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02-06-15, 10:00 AM | #31 |
Silent Hunter
Join Date: Nov 2002
Location: London. UK
Posts: 4,140
Downloads: 278
Uploads: 0
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Many thanks radiator
Best regards. Fubar2Niner |
02-06-15, 11:50 AM | #32 |
A-ganger
Join Date: Nov 2014
Location: Cape Ortegal - Spain
Posts: 75
Downloads: 130
Uploads: 0
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Now after applying the fix for radar FuMO-29 I go to mission Gibraltar and if I choose type VII for year 1944 I get the message: radar destroyed.
That didn't happen to me before the fix. |
02-06-15, 04:16 PM | #33 | |
Electrician's Mate
Join Date: Jan 2012
Location: Leningrad
Posts: 138
Downloads: 78
Uploads: 0
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Quote:
In 1944, the radar is not active. In 1943 active, but doesn't see the enemy. Let's wait for the decision from the author. |
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05-01-15, 10:24 AM | #34 |
Electrician's Mate
Join Date: Nov 2012
Posts: 140
Downloads: 199
Uploads: 0
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Thanks Ahnenerbe for your compilation.
I fixed FuMO 29 Gema for type VII and IX, and KDB rotation. Instead of using FuMO29_radar_fix regards German U-Boats Compilation FuMO_Fix_SNS
__________________
youtube |
05-05-15, 09:40 AM | #35 |
A-ganger
Join Date: Nov 2014
Location: Cape Ortegal - Spain
Posts: 75
Downloads: 130
Uploads: 0
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Thanks La vache.
Haven't tested thoroughly, but at least the problem mentioned in post#32 is now gone. |
08-05-15, 04:11 AM | #36 |
Frogman
Join Date: Apr 2005
Location: Kent, UK
Posts: 292
Downloads: 625
Uploads: 0
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Hi all,
Need some clarification: The first post lists "TKSS18 German U-Boats Compilation" part one and two. Part two has less files than part one but the files that are there are exactly the same as in part one. What's the point of part two? or was there a mix up in the uploads? |
09-04-15, 03:39 PM | #37 |
Admiral
Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 199
Uploads: 1
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I guess the Mod its divided in 2 parts matey..hit the first to unpack everything...
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09-04-15, 06:13 PM | #38 |
Admiral
Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 199
Uploads: 1
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His this Mod
http://www.subsim.com/radioroom/showthread.php?t=212557 included in this compilation???? |
09-05-15, 10:47 AM | #39 | |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,395
Downloads: 860
Uploads: 0
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Quote:
No. It is not finished yet. |
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09-05-15, 11:24 AM | #40 | |
Soundman
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Quote:
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09-05-15, 07:13 PM | #41 | |
Admiral
Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 199
Uploads: 1
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Quote:
yes but it is so beautifully perfect... I am using it in the main campaign ...I like your compilation but I dislike the Eagle in the conning tower...it is not historical correct and it is also way to big... Could you upload a file without it...cause i am a idiot with those things no skill on 3D ... Also you have uploaded a skins pack but without any image so we can guide ourselves on what would we like to install matey ! |
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09-08-15, 04:28 PM | #42 | |
Soundman
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Quote:
In the post # 16 http://www.subsim.com/radioroom/show...0&postcount=16 I explained everything and shown in the screenshot. As an option (much easier), you can remove the check mark from the "visible" in the node (which is below the picture and which is shown). It will not be difficult even for the not so savvy users s3d. Good luck! Alex Ahnenerbe |
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09-08-15, 06:48 PM | #43 | |
Admiral
Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 199
Uploads: 1
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Quote:
Thanks matey..will try that .... |
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09-10-15, 09:02 AM | #44 | |
Admiral
Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 199
Uploads: 1
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Quote:
Hi there matey.. I have followed your instructions to remove the eagles from the conning towers...It removes the bronze tga file ,However this is still there...The black file I guess its the alpha image and have no idea on how to remove it... Some pin pointed guidance would be great ! Edit : Forget it.. I have done with it...had to delete the tga eagle entrances with SH3 editor and now they are gone..going to test this in game and then if you give me permition I will upload it here for the people that want the U-boats without these eagles on the conning tower ! I'll be waiting for your permission to upload the file fixed with no conning towers ! JCW Last edited by JCWolf; 09-10-15 at 09:34 AM. |
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09-10-15, 10:08 AM | #45 |
Admiral
Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 199
Uploads: 1
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Hi there..
Now a different problem arises ! This is my load and mods order.. Generic Mod Enabler - v2.6.0.157 [C:\Program Files (x86)\Steam\steamapps\common\Silent Hunter 3\MODS] _WarAceCampaign 4.1_final_FULL_XP WAC4.1 Fix WAC4.1 HotFix ___WAC4.1_Rafael_No_Fatigue Merchant_Fleet_Mod_3.2 MFM3.2 displacement correction mod FM30_UpDown_final FM_NewInterior v2.1D DD_OH_V3.09_20091209162038 DD_OH_V3.09_Fix_for_Anvart_FM30_UpDown Rbs10-enhancedoilexplosion M.E.P v5 M.E.P v5 - VisualSensors for WAC4.1 TKSS18 German U-Boats Compilation New U-Boat Guns Fixed Reworked (for German U-Boats Compilation) CCoM_8.x_Bug_Hecktorpedoraum_V1.0 Aces' Torpedo Rooms Camera Fix v2.2 for CCom Mod v.2 Ultimate Aircraft Soundmod Ahnenerbe WideGui 1920 x 1080 Final Shortcuts for German U-Boats Compilation Mod U-Boat III Alpha Version I get the conning tower skin but the U-boat Hull in fact all the rest are black like when its missing graphics files... It works fine in the Academy but in the WAC 4.1 campaign its this ! is this incompatible with WAC ??? Last edited by JCWolf; 09-10-15 at 11:41 AM. |
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