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Old 10-14-10, 10:17 AM   #4591
TheDarkWraith
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Quote:
Originally Posted by Brumete View Post
It's easy if you understand the languages google translator lol it happens that does not work, which proves the depth of the sea.
Ejem: Sr 252 metres under keel= <----This does not work in my 4.6.0 game patch 1

How is it not working? I just tried the PQ-17 single mission and both the depth under keel in the depth bar (left side of screen) and the Navigator-->Depth under keel icon worked just fine
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Old 10-14-10, 11:23 AM   #4592
cpt_zdzich
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Hello guys, i have a problem with the filefront link to the mod... it juts doesnt wok for me, or its broken?


edit: ok i think i found the proper link
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Old 10-14-10, 11:35 AM   #4593
SashaKA001
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And you can just pick up a message box at the top, and then nothing not visible. Or like myself do? What would you not worry about trifles.


Sorry if you already fed up with you.
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Old 10-14-10, 12:07 PM   #4594
TheDarkWraith
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Do you have the messagebox as draggable? That would be the only way the messagebox would be hidden behind the dials. You can drag the messagebox whereever you want if you enable dragging for it.

As far as the depth bar I haven't made anything in code to hide it (by itself). I'll look into adding this feature though
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Old 10-14-10, 02:27 PM   #4595
SashaKA001
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Quote:
Originally Posted by TheDarkWraith View Post
Do you have the messagebox as draggable? That would be the only way the messagebox would be hidden behind the dials. You can drag the messagebox whereever you want if you enable dragging for it.

As far as the depth bar I haven't made anything in code to hide it (by itself). I'll look into adding this feature though
thanks will try
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Old 10-14-10, 05:19 PM   #4596
Brumete
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Quote:
Originally Posted by TheDarkWraith View Post
How is it not working? I just tried the PQ-17 single mission and both the depth under keel in the depth bar (left side of screen) and the Navigator-->Depth under keel icon worked just fine
NewUIs_TDC_4_6_0_ByTheDarkWraith only mod active and does not work the depth below keel. This is a real problem you understand, disable the mod and it works fine.
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Old 10-14-10, 05:34 PM   #4597
SashaKA001
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Quote:
Originally Posted by Brumete View Post
NewUIs_TDC_4_6_0_ByTheDarkWraith only mod active and does not work the depth below keel. This is a real problem you understand, disable the mod and it works fine.

for me it works, try putting it
Quote:
[Cmd130]
Name=Get_depth_under_sub_keel
Contexts=1,15
MnID=0x3F250005
Key0=0x44,Cs,"Shift+D"
in Ubisoft\Silent Hunter 5\data\Cfg\Commands.cfg
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Old 10-16-10, 07:06 AM   #4598
[501]Otto
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Surely, the most silly question around here:
Got installed NewUIs TDC 4.6.0, so far... excellent; it works perfectly, and the mod is excellent. Now, once I try to upgrade it with patch 1, all becomes a nightmare: the recognition book seems to be captured by allies, it has dissapeard; ships are not identified via periscope. The TDC can not be used, the option has just dissapeard (the only way to hit ships is using the 1 2 3 method, not very real for me)
So, probably I´m doing something wrong. Now, here it comes the question:
How do I apply the patch? Do I have to overwrite the original file? Must it be installed over the original file (using JGSM)? Am I from outer space?
Sorry about my english
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Old 10-16-10, 02:38 PM   #4599
TheDarkWraith
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Quote:
Originally Posted by [501]Otto View Post
Surely, the most silly question around here:
Got installed NewUIs TDC 4.6.0, so far... excellent; it works perfectly, and the mod is excellent. Now, once I try to upgrade it with patch 1, all becomes a nightmare: the recognition book seems to be captured by allies, it has dissapeard; ships are not identified via periscope. The TDC can not be used, the option has just dissapeard (the only way to hit ships is using the 1 2 3 method, not very real for me)
So, probably I´m doing something wrong. Now, here it comes the question:
How do I apply the patch? Do I have to overwrite the original file? Must it be installed over the original file (using JGSM)? Am I from outer space?
Sorry about my english
take the MODS folder out of the patch and copy it to your \Silent Hunter 5\ folder. This will overwrite everything that needs to be overwritten.

v4.6.0 patch 2 released. Available here as I still can't update post #1 : http://www.filefront.com/17396407/Ne...-0-Patch-2.7z/

Options file is unchanged from v4.6.0 patch 1. Copy your options file to somewhere so you can restore it after applying patch 2.

Your sonarman should be more responsive to contacts now.
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Old 10-16-10, 03:05 PM   #4600
[501]Otto
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Quote:
Originally Posted by TheDarkWraith View Post
take the MODS folder out of the patch and copy it to your \Silent Hunter 5\ folder. This will overwrite everything that needs to be overwritten.

v4.6.0 patch 2 released. Available here as I still can't update post #1 : http://www.filefront.com/17396407/Ne...-0-Patch-2.7z/

Options file is unchanged from v4.6.0 patch 1. Copy your options file to somewhere so you can restore it after applying patch 2.

Your sonarman should be more responsive to contacts now.
Thx mate, not only for helping me with this question, but for your great mods as well
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Old 10-16-10, 03:49 PM   #4601
PL_Andrev
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Quote:
Originally Posted by TheDarkWraith View Post
v4.6.0 patch 2 released.
What does 2nd patch do?
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Old 10-16-10, 04:08 PM   #4602
TheDarkWraith
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Quote:
Originally Posted by Antar View Post
What does 2nd patch do?
adjusts crew hydrophones, sonars, and visual. Should fix the problem with hydrophone operator not hearing anything.

Also removes the annoying new waypoint saying and adjusts the sub's .cfg files for upcoming mega-mod release by me.
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Old 10-16-10, 04:14 PM   #4603
[501]Otto
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Quote:
Originally Posted by TheDarkWraith View Post
..... for upcoming mega-mod release by me.
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Old 10-16-10, 04:17 PM   #4604
henriksultan
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Quote:
Originally Posted by TheDarkWraith View Post
for upcoming mega-mod release by me.
What you talking about? This is already a mega-super-awesome-mod released by you
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Old 10-16-10, 04:29 PM   #4605
sentenc3
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Quote:
Originally Posted by TheDarkWraith View Post
for upcoming mega-mod release by me.
I think we'll be thinking of a union of its 3 major mods.
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