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Old 02-07-13, 07:02 AM   #436
Rongel
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Quote:
Originally Posted by gap View Post
Many things:


R.E.M.'s concept is brilliant, but there are chances that it is not flawless. My suggestin to whiskey111 was inspired by a similar report by Rongel about a "mute" hydrophone using this mod.

Indeed, I hope to be wrong because I really like R.E.M, but should we demonstrate that it is the culprit of the above mentioned problem, I am sure that not rotating nor retracting antennas can be easily addressed with an "ad hoc" mod, not including the various other R.E.M. feaures
Yep, this mod really seems to cause mute hydrophones, too bad because all the functions seem otherwise just great. A patch maybe??
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Old 02-07-13, 07:03 AM   #437
whiskey111
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I know that R.E.M_by_Xrundel_TheBeast_1.2makes the issue of hydrophone. The question is: is it possible to make it not crashing the hydro sound.

Without this mod the radio antenna is raised on the periscope depth.
Is there any other kind of mod making the radio antenna be retracted ?
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Old 02-07-13, 07:16 AM   #438
gap
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Quote:
Originally Posted by Rongel View Post
Yep, this mod really seems to cause mute hydrophones, too bad because all the functions seem otherwise just great.
Quote:
Originally Posted by whiskey111 View Post
I know that R.E.M_by_Xrundel_TheBeast_1.2makes the issue of hydrophone.
Can you confirm it, guys, or it is just your suspect?

Quote:
Originally Posted by Rongel View Post
A patch maybe??
Quote:
Originally Posted by whiskey111 View Post
The question is: is it possible to make it not crashing the hydro sound.
I could look into it

Quote:
Originally Posted by whiskey111 View Post
Without this mod the radio antenna is raised on the periscope depth.
Is there any other kind of mod making the radio antenna be retracted ?
Afaik the only other mod dealing with antennas is New UIs. But as I have stated yesterday, tweaking them without side effect should be relatively easy...
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Old 02-07-13, 11:20 AM   #439
whiskey111
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I can confirm that REM causes the hydro sound problems.

1. When REM installed after IRAI and TDW UI: hydro works on surface down to about 30meters. If I go deeper there is no sound on hydro but sonarmen still gives the positions of ships.

2. When REM is not installed: hydro works OK with mods: TDW UI, IRAI and TDW_No_Hydrophone_On_Surface_No_Aircraft_Spotting_ 1_1_0 (this last mod is not installed during the first test)
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Old 02-07-13, 11:43 AM   #440
gap
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Quote:
Originally Posted by whiskey111 View Post
I can confirm that REM causes the hydro sound problems.

1. When REM installed after IRAI and TDW UI: hydro works on surface down to about 30meters. If I go deeper there is no sound on hydro but sonarmen still gives the positions of ships.

2. When REM is not installed: hydro works OK with mods: TDW UI, IRAI and TDW_No_Hydrophone_On_Surface_No_Aircraft_Spotting_ 1_1_0 (this last mod is not installed during the first test)
please, see my answers in REM thread
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Old 03-20-13, 07:09 PM   #441
Dignan
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Is this compatible with TDW's New UI and IRAI?
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Old 03-20-13, 07:28 PM   #442
gap
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Originally Posted by Dignan View Post
Is this compatible with TDW's New UI and IRAI?
yes sir
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Old 03-20-13, 09:13 PM   #443
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Quote:
Originally Posted by gap View Post
yes sir
Thanks. Just noticed it overwrites some of the files in New UIs. I'll try it out.
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Old 03-20-13, 09:21 PM   #444
volodya61
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Quote:
Originally Posted by Dignan View Post
Thanks. Just noticed it overwrites some of the files in New UIs. I'll try it out.
you should place it before NewUIs in your list..
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Old 03-21-13, 09:06 AM   #445
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you should place it before NewUIs in your list..
Ah! Will do, thanks
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Old 04-20-13, 12:12 AM   #446
Bathrone
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Thanks would be good if you could keep up some release discipline for the EUF Uboat FX mod as I just caught out I've messed the config up and needed to update.

Your last increment on the the release number was 0.0.3 yet I see theres numerous changes up to 20/09/12 after that.

Thanks again I'm not trying to be critical just giving some feedback about how incrementing versions and versions control helps the users out to stay current with your latest goodies cheers

Last edited by Bathrone; 04-22-13 at 12:45 AM.
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Old 04-22-13, 12:39 AM   #447
Bathrone
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Hi

So Im working on my modlist and I'm getting a mod enabler warning with your patch 1 (i'm applying 1.4, patch 1 and the patch 1 hotfix) from Steel Vikings Interior mod on the configuration item NSS_Uboat_Senzors.dds

Ive searched around but didnt find any posts on it

Is the source of your revision Steel Vikings or stock?

If stock, would you mind please releasing another version with your changes ontop of the interior mod so that people who commonly use both have both all setup nice please?

Cheers
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Old 04-22-13, 07:43 AM   #448
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Quote:
Originally Posted by Bathrone View Post
Hi

So Im working on my modlist and I'm getting a mod enabler warning with your patch 1 (i'm applying 1.4, patch 1 and the patch 1 hotfix) from Steel Vikings Interior mod on the configuration item NSS_Uboat_Senzors.dds

Ive searched around but didnt find any posts on it

Is the source of your revision Steel Vikings or stock?

If stock, would you mind please releasing another version with your changes ontop of the interior mod so that people who commonly use both have both all setup nice please?

Cheers
As far as I can see, EUF's version of NSS_Uboat_Senzors.dds is based on Steel Vikings Interior mod. Overwriting the latter should be okay
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Old 04-23-13, 12:07 AM   #449
TheBeast
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Sorry I have been out of touch for so long. I am stilwithaveling around in my RV and access to internet is very limited.

I see a lot of questions/statements about R.E.M. in this thread. I've never encountered a Hydro Crash when using R.E.M. .
KDB does not function at all while surfaced by design. The KDB is mounted on the deck near the bow.
At Periscope Depth the range is very limited for all 3 equipment items because of wave and wind noise.
Hydrophone detection range increases as you dive deeper with max detection range obtained when you reach or exceed 60 meters.
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Old 04-23-13, 05:57 AM   #450
gap
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Quote:
Originally Posted by TheBeast View Post
Sorry I have been out of touch for so long. I am stilwithaveling around in my RV and access to internet is very limited.
Hi TheBeast, glad to hear from you again

Quote:
Originally Posted by TheBeast View Post
I see a lot of questions/statements about R.E.M. in this thread. I've never encountered a Hydro Crash when using R.E.M.
No, the problem was not R.E.M. causing an hydro crash, but rather hydrophone contacts not being audible to the player when a certain depth was trespassed. Being fans of your mod, I and Volodya have looked into why this was happening, and have fixed the problem. The fix, which includes TDW's compatibility patch, was uploaded by Trevally into subsim dowload section:

http://www.subsim.com/radioroom/down...o=file&id=4002

Quote:
Originally Posted by TheBeast View Post
KDB does not function at all while surfaced by design. The KDB is mounted on the deck near the bow.
At Periscope Depth the range is very limited for all 3 equipment items because of wave and wind noise.
Hydrophone detection range increases as you dive deeper with max detection range obtained when you reach or exceed 60 meters.
Yes, that's clear. The fix by me and Volodya, doesn't alter detection ranges set by you and XRundel. In addition, by sober's request, we have made available an "unofficial" version of the fix making all the hydrophones deaf on surface. I hope you are okay with it
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