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Old 11-21-08, 04:25 AM   #1
VikingGrandad
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Quote:
Originally Posted by Philipp_Thomsen
Quote:
November 18th.

10 days later, the new version is out, thanks to all your feedback.

Changelog:

1. Changed all the ships to lose 25% less speed while turning.
2. Changed all escorts to have twice turning ability. In RL, escorts had amazing turning radius.
3. Deleted the submarine folder. No longer changing the uboats simulation, it was causing too much complaints and bugs.

Hopefully I've killed the ship-running-aground-in-port bug.
I tried v.1 of this mod the other night. I really like it. The ships do indeed look 'heavier' as they move through the sea.

Didn't notice any serious problems. The ships in a convoy I attacked had trouble getting back into formation, which to me looked more realistic. Even if some had collided (which they didn't), I think that would be realistic. Such collisions did occur, albeit usually at night or otherwise poor visibility, from what I've read.

Regarding improvement #2 in the new version, is this a fix for something you changed in v.1, or is it an improvement over the stock/GWX turning ability of escorts?

I'm looking forward to trying v.2 soon.
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Old 11-21-08, 05:34 AM   #2
Philipp_Thomsen
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Quote:
Originally Posted by VikingGrandad
Quote:
Originally Posted by Philipp_Thomsen
Quote:
November 18th.

10 days later, the new version is out, thanks to all your feedback.

Changelog:

1. Changed all the ships to lose 25% less speed while turning.
2. Changed all escorts to have twice turning ability. In RL, escorts had amazing turning radius.
3. Deleted the submarine folder. No longer changing the uboats simulation, it was causing too much complaints and bugs.

Hopefully I've killed the ship-running-aground-in-port bug.
I tried v.1 of this mod the other night. I really like it. The ships do indeed look 'heavier' as they move through the sea.

Didn't notice any serious problems. The ships in a convoy I attacked had trouble getting back into formation, which to me looked more realistic. Even if some had collided (which they didn't), I think that would be realistic. Such collisions did occur, albeit usually at night or otherwise poor visibility, from what I've read.

Regarding improvement #2 in the new version, is this a fix for something you changed in v.1, or is it an improvement over the stock/GWX turning ability of escorts?

I'm looking forward to trying v.2 soon.
Thanks VG!

The V2 changes, fixes and improves some things. The ships were losing too much speed while turning. That I fixed. Also, there was about 10 ships I just forgot about doing, they had stock values. Fixed that also. Also improved the escorts, now they are turning properly.

The V2 changes ALL the ships again. It's a lot better then V1, you should trade!
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Old 11-21-08, 12:52 PM   #3
Lanzfeld
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Hi PT,

Thanks for this mod.

Does this mod change the sink times from GWX at all? Please excuse my modding ignorance but I wondered since the ships seem "heavy" now.
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Old 11-21-08, 01:49 PM   #4
Philipp_Thomsen
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Quote:
Originally Posted by Lanzfeld
Hi PT,

Thanks for this mod.

Does this mod change the sink times from GWX at all? Please excuse my modding ignorance but I wondered since the ships seem "heavy" now.
Well.. lemme think... :hmm:

The only thing I did related to sinking time was changing the center of gravity to a lower point... hmmm... maybe...

If I had to guess, I think that with this mod the ships will sink in about the same time as gwx, OR a little bit faster. This "little bit" is just a little bit really, few seconds.

If you guys want the ships to stay afloat longer, I can do that also. Can do it as a separate mod too...

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Old 11-21-08, 02:34 PM   #5
Sag75
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Yesterday I saw a ship go to the bottom in few seconds.. but others minutes, and others hours... so I don't think this mod modifies substantially the sinking time..

it's strictly dependending by hit position and weather conditions.
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Old 11-21-08, 04:19 PM   #6
msalama
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Quote:
If you guys want the ships to stay afloat longer, I can do that also. Can do it as a separate mod too...

:hmm: Now that you mention it, many ships DO feel like they're going down a bit too fast. Depends on the circumstances of course, but I still sometimes wonder if it's that common even for a 2000-ton freighter to sink in mere minutes...

But that's just a feeling, nothing more. Or in other words, just my $0.000002
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