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Old 06-13-14, 08:38 PM   #31
pinner2010
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Default CTD

There are five points that baffle me, I was wondering what the answers could be.
1. I always end up starting out at Keil, not Memmel on the first mission?
2. How do you regulate speed when using the Snorkel to stop the Chief Engineer constantly calling out the speed in knots, as speed appears to settle at approx 13 knots, not 10 Knots and can not be regulated via keyboard or mouse and are frozen when using the Snorlel?
3. Using GFP V 164, I have patched items under 7 headings, not 9 headings as mentioned previously by THEBERBSTER.? I wonder what I am missing.
4. Do I leave off starshell patch or put it back on?
5. I have on Kreigsmarine grid mod but I does not give me a grid reference layout in my main map. Am I missing something in the mods?
Current Activated Mods.

Accurate German Flags
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 3.a Enhanced Visibility (medium)
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 5.b Ambient Settings - No Murky Waters
DynEnv v2.9 - 9. Sobers Best Ever Tweaks
DynEnv v2.9 - 10.II Seafloor (medium resolution)
DynEnv v2.9 - 11.a.II Sea Plants - Atlantic Kelp Forests (medium resolution)
DynEnv v2.9 - 12. Sounds
sobers multi color mod V5
sobers best ever fog V27 SH5
sobers storm Clouds v1 SH5
sobers waves mod V30 SH5
Water reflections intensity varied by available sunlight by TheDarkWraith
sobers more trees SH5
sobers better terrain v4 SH5
Chart Colour Scheme 4
SubFlags_0_0_8_byTheDarkWraith 2
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
EUF_UBoat_FX_v0_0_3_ byTheBeast
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
Speech fixes and additions (german version)
BLUE+WHITE CHECK PANTS AND HAT
German U-Boat Crew Language Pack
FX_Update_0_0_22_ByTheDarkWraith
FXU_0_0_22_Ship zon Files
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_7_5_0_gap_Sextant_Mask_No_Eye_Reflectio n
NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha
HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7 _1_0_To_7_5_0
Large Optics for TDW UI
Large Optics for NewUIs_TDC_7_5_0_Test 17 Patch
Large Optics for TDW UI 8 by 5
Large Optics for TDW UI Alt Attack Scope
gap - HD 1 deg Scope Bearing v 1.0
IRAI_0_0_41_ByTheDarkWraith
Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
Church's Compass Dials Mod v2.2 - Option Two
OPEN HORIZONS II v2.5
OH II v2.5 Grid Request fix Patch SH5
SUB mod for OH II
MQK LocationMaps_IO
MQK ShapeTextures_NO
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Trevally TDC Help v2
Trevally Tutorial - All v0.2(for OHIIv1.3)
one ship, one torpedo v1.00a
Invincible U-Boat Mod v1.0_2
Realistic ammo amount for AA and deck guns
Diesel
Free Upgrades
FREE SPECIAL Abilities
sobers smoke screen V1 SH5 (DynEnv compatible)
sobers hud sounds V1 SH5
sobers no footstep sound mod SH5 V2
VII-C Skin by Naights
Moon_light_mod V5 SH5
Sjizzle's - Charts for NewUIs part1_07.06.2013
Sjizzle's - Charts for NewUIs part 2_07.06.2013
Sjizzle's - Charts for NewUIs part 3_24.06.2013
Sjizzle's - Charts for NewUIs part 4_20.07.2013
GramophoneShuffler
Kriegsmarine Grid Map for MO and TDW UIs by stoianm

Graham.
__________________

The objective of every dedicated Captain must be to anticipate problems and move swiftly to eradicate them.
However, it's somewhat difficult to remember that your initial objective was to drain the swamp, when you are up to your ass in alligators!.

Last edited by pinner2010; 06-13-14 at 09:12 PM.
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Old 06-14-14, 06:05 AM   #32
THEBERBSTER
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I do not use this as I am on 7-4-2 but I think this mod breaks down a grid into sectors.

Sjizzle's - MarineQuadrat Charts for NewUIs v. 0.00.2

http://www.subsim.com/radioroom/showthread.php?t=204617


Sjizzles charts contains a grid map.

OHII has a big grid map

Does this do anything different?

Kriegsmarine Grid Map for MO and TDW UIs by stoianm
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Old 06-14-14, 06:33 AM   #33
Defiance
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1. I always end up starting out at Keil, not Memmel on the first mission?

