 | |
Rear Admiral
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You're not going to get real ship names in the game, so AFAIK you're stuck with either the class designation or whatever you put in the EnglishNames.cfg for it. If you want to go through the files for every class and come up with a more specific display name for each one, that's up to you. |
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01-13-11, 10:05 PM | #469 | ||
Eternal Patrol
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Yes, that will work. The only problem is that if you sink a neutral the only name it will get will be American, no matter what the nationality of the actual ship. On the other hand, if you tie it to M01B you will get European names, so the choice is up to you.
[edit] Now I see Frau has already said the same thing. Quote:
Quote:
Basically if you sink a 'B' ship you might get a name from any nation fighting from the beginning, and if you sink an 'A' ship the name might come from any country that joined in in after December 1941.
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01-17-11, 11:02 AM | #470 |
Commander
Join Date: Jun 2007
Location: Uruguay
Posts: 453
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I know is a beta version but i can't shot them the stadimiter gives wrong readings and the lenght of some ships is wrong.
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01-19-11, 05:40 PM | #471 |
Engineer
Join Date: Dec 2007
Location: Perth, Australia
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From the begginning, now....
Right, I've just finished reading the entire thread (my eyes are a little blury - you betcha!). And I feel safe in adding a thought and a question.
I've successfully downloaded onto my XP Pro SP3, 2.75 GB Ram Core 2 Duo 2.80Ghz, the 3.2 & Skin Pack s 1 & 2. Loaded 3.2 over existing 6 mods in JSGME - crashed on load. Deleted 3.2 Loaded OK. Added 3.2 crashed. Moved ALL mods to inactive. Loaded OK. Loaded 3.2 Crashed Unloaded 3.2 Loaded OK. Deleted all profiles Loaded OK (from this point deleted new profile after every test) Added other 6 mods. Loaded OK Loaded 3.2 crashed. Unloaded all mods loaded 3.2 Loaded OK Loaded other 6 mods Loaded OK Deleted all mods loaded OK Loaded 6 mods loaded OK loaded 3.2 crashed. unloaded all, loaded 3.2 and then other mods. Loaded OK. Tentative conclusion? Deleting active profile (as advised by iabl), is necessary AND (at least on my system) the ORDER of loading the Mod seems to make a difference! - I am staying away from Alternative Flotillas and English Maps for now as they interact. Question - does anyone use a program like EndItAll to limit background applications during game play? If so, worth while? |
01-19-11, 07:42 PM | #472 |
US Navy LT
Join Date: Apr 2004
Location: Bay Area, California
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End It All
Gryffon, I use EndItAll before each time I play the game and it works great. I have a laptop with integrated graphics, so I need all the performance I can get out of the computer and this certainly helps.
Since you have read the whole thread, you might want to check out my instructions for avoiding CTD's with the original Merchant Fleet mod. I have 66 of these ships in my game and they are beautiful to behold (and sink). Cheers |
01-19-11, 07:58 PM | #473 |
Engineer
Join Date: Dec 2007
Location: Perth, Australia
Posts: 213
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Yes, EmeAzul, I thought it may be worth a try. I have used it successfully on a previous computer and, given the apparent need for speed, I thought a little more CPU headroom couldn't go astray.
Re your anti CTD instructions, is ther a simple way to navigate the thread to find it? (I'm suffering battle fatigue right now....) |
01-19-11, 08:54 PM | #474 |
Eternal Patrol
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Gamebooster helps too. I use both together, and it makes a difference.
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01-20-11, 12:09 PM | #475 |
Engineer
Join Date: Dec 2007
Location: Perth, Australia
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Thanks, SS, will give that a go, too.
HEY! I just noticed! WE HAVE THE SAME NUMBER OF POSTS!!! Oh. Hang on. That's 29,000+ you have. AH. I have a ways to go. (Note to self: I'm not worthy, I'm not worthy, I'm not worthy....) I hope you keep loving what you do here - it makes a difference to a lot of people. Just wanted to say, "Thanks." While talking about maximising hardware performance (and no - I haven't looked at '3Gig' patches for my 2.86 Gig machine), I recall iambl suggesting that firewall (& antvirus?) software should be disabled (software that prevents files being altered) to speed up loading. At this point I don't play online at all, so no probs. Do people here generally follow that advice, and if so, do you disable for 15 mins or so (just to take care of loading issues), or do you disable for your entire game? |
01-23-11, 05:34 PM | #476 |
Argentinian Skipper
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Hi, kaleuns: I have a problem with MFM 3.2 full version. See the images, please:
Some americans (and other countries) merchants appears as "american", but the ships have the skins of others countries, and no american flags. Still I didn´t install the skin packs in Commander; only MFM 3.2 full via JSGME and copy-paste the list in englishnames (as indicated in readme.txt). I load (ever) SH3 GWX via Commander. I think I have some wrong in my installation. Many thanks and best regards. Fitzcarraldo
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01-24-11, 02:12 AM | #477 |
Chief
Join Date: Aug 2010
Location: Rivoli (Italy)
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I got it too
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01-24-11, 03:31 PM | #478 |
Engineer
Join Date: Dec 2007
Location: Perth, Australia
Posts: 213
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A Rose by any other etc.
