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Old 11-28-07, 07:21 AM   #31
nvdrifter
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Quote:
Originally Posted by Paco
Back in St. Nazaire for 1st report:

1WO got problems with installation of the mod:

We use the OLC-Gui and Your fix with the de_menu.txt does not work. The 1WO took a workaround and installed OLC-Gui after LRT and the the men can steer the boat.

Ok, after that we left port heading to mission target.
Attacked a conwoy at night and - oh surprise, they had searchlights - gr#%$§ - got 3 hits from corvettes deckguns. We escaped, but there was much damage to repair.

See the report below:

Thanks from my crew for the mod, it is a pleasure to play with it

Paco.
Paco, I didn't realize you were using OLC GUI. LRT 1.34 wasn't released to be compatible with that mod. A lot of other mods share the same files. That's why they don't work together. I can try and throw together a patch that makes LRT 1.34 compatible with OLC GUI. Should be released later today with the main download (main download of LRT 1.34 is currently unavailable).
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Old 11-28-07, 08:07 AM   #32
KapiteinP
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Quote:
Originally Posted by nvdrifter
Paco, I didn't realize you were using OLC GUI. LRT 1.34 wasn't released to be compatible with that mod. A lot of other mods share the same files. That's why they don't work together. I can try and throw together a patch that makes LRT 1.34 compatible with OLC GUI.
That would be great! Your mod works now (that is I'm not getting menu-errors anymore) after installing it prior to OLC's GUI ... But it could be that some elements of your mod don't work anymore now that they are overwritten by files of OLC's mod.
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Old 11-28-07, 08:17 AM   #33
nvdrifter
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Quote:
Originally Posted by KapiteinP
Quote:
Originally Posted by nvdrifter
Paco, I didn't realize you were using OLC GUI. LRT 1.34 wasn't released to be compatible with that mod. A lot of other mods share the same files. That's why they don't work together. I can try and throw together a patch that makes LRT 1.34 compatible with OLC GUI.
That would be great! Your mod works now (that is I'm not getting menu-errors anymore) after installing it prior to OLC's GUI ... But it could be that some elements of your mod don't work anymore now that they are overwritten by files of OLC's mod.
I am about to upload the new LRT 1.34 file set. If you are using OLC GUI, please install OLC GUI and LRT 1.34 first. Then install the LRT patch afterwards to make it all compatible. It can get confusing. I included several patches trying to make my mods compatible with each other and also compatible with Late War Sensors mod and OLC GUI mod.
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Old 11-28-07, 09:12 AM   #34
Trefoil
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nvdrifter - I also use OLC's GUI. Many thanks for your efforts in producing the patch - Very much appreciated.

A folder with a long name caused me a problem recently - I couldn't delete it from my hard drive. After a lot of frustration, I managed to remove it by giving it a shorter name with a dos command.
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Old 11-28-07, 09:17 AM   #35
nvdrifter
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Quote:
Originally Posted by Trefoil
nvdrifter - I also use OLC's GUI. Many thanks for your efforts in producing the patch - Very much appreciated.

A folder with a long name caused me a problem recently - I couldn't delete it from my hard drive. After a lot of frustration, I managed to remove it by giving it a shorter name with a dos command.
I also couldn't delete it or rename it. Not sure what happened. But all is well now.
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Old 11-28-07, 09:27 AM   #36
nvdrifter
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Ok everyone. I think I got it all straightened out now. I tested the zip file and it seems ok. Also checked all folders for errors or missing files. All seems to be ok. If anyone finds any errors or missing files, please let me know. I also included a patch to make LRT 1.34 compatible with OLC GUI 1.1.4.


Paco, the German version should work now. Please let me know.


Any war patrol stories from captains using LRT 1.34 would be appreciated. I always like to hear feedback or patrol stories so I can try to improve LRT.


Download here:

http://files.filefront.com/Longer+Re.../fileinfo.html
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Old 11-28-07, 09:29 AM   #37
KapiteinP
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Quote:
Originally Posted by nvdrifter
Any war patrol stories from captains using LRT 1.34 would be appreciated. I always like to hear feedback or patrol stories so I can try to improve LRT.
Thanks a lot. I will start a patrol with your mod this night. I will make some screenies and a short story.
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Old 11-28-07, 12:43 PM   #38
nvdrifter
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Attention on deck.. attention on deck..

This is a small update. Update already! you say. Yes already. This is a little feature I wanted to include in the original release of LRT 1.34, but just didn't get it in. Well, here it is:


**LRT v1.34.1 patch update**


Longer Repair Times and Longer Repair Times Hardcore v1.34.1 update

modded by Nvdrifter
--------------------------------------------------------------------------------------------------------------

What's new in v1.34.1:

-added average repair time estimates on repair screen in place of damage designations


Compartment status designations-

1-4 hours (was 'Light')
4-8 hours (was 'Moderate')
8-16 hours (was 'Serious')
16-24 hours ('Very Serious')
24+ hours (was 'Critical')


Equipment status designations-

1-12 hours (was 'Damaged')
12-24+ hours (was 'Heavy Dmg')


The times listed above are your repair crew's best estimates. They are doing the best they can, but they are only human and there is always the chance their guesses will be wrong. Please remember that the times listed above are only very basic guidelines. Your repair and flood recovery times may vary GREATLY depending on many factors such as repair crew fatigue, morale, repair qualifications, etc. All of the above repair estimate times are based on an average repair crew that is fully rested (with the repair officer specialized in repairs) and also with as many other crew members as possible helping out in the compartment where the damage is. If your repair crew is tired or your main pump is damaged, the repairs might take much, much, much longer than shown above. If your main pump is destroyed, you may have very little chance of flood recovery. It is also advisable to write down the dates and times of damage taken as to better estimate and track recovery and repair dates and times. Good luck .