2. How do you regulate speed when using the Snorkel to stop the Chief Engineer constantly calling out the speed in knots, as speed appears to settle at approx 13 knots, not 10 Knots and can not be regulated via keyboard or mouse and are frozen when using the Snorlel?

3. Using GFP V 164, I have patched items under 7 headings, not 9 headings as mentioned previously by THEBERBSTER.? I wonder what I am missing.

4. Do I leave off starshell patch or put it back on?

5. I have on Kreigsmarine grid mod but I does not give me a grid reference layout in my main map. Am I missing something in the mods?
Current Activated Mods.

1: fubar re-install or adding mods and oh 2.5 before doing 'stock career' initial mission we call 'the tutorial' you have vanilla game patched to vs 1.2

Choose new career, do this and dock at kiel, then exit after nice chat/listen in bunker, then you add mods and of course oh 2.5 then comes into play and you again start a new career but under the new oh2.5

2: no idea, not got far enough to gain snorkel, sorry

3: either wrong version or skipped two inputs (easy enough to do lol)

4: the patch for starshell did nowt for me, got lag when they fired but no ctd, ended up editing (again, easy enough)

5: with sjizzles 4 maps added, goto main map (M key, i only have this map enabled) you see under ships journal, that's for the new maps etc, called 'toggle charts visibility'

Click that icon, you get 2 boxes, these are draggable and expandable, i drag n set down bottom left

Default is flags, scroll top box options down to Maps n tick it, lower box opens with the map options, mouse wheel and scroll few down to dar or light grid

On map u then drag/expand one of those to get grid ref, to check grid ref needed check 'captains log' it should say area grid

I can upload for you all bits needed and pm link if you want ?

I am in all day and can talk you through a working fresh install if needbe

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Old 06-14-14, 06:47 AM   #34
Defiance
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This is how i do a fresh re-install, also worked for a guy in the week, we did his install over teamspeak

Install game n patch to 1.2

Sort game settings etc to your liking

Choose new career, go through the motions of sinking sitting ducks and dock at kiel, i grab a tea while captain n officer chat etc, then don't save game as it's auto bunker saved

Exit game

Make a folder in main sh5 directory where you would normally open/install jsgme, call it 'MODS' just like jsgme will want to later on (do not put anything in it)

Generic patch, do to suiting etc, if not 9 items something's wrong again !!

Rename your empty mods folder 'MODS' to say 'MOD'

Now copy/paste jsgme installer to main sh5 directory, same place you made that mods folder, now jsgme will make it's own 'MODS' folder

Install and run file viewer, this and patcher i make folders for each and have them in my docs folder, called 'generic patcher' and 'options viewer' so obviously it's easy to find/use them

Go through options file viewer and if decksawash etc is enabled in patcher enable all same in here

Make sure all your mods you in are properly expanded (mod name/data/etc/etc) copy n paste mods into that :'MODS' folder in main sh5 directory

Delete the origianl mods/mod folder you had

If you have a saved mep use it to install your mods, if not manually add them

Start new career which is now under control of oh2.5

You should be in mem not kiel

If anyone notices i've done sequence wrong shout out, i kinda rushing through things lol
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Old 06-16-14, 02:38 PM   #35
pinner2010
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Default THEBERBSTER

Many thanks, Peter, me old matey. Sorry Admiral, Sir.
Graham.
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The objective of every dedicated Captain must be to anticipate problems and move swiftly to eradicate them.
However, it's somewhat difficult to remember that your initial objective was to drain the swamp, when you are up to your ass in alligators!.
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Old 06-16-14, 02:49 PM   #36
pinner2010
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Default Admiral Defiance

Many thanks Def. I am at present tied up fixing a few problems on a neighbours ancient computer, lol; it has a "return to Noah, c/o The Arc sticker on the side, as opposed to a Windows sticker" As soon as I am free from this job, I will get straight on to your most helpful suggestions.

Many thanks for giving me some of your time and advice.