OK, just re-read all 32 pages of the thread (again - sigh) to try and make sure I wasn't totally being a dufus asking these questions - but here goes. Just bear in mind that I am a graduate of the Ten Pound Mallet School of Engineering, and playing with the cams on this Enigma machine is probably not something you would normally want me to do....
Still get the odd CTD, but, happy the way things are coming together, with one aesthetic query and one (much more significant) game play issue: 1)- This 'names' issue. I get M36B etc in the scope descriptor for MFM targets. I know from very early in the thread, people were asking about this, and I saw that one had to ammend the englishnames.cfg file. The only one I could find was a small 7 KB file in the SHIII/Data/Sea. Could not open it to read contents, cause my 'puter told me it didn't know how. Wasn't until post 406 & following that the pearl of wisdom was dropped by my new guru, that Word would open it. Doh! So, now I see a nice long list, ending with 'TUS=Large Liner'. Now for the missing link. I have not been able to find any files in Readme's or elsewhere that would apply. (The full version 'Readme' doesn't even mention name files.) I see a smallish download of shipnames from Aug 2010 (181) that Frau Kaleun refers to in her erudite discussion with Rob40, but, is this short list all I need? Is there another readme somewhere that I need to 'get' all this? 2)- I mentioned in the general game-play forum (SHIII-Tell us what you are up to #2018 - http://www.subsim.com/radioroom/show...postcount=2018), that we had encountered the practically unsinkable S-class sub, but now I have had an encounter with a ''Battleship" Class ASW Trawler!! In limited visibility, I took on a MFM X class medium merchant, with deck gun. All was going according to Hoyle, when I started to take damage from an escorting ASWT appearing out of the mist. He had not been on hydro, or map, so he was a surprise. I sent a fish on the way to the merchant, went to flank & came about to high-tail it outa there (figuring I had range & speed on the trawler). He followed me at 15knots to my 18 at 1900m and growing. As he was directly in my 180, I let him have one with my aft tube. I got a hit - no worries! Came about to re-engage my escorted friend when I copped another hit! I crash dived to sort it out, and saw the little creep, dead in the water still firing! Good for him, but REALLY?! So, I lined up and put another one into him. Fantastic, but he is still letting fly at my periscope. COME ON!!?? So, I downed scope, stayed submerged, and manoeveured 7 ks to put the dead-in-the-water merchant 2ks away from me, between me & the ASW (now, barely visible at 4.7ks, just peek-a-booing out from behind the merchant's stern). I surface & finish the merchant with gun fire & then take out the ASW. I must have hit him maybe 10 times (?) with 60 shells (a lot of misses at that range with such a small target) before sending him to The Locker. He got me a couple more times too, taking my hull integrity down to below 90%, but it was worth the satisfaction!!! There was NO WAY I was going to 'waste' another torp on the little twerp. It had become a matter of pride and Germainc Honour to finish the little lamprey eyeball to eyeball. I know you understand. (I did a 'save' before committing to my little adventure - I'm not THAT foolhardy.) So, What's the go? From previous posts, I expected that there may be an issue with 'hit points' or torpedo damage with the MFM fleet, but both of these incidents are with original unmodified (?) SHIII stock vessels. I run the Enhaced Damage Effects MOD - does someone over there have a twisted sense of humour? Is this normal? Or do I got a bug? |
01-24-11, 03:36 PM | #479 |
Mate
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Are all these ships compatible with the recognition manual from GWX?
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01-24-11, 04:13 PM | #480 | ||
Rear Admiral
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Quote:
That is where the englishnames.cfg file comes in, located as you already know in the game's data/Sea folder. That file assigns a 'display name' to the classes of ships in the game, and since MFM adds a ton of new ship classes, if you want to see "Medium Merchant" or "Large Tanker" on your screen instead of their alpha-numeric class designations, you've got to add entries for each new class in the englishnames.cfg file as per my previous post: Quote:
And the easiest way IMO to open a .cfg in Windows is using Notepad, try rightclicking on the file and choosing "Open with..." and then selecting Notepad. Why it would want to use Word instead I can't imagine. |
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