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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Silent Hunter
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#32 |
Navy Dude
![]() Join Date: Oct 2011
Location: AM98 - Rounding Hartland Point and sneaking up the Bristol Channel
Posts: 173
Downloads: 137
Uploads: 0
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Bump.
Any news on this? I do miss my grid. |
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#33 |
Swabbie
![]() Join Date: Nov 2011
Location: Eckernförde, Germany
Posts: 5
Downloads: 10
Uploads: 0
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Hi,
looks Great! my regards |
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#34 |
中国水兵
![]() Join Date: May 2010
Location: BY
Posts: 271
Downloads: 80
Uploads: 1
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Hi.
![]() Work over MQK moves. But, unfortunately very slowly. It is not enough free time. Now I work over the Mediterranean. I assume, it is enough of it for "patrol". I hope, to Brazil and Cuba while nobody gathers . ![]() Full version MQK will manage to be finished next year, unfortunately. I can offer in the near future, cut down version MQK. Or we wait "Full"? Your offers. Last edited by Illyustrator; 01-03-12 at 01:24 PM. |
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#35 |
中国水兵
![]() Join Date: May 2010
Location: BY
Posts: 271
Downloads: 80
Uploads: 1
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Hi, Captains.
![]() Who has time and desire to check up "MQK". The basic half is ready also to me it is necessary to check up it. Placing of "Grid" I do not worry about correctness. Me interests: 1. I could be mistaken with Numbering. 2. Visibility "MQK" (the aesthetic party of work). 3. ... Or something else. I recommend to use with "IO_StrategicMap" and "IO_ShapeTextures_NO_mod". |
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#36 |
Swabbie
![]() Join Date: Mar 2010
Posts: 10
Downloads: 184
Uploads: 0
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This work is Very good, we are waiting this mod in our comuniti , good looky.: Rock:: Rock:
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#37 |
中国水兵
![]() Join Date: May 2010
Location: BY
Posts: 271
Downloads: 80
Uploads: 1
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This Mod is not finished. For this reason the reference I will not publish. To whom it, at this stage will interestingly, I send in the personal message.
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#38 |
Navy Dude
![]() Join Date: Oct 2011
Location: AM98 - Rounding Hartland Point and sneaking up the Bristol Channel
Posts: 173
Downloads: 137
Uploads: 0
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Thanks fella, the mod is working fine and looks very nice.
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#39 |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Berlin, Germany
Posts: 718
Downloads: 567
Uploads: 0
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Thank you, Illyustrator.
The mod works like a charm and it looks very nice. Only tested with stock map (a bit difficult to read in some areas), but I will test the mod with the suggested map mods and report back. Many thanks again. Regards. Echol ![]() |
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#40 |
Silent Hunter
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For me too...!
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#41 | |
中国水兵
![]() Join Date: May 2010
Location: BY
Posts: 271
Downloads: 80
Uploads: 1
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![]() Quote:
![]() To me could help to see "errors" Your screenshots. The choice of "colour of pixels" for the image "MQK" is adhered to defined "gradient.tga". My choice IO-gradient.tga. Stock-gradient.tga also it is possible to use. But visibility "MQK" is better with IO-gradient.tga. |
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#42 |
中国水兵
![]() Join Date: May 2010
Location: BY
Posts: 271
Downloads: 80
Uploads: 1
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#43 |
Silent Hunter
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#44 |
中国水兵
![]() Join Date: May 2010
Location: BY
Posts: 271
Downloads: 80
Uploads: 1
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On how many I know, you use IO_StrategicMap. Or, at least gradient.tga from this mods.
I can and be mistaken. ![]() |
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#45 | |
中国水兵
![]() Join Date: May 2010
Location: BY
Posts: 271
Downloads: 80
Uploads: 1
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Tags |
"marinequadratkarte" |
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