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View Poll Results: What time period would you like the Cold War Mod to encompass?
Early Cold War: 1947 to the early 1960s 148 14.20%
Mid Cold War: 1960s to 1980s 195 18.71%
Late Cold War: 1980's to 1991 147 14.11%
I want the whole thing! 1947 to 1991 552 52.98%
Voters: 1042. You may not vote on this poll

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Old 01-29-09, 03:12 PM   #436
thyro
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Quote:
Originally Posted by Sledgehammer427
its the Red October, watch the movie, it has the towed array pod on the upper rudder
cheers for the tip

damn then I need to see the movie again... something seems wrong on the movie too
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Old 01-29-09, 10:38 PM   #437
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because, as you are well aware, the Typhoon class doesnt have that pod.
also, the red october is more angular, while the typhoon is rounder, more shapely.

that, and theres a damn scotsman commanding a russian submarine!
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Old 01-30-09, 03:19 AM   #438
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I have a question to the more experienced people here: is it possible to change the periscope and torpedo model? I did a quick search for them with S3D but could not find them. I'm thinking maybe I didn't look where I should. Thanks!
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Old 01-30-09, 04:36 AM   #439
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Quote:
Originally Posted by tomagabriel
There are many seroious people here, but.... what the hell, a smile won't kill:


This is an attempt to put the Ohio SSBN in SHIV.
I'll have to make some small adjustments... :rotfl:
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Old 01-30-09, 04:41 AM   #440
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[quote=thyro]
Quote:
Originally Posted by XPETIT
Hi,

Like promise, and for your christmas week, I release the RedOctober (Typhoon class) on my netsite (http://pagesperso-orange.fr/xavier.petit/):

http://pagesperso-orange.fr/xavier.p...RedOctober.zip

(I use JSGME installer to use it on SH4). I hope you will have fun with it.

It's sure, it need some some update and I will make them. But the actual result is good. And It is compatible with my French sub "Le Terrible".

Have Good times
Xavier PETIT
Thanks for the Red October, these cold war subs is the only reason im back playing SH4.
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Old 01-30-09, 07:19 AM   #441
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Quote:
Originally Posted by tomagabriel
I have a question to the more experienced people here: is it possible to change the periscope and torpedo model? I did a quick search for them with S3D but could not find them. I'm thinking maybe I didn't look where I should. Thanks!
you will have to export them and modify/replace them with an outside 3d modeler

(blender and misfit modeling are both free and very good)
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Old 01-30-09, 01:28 PM   #442
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Quote:
Originally Posted by tomagabriel
I have a question to the more experienced people here: is it possible to change the periscope and torpedo model? I did a quick search for them with S3D but could not find them. I'm thinking maybe I didn't look where I should. Thanks!
The scopes are in the library/subparts/sensors. Not the exact folder names, but close enough so you can find them.

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Old 01-30-09, 02:41 PM   #443
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Quote:
Originally Posted by Sledgehammer427
because, as you are well aware, the Typhoon class doesnt have that pod.
also, the red october is more angular, while the typhoon is rounder, more shapely.

that, and theres a damn scotsman commanding a russian submarine!
yeah... I guess that yanks back in 90's didn't have good sat pictures of the sub to make it as real as possible on the movie that's why is so flat too... of course seen from above (sat) everything is flat

that remind me another movie of some yank hero fighting the way out from Colombia or somewhere for that part of the world... where his plane Douglas Globemaster is shotdown and the scene after the crash shows a Douglas DC-3 or 4 I guess they were short of $ to get the movie right!
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Old 01-30-09, 03:55 PM   #444
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Thanks for the tips on the periscope stuff! Another question : is there a way of forcing the game engine to inport the 3ds max smooting instead of performing its own? When I import the model into the game I get weird illumination on some faces (especially those very angled).

EDIT:
Never mind, i've found the answer. In case someone has this problem, here is what I've done. I have selected the faces with ptoblems (those close to very angled edges) and detached them as elements. That was it. Now the smoothing runs ... smooth.

Last edited by tomagabriel; 01-30-09 at 07:32 PM.
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Old 01-31-09, 03:57 PM   #445
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Sea trials...



+ question: does anybody know how to adjust the surface depth? My sub seems to be too elevated outside the water when surfaced.I would like to put it a bit below (with some 1-2 meters). I have changed the *.cfg file (the SurfaceDepth varialbe) from the submarine folder but it doesn't do enything. Any ideas? The periscope depth setting in the same file works though.
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Old 01-31-09, 10:01 PM   #446
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Tom, You have to go into the sim file in the submarine folder and to to the sub you want to change.

In order to do this you will need the editor s3d something which is stickied under mods at the top of the mod forum.

The file you need to modify is whateverthenameofyoursub.sim.

open with editor and look for line 10 unit submarine then expand to unit ship then to unit hydro then to unit surfaced.

change draught.

Careful.

Look at the submerged file and make sure you do not change it below the submerged draught.

or change the submerged draught lower.

test and see what suits you.

Good luck.
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Old 01-31-09, 11:28 PM   #447
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actually, that looks about right...increase the draught by .75 meters at most
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Old 02-01-09, 05:43 AM   #448
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Quote:
Originally Posted by Sledgehammer427
actually, that looks about right...increase the draught by .75 meters at most
Yes, it looks right in the picture, but that was a screenshot where the ship was actually not fully surfaced.

@NEON DEON

Thanks for the tip, I am testing it right now. I hope it works.
...
...
Edit:

Worked! Many thanks!

Last edited by tomagabriel; 02-01-09 at 07:10 AM.
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Old 02-01-09, 01:23 PM   #449
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Is there any UBoot Class 206A/212/214 available? Thanks
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Old 02-01-09, 01:36 PM   #450
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no, not yet. if someone could dig up a 3d model
it can be made to work
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