A repair screen screenshot of LRT v1.34.1




I like this feature better than having to try and remember the hour estimates for each damage status. What does everyone think? Like it?

And Paco, I updated the German menu files to to say 'stunden'.


Download LRT v1.34.1 update patch here:
http://files.filefront.com/LRT+v1341.../fileinfo.html

Last edited by nvdrifter; 11-28-07 at 01:07 PM.
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Old 11-28-07, 01:03 PM   #39
Samwolf
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I like it.
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Old 11-28-07, 02:45 PM   #40
Einsman
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I like it too
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Old 11-28-07, 04:22 PM   #41
The Bad Wolf
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Default Basic.CFG

First of all Nvdrifter a BIG thankyou for sorting out download problem, much appreciated (I owe you one).

Noticed when updating your mod something doesn't look right in the 2 basic.cfg.

as follows>

Early war - Basic.cfg (Longer Repair Times v1.34 (all versions))

[COMPARTMENT]

NumberOfCrew0=15
Interval1_0=.0001 <---
Interval2_0=9.6
Interval3_0=8000

NumberOfCrew1=6
Interval1_1=.0001 <---
Interval2_1=54.1 <---
Interval3_1=8000

etc

Late war - Basic.cfg (Late War Sensors mod patch for LRT v1.34}

[COMPARTMENT]

NumberOfCrew0=15
Interval1_0=7.1 <---
Interval2_0=9.6
Interval3_0=8000

NumberOfCrew1=6
Interval1_1=3.0 <---
Interval2_1=4.1 <---
Interval3_1=8000

etc

I assume this adjusts the crews repair rate, and would expect them to be the same as each other.

Please excuse me if I am wrong, as I admit I do not understand fully the commands.
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Old 11-28-07, 05:03 PM   #42
The Bad Wolf
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Default Basic.CFG update

Forgot to mention. Updated the 2 basic.cfg as follows.

Copied section from [ Longer Repair Times v1.34 (all versions) {version used} ] - Basic.cfg - between [COMPARTMENT] and [SUBMARINE0]

Pasted over section in [ Late War Sensors mod patch for LRT v1.34 ] - Basic.cfg - between [COMPARTMENT] and [SUBMARINE0]

Could you please confirm this is correct.

Another BIG thankyou.
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Old 11-28-07, 07:17 PM   #43
Paco
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Hello nvdrifter,

I like Your work very much. Thank You for Your patience at this mod, he is awesome

The mod works with the de_menu and OLC, etc. thanks for that

On a little tour to gibraltar, we got trouble from air....
See the result:



Looks good for the german players. Perhaps in the next Bugfix/Release you could change "stunden" to "Stunden"


Thank You very much,
Paco.
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Old 11-28-07, 08:17 PM   #44
nvdrifter
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Quote:
Originally Posted by Paco
Hello nvdrifter,

I like Your work very much. Thank You for Your patience at this mod, he is awesome

The mod works with the de_menu and OLC, etc. thanks for that

On a little tour to gibraltar, we got trouble from air....
See the result:

Looks good for the german players. Perhaps in the next Bugfix/Release you could change "stunden" to "Stunden"


Thank You very much,
Paco.
I'm happy it's working for you. Will add the capital 'S' in the next patch.

Last edited by nvdrifter; 11-28-07 at 08:28 PM.
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Old 11-28-07, 08:21 PM   #45
nvdrifter
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Quote:
Originally Posted by The Bad Wolf
First of all Nvdrifter a BIG thankyou for sorting out download problem, much appreciated (I owe you one).

Noticed when updating your mod something doesn't look right in the 2 basic.cfg.

as follows>

Early war - Basic.cfg (Longer Repair Times v1.34 (all versions))

[COMPARTMENT]

NumberOfCrew0=15
Interval1_0=.0001 <---
Interval2_0=9.6
Interval3_0=8000

NumberOfCrew1=6
Interval1_1=.0001 <---
Interval2_1=54.1 <---
Interval3_1=8000

etc

Late war - Basic.cfg (Late War Sensors mod patch for LRT v1.34}

[COMPARTMENT]

NumberOfCrew0=15
Interval1_0=7.1 <---
Interval2_0=9.6
Interval3_0=8000

NumberOfCrew1=6
Interval1_1=3.0 <---
Interval2_1=4.1 <---
Interval3_1=8000

etc

I assume this adjusts the crews repair rate, and would expect them to be the same as each other.

Please excuse me if I am wrong, as I admit I do not understand fully the commands.
I believe interval 1 adjusts the minimum efficiency (number of crew) needed to run the compartment. Interval 3 is the big one that makes longer repair times possible. Interval 2 I have no idea. Could never figure that one out, so that interval was never changed in any versions of LRT. Are you experiencing any problems so far?

Last edited by nvdrifter; 11-28-07 at 08:34 PM.
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