SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
11-21-08, 04:25 AM | #1 | ||
Torpedoman
Join Date: Jul 2005
Location: AM93
Posts: 116
Downloads: 90
Uploads: 0
|
Quote:
Didn't notice any serious problems. The ships in a convoy I attacked had trouble getting back into formation, which to me looked more realistic. Even if some had collided (which they didn't), I think that would be realistic. Such collisions did occur, albeit usually at night or otherwise poor visibility, from what I've read. Regarding improvement #2 in the new version, is this a fix for something you changed in v.1, or is it an improvement over the stock/GWX turning ability of escorts? I'm looking forward to trying v.2 soon.
__________________
Last edited by VikingGrandad; 11-21-08 at 04:26 AM. |
||
11-21-08, 05:34 AM | #2 | |||
Old Gang
|
Quote:
The V2 changes, fixes and improves some things. The ships were losing too much speed while turning. That I fixed. Also, there was about 10 ships I just forgot about doing, they had stock values. Fixed that also. Also improved the escorts, now they are turning properly. The V2 changes ALL the ships again. It's a lot better then V1, you should trade!
__________________
To each his own |
|||
11-21-08, 12:52 PM | #3 |
Grey Wolf
Join Date: Jan 2002
Location: New Tripoli, PA
Posts: 994
Downloads: 64
Uploads: 0
|
Hi PT,
Thanks for this mod. Does this mod change the sink times from GWX at all? Please excuse my modding ignorance but I wondered since the ships seem "heavy" now. |
11-21-08, 01:49 PM | #4 | |
Old Gang
|
Quote:
The only thing I did related to sinking time was changing the center of gravity to a lower point... hmmm... maybe... If I had to guess, I think that with this mod the ships will sink in about the same time as gwx, OR a little bit faster. This "little bit" is just a little bit really, few seconds. If you guys want the ships to stay afloat longer, I can do that also. Can do it as a separate mod too...
__________________
To each his own |
|
11-21-08, 02:34 PM | #5 |
XO
Join Date: Nov 2007
Location: Canada
Posts: 424
Downloads: 45
Uploads: 0
|
Yesterday I saw a ship go to the bottom in few seconds.. but others minutes, and others hours... so I don't think this mod modifies substantially the sinking time..
it's strictly dependending by hit position and weather conditions. |
11-21-08, 04:19 PM | #6 | |
Samurai Navy
Join Date: Feb 2008
Location: In an octopus's garden
Posts: 565
Downloads: 99
Uploads: 0
|
Quote:
:hmm: Now that you mention it, many ships DO feel like they're going down a bit too fast. Depends on the circumstances of course, but I still sometimes wonder if it's that common even for a 2000-ton freighter to sink in mere minutes... But that's just a feeling, nothing more. Or in other words, just my $0.000002 |
|
|
|