Graham.
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The objective of every dedicated Captain must be to anticipate problems and move swiftly to eradicate them.
However, it's somewhat difficult to remember that your initial objective was to drain the swamp, when you are up to your ass in alligators!.
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Old 06-24-14, 05:43 PM   #37
pinner2010
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Default Defiance

Hi Admiral.
Followed your instructions more or less to the letter and ended up still shipping out of keil not Memel for the baltic campaign. Total waste of time and any further effort on my part.
In clearing out the game and clean installing the game, plus cleaning out the mods folder and reinstalling all with a new JSGME installation, I gained two items not seen for a long time; namely nautical Wolf's correct colours on the torpedos and at last, the kreigsmarine grid reference on the Navigation map.
In return I gained CTD (2) on the Baltic campaign which I have never had previously. If I am getting CTS's at this stage, it bodes ill for later on in the game.
I had considerable more success when playing the stock game, achieving 4 million grt.
Have been trying to sort out this menagerie of mods for two years now with little success and i have reached a point of no return. No game is worth this misery, therefore it's into the dustbin with this game as I have found it to be unplayable.
Nevertheless, I have had the pleasure and the priviledge of meeting some superb gentlemen within this forum at Subsim, yourself and the Berbster included for which i am truely greatful.

Good hunting to you all.
kindest regards.
Graham.
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The objective of every dedicated Captain must be to anticipate problems and move swiftly to eradicate them.
However, it's somewhat difficult to remember that your initial objective was to drain the swamp, when you are up to your ass in alligators!.
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Old 06-24-14, 06:29 PM   #38
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Hi Graham

Just finished the Baltic Campaign and I also got 2 ctd's.

I know one was because I sank a ship with gunfire inside one of the harbours.

Looking at the dgbview it would appear that it could not plot a destroyed mark.

The other one no idea.

I did manage to get to Kiel for only the second time without a ctd.

I would like to think that this mod may have helped as I noticed to day where I was only getting 15 to 20 fps from Kiel I am now getting 40 fps

sobers OH2.5 Kiel Lite mod v4 SH5

http://www.subsim.com/radioroom/down...o=file&id=4511

The other thing is if you are going to get a ctd it will mostly likely be in the Danzig Bay area.

I do not worry about it any more with this campaign as I am half expecting it.

Peter
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Old 06-25-14, 03:46 AM   #39
Defiance
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Graham,

If you have a headset, i'll talk to through it all in realtime any evening you want

It's a lot easier this way

If no headset, i'll try to explain a bit better, and with less mods to see what the ctd is

I think i know why you're starting at kiel not memel, i got one install where i always started at wilhemshaven i think it was and not kiel lol

######################################

Save copy/paste your 'MODS' folder from sh5 instalation folder, delete the three non mods in it (the jsgme cfg etc)

Remove the game using control panel/programmes etc

Goto your docs folder, make sure the whole sh5 folder there is deleted

Go into hardrive where the whole ubisoft folder is and delete the whole thing

I use x64 w7 so i delete all ubisoft folders in user/prog files/prog files x86 etc

Download the ubiplay from ubisoft site (faster than game auto-updating later on)

Reboot

Install game and then the games patch (1.2)

Start game choose your options for setings etc, vid settings iirc need game close/open to take effect

Start game goto new career, do the tutorial mission, i know it can be dull and boring)

When back in kiel wait and chill while the captain etc chat, whack kettle on and have a cuppa char

After all the chatting's stopped, exit game

Make a folder in sh5 directory called 'MODS' place in jsgme (link is here as mine works fine) http://www.mediafire.com/download/9b...sgme_setup.rar

Extract this to desktop, take the extracted setup and place in main sh5 folder (where you made the mods folder)

Now goto your docs folder, sh5 folder data/cfg/CareerHistory.cfg

Open with notepad, make sure the last line reads 'HasCompletedTutorial=true'

Exit or exit/save if you amended it

Now if you are wanting to use tdw's generic patcher, install it and make sure if you're using the latest you end up with 9 lines of items (9 from top to bottom not the old 7)

Sort that etc and exit patcher, rem decksawash if enabled you also have to enable in options viewer later to match

Now if you have added generic patcher, you can now delete the mods folder you made, run the jsgme setup from main sh5 folder, it will want to make a folder also called mods hence why i say delete after adding generic patcher

Now you have that all done, hopefully jsgme has made a s/cut on desktop

Open jsgme with s/cut to make sure she's ok then exit it

Now copy paste your saved mods into the mods folder jsgme created, do not enable any, but start jsgme to see all mods are now in on the left side and exit

If so, we're cooking with gas

Now run the options file viewer, sort as you want (i save my .py and shove it in my newui data/scripts etc, so it's my usual one, always inside my newui's (if that makes sense)) and exit

