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Old 09-14-11, 06:28 AM   #31
Magic1111
Silent Hunter
 
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Quote:
Originally Posted by Illyustrator View Post
Ok. Your opinion it is accepted.
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Old 11-22-11, 11:22 AM   #32
Commander Mysenses
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Bump.
Any news on this?
I do miss my grid.
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Old 11-22-11, 11:52 AM   #33
DM2A4
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Hi,
looks Great!
my regards
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Old 11-23-11, 09:19 AM   #34
Illyustrator
中国水兵
 
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Hi.
Work over MQK moves. But, unfortunately very slowly. It is not enough free time. Now I work over the Mediterranean.
I assume, it is enough of it for "patrol". I hope, to Brazil and Cuba while nobody gathers .
Full version MQK will manage to be finished next year, unfortunately.
I can offer in the near future, cut down version MQK. Or we wait "Full"?
Your offers.

Last edited by Illyustrator; 01-03-12 at 01:24 PM.
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Old 01-03-12, 01:32 PM   #35
Illyustrator
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Hi, Captains.
Who has time and desire to check up "MQK". The basic half is ready also to me it is necessary to check up it. Placing of "Grid" I do not worry about correctness.
Me interests:
1. I could be mistaken with Numbering.
2. Visibility "MQK" (the aesthetic party of work).
3. ... Or something else.

I recommend to use with "IO_StrategicMap" and "IO_ShapeTextures_NO_mod".
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Old 01-03-12, 04:06 PM   #36
WOLFNMA81
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This work is Very good, we are waiting this mod in our comuniti , good looky.: Rock:: Rock:
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Old 01-03-12, 04:23 PM   #37
Illyustrator
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This Mod is not finished. For this reason the reference I will not publish. To whom it, at this stage will interestingly, I send in the personal message.
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Old 01-03-12, 07:20 PM   #38
Commander Mysenses
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Thanks fella, the mod is working fine and looks very nice.
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Old 01-05-12, 06:29 AM   #39
Echolot
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Thank you, Illyustrator.

The mod works like a charm and it looks very nice. Only tested with stock map (a bit difficult to read in some areas), but I will test the mod with the suggested map mods and report back.

Many thanks again.

Regards.

Echolt.
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Old 01-05-12, 09:34 AM   #40
Magic1111
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Quote:
Originally Posted by Echolot View Post
Thank you, Illyustrator.

The mod works like a charm
...
For me too...!
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Old 01-05-12, 09:41 AM   #41
Illyustrator
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Quote:
Originally Posted by Echolot View Post
Thank you, Illyustrator.

... Only tested with stock map (a bit difficult to read in some areas), but I will test the mod with the suggested map mods and report back...

Echolt.
Hi,Echolt.

To me could help to see "errors" Your screenshots.
The choice of "colour of pixels" for the image "MQK" is adhered to defined "gradient.tga". My choice IO-gradient.tga.
Stock-gradient.tga also it is possible to use. But visibility "MQK" is better with IO-gradient.tga.
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Old 01-05-12, 09:45 AM   #42
Illyustrator
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Quote:
Originally Posted by Magic1111 View Post
For me too...!
Hi, Magic1111.

At you problems should not be.
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Old 01-05-12, 09:58 AM   #43
Magic1111
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Quote:
Originally Posted by Illyustrator View Post
At you problems should not be.
Sorry, don´t understand...?
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Old 01-05-12, 10:17 AM   #44
Illyustrator
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Quote:
Originally Posted by Magic1111 View Post
Sorry, don´t understand...?
On how many I know, you use IO_StrategicMap. Or, at least gradient.tga from this mods.
I can and be mistaken.
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Old 01-05-12, 01:46 PM   #45
Illyustrator
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Quote:
Originally Posted by Illyustrator View Post
...I recommend to use with "IO_StrategicMap" and "IO_ShapeTextures_NO_mod".
If who that does not wish or cannot use for any reason mod "IO_StrategicMap" I suggest to establish instead of it - Gradient_IO_for_MQK.
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