Link to test 17 newui's ...... http://www.mediafire.com/download/li..._Version_17.7z

Played Tut = yep
Checked HasCompletedTutorial=true = yep

Now alter this in sh5 docs folder /data/cfg/main.cfg
[DEVELOPING]
Modding=Yes
MenuEditor=No
DebugScripts=Yes
(save/exit)

Jsgme installed and mods folder made = yep
Placed your mods in mods folder = yep
Installed generic patcher (optional, but fixes so many things))
Installed options file viewer (makes sense)

Above was in no order just a checklist ##############

Now i want you to enable the NewUIs_TDC_7_5_0_TheDarkWraith_Test_Version_17 in jsgme
(dl and install if needbe0

And just following the OH2.5 and then the grid fix patch

So only mods now enabled are
newui's
oh2.5
oh2.5 grid patch

Start game, new career, you should see the open horizons logo in green top left iirc

Choose highlighted game (1st left one should be bright)
Choose settings, now i use real 100% so my settings never fubar, from what i read if not realistic your settings won't fully 'stick' need to press esc or somert (read up to make sure)

Now click start etc

In bunker, go in to see what mission option is, do not accept, just skip intro and exit to get you back in the bunker

Check game settings here

Click load, choose the last saved in bunker (or what it says can't rem exactly offhand)

Now go into choose mission, come out and you will be back in bunker, now start mission

You should be at memel (i forgot to state you need to goto choose mission.decline/exit to main game part, load last baunker save, choose mission, start

I think this is why you don't start at memel



If that does not work and you have a headset, lemme know, i can honestly talk you through it easier.faster and get you up n running

If all's ok though, exit, and sort all your mods, start game, another new career (for real this time with all mods) and enjoy

Only too happy to chat you through it, really easier than trying to follow endless text

Teamspeak is free, won't harm pc and you can remove asap games sorted

Think i got it all this time

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Old 06-25-14, 04:02 AM   #40
Defiance
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We are using many differing mods

But also some quite common ones

Try to alter your matching mods to the sequence as i have them, obviously ignore my menu/sound mods

(also, the subflags i cannot seem to initially start with them so ignore as i add later in game)

Accurate German Flags
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 5.a Ambient Settings - Darker Nights
DynEnv v2.9 - 6. Sleet for Winter Campaigns
DynEnv v2.9 - 8.b Wave Mechanics - Gale
DynEnv v2.9 - 10.I Seafloor (high resolution)
DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution)
DynEnv v2.9 - No Underwater Impurity Patch
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
sobers best ever fog V27 SH5
Small_trees_SH5_V1
sobers more trees SH5
SH5_7A_Conning_Fix
Fix clock rear torpedo room VIIA
Fuel Gauge WoGaDi_SteelViking's Interior
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
NOZAURIO'S SKIN (Standar No Emblem) v-1.1.0
MightyFine Crew Mod 1.2.1 Alt w beards
Speech fixes and additions (german version)
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_New_radio_messages_German
NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha
NewUIs_TDC_7_5_0_Das_Boot_Crew_Mod_by_Illyustrator
TDW_No_contact_shapes_or_colors_dashed_contact_lin e_1_1_0
IRAI_0_0_41_ByTheDarkWraith
Large Optics for TDW UI
Large Optics for TDW UI 8 by 5
Submarine's .sim&cfg (modified for engine ratio + independent control patches).7z
Real U-Boat Performance - Type VII v1.4
Sjizzle's - Charts for NewUIs part 1_07.06.2013
Sjizzle's - Charts for NewUIs part 2_07.06.2013
Sjizzle's - Charts for NewUIs part 3_24.06.2013
Sjizzle's - Charts for NewUIs part 4_20.07.2013
Sjizzle's - MarineQuadrat Charts for NewUIs v. 0.00.2
R.E.M_by_Xrundel_TheBeast_1.2
Cerberus62 Corrected Depth Charge Projector 1.0
Soldati Fix
OPEN HORIZONS II v2.5
OH II v2.5 Grid Request fix Patch SH5
OH II v2.5 Flag_Wind_Patch
R.S.D. - Reworked Submarine Damage v5.7 by vdr1981_Main mod
R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface)
R.S.D. v5.7 - German Patch
TDC Graphics by Naights v1.0
TDW Round Fire Button v12 by Torpedo
Trevally Harbour & Kiel Canal Pilot v3.1
sobers no footstep sound mod SH5 V2
EQuaTool 01.01 by AvM - Large Style
gap - HD 1 deg Scope Bearing v 1.0
Moon_light_mod V6 SH5
Reboot's Water Drips 1.1
Reworked U-boat Guns (incomplete version)
Silent Seagulls
Grossdeutscher Rundfunk
WHF-FUC_We Have Flooding-Flooding Under Control_Fix
Popular German Music From The 30s
Messervy_s_gramophone_pack1
sobers No bullet trasers SH5
sobers NO water drops V1
sobers see thru wake fix SH5
MadMaxs_SH5_Subdiesel (mono) v2
gap - destructible searchlights test 1
Radio Paris French Music Full Version 1.2
Pascal-sh5-Crew-Uniforms-Updated
3D_Deck_Splash_FX_v1_0_0_byTheBeast
Shadow Improvement Mod
Shallow Waters Voice Be Gone
AilClouds 3.0
My Sound Mods
FXU_0_0_22_No Starshells (.eqp Files)
SubFlags_0_0_8_byTheDarkWraith
Menu Etc

After that, just keep on adding your differing mods until you really get a certain mod causing ctd's

The initial baltic operations mission can give ctd/s so stick with it

But really if you're still getting only 7 options in patcher and not the full new 9 then something's awry

Don't give up, honest since being back i've spent months chasing down probs fromn runtimes to mods to now darn gpu driver crashes lol

When you get it stable you'll have a bitter taste in your mouth over wasted time and agro but a smile on your face with a playable sim

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Old 06-25-14, 07:56 AM   #41
pinner2010
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Default Admiral Defiance & The Berbster.

You two are amazing! You never stop in your ability to want to help a fellow mariner (sufferer) in distress. How the hell can I not continue to get this sorted out after your last instructions and guidance, not to mention the two years of invested time I have spent already?
Ok! I will start from scratch, once again.
Couple of links I could do with Def, to a number of your mods, could you help?
1. Speech fixes and additions (german version)
2.TDW_No_contact_shapes_or_colors_dashed_contact_l in e_1_1_0
3.Submarine's .sim&cfg (modified for engine ratio + independent control patches).7z
4.OH II v2.5 Flag_Wind_Patch
5.TDC Graphics by Naights v1.0
6.TDW Round Fire Button v12 by Torpedo
7.Radio Paris French Music Full Version 1.8.
8.Pascal-sh5-Crew-Uniforms-Updated
9.Shallow Waters Voice Be Gone (if this stops that left over from the first world war (navigator) from driving me up the wall, then it's well worth everything we do)

I will look into Teamspeak, Def.

Many thanks
Graham.
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The objective of every dedicated Captain must be to anticipate problems and move swiftly to eradicate them.
However, it's somewhat difficult to remember that your initial objective was to drain the swamp, when you are up to your ass in alligators!.
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Old 06-25-14, 08:32 AM   #42
pinner2010
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Default Admiral Defiance

Hi Def.
I have added TeamSpeak.

Graham.
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The objective of every dedicated Captain must be to anticipate problems and move swiftly to eradicate them.
However, it's somewhat difficult to remember that your initial objective was to drain the swamp, when you are up to your ass in alligators!.
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Old 06-25-14, 08:37 AM   #43
Defiance
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Heya,

What i'll do is upload and pm you a link with the whole lot of them mods in

I maybe won't be able to fully upload until 6ish tonight, but hopefully i have time now (life's a bit hectic again here lol)

But i'll up em asap

The teamspeak is easy, ts3 client i used

Besides not using voice activated (i chose a key input for mic) it's as simple as i remember to use

Installing/helping on sh5 with ts is fast

(if you have enough space or better still another hardrive, copy all the dvd contents into a folder there, makes things happen faster as dvd/bluray are slow compared to hdd to hdd) not a must though so don't panic

TS ftw lol

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Old 06-25-14, 08:38 AM   #44
Defiance
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Ok cool

i'll find a link for ts and hope he don't mind lol

Brb
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Old 06-25-14, 08:40 AM   #45
Defiance
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http://www.subsim.com/radioroom/showthread.php?t=213737

Use those settings

I'm Defiance

any probs post back
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