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Old 12-11-21, 04:27 AM   #31
nik112
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in progress...



Progress???
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Old 12-11-21, 01:44 PM   #32
Alex.B
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Moving forward slowly...

in work

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Old 12-11-21, 03:23 PM   #33
nik112
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Originally Posted by Alex.B View Post
Moving forward slowly...

in work


Great!! waiting
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Old 12-12-21, 06:27 AM   #34
kapuhy
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Moving forward slowly...

in work

Looks amazing - details, textures, this model is a pleasure to watch
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Old 12-25-21, 01:39 PM   #35
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test...

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Old 12-29-21, 08:00 AM   #36
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Type C3 ship...




https://disk.yandex.ru/d/uKVrCSmivWvbjw
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Old 12-29-21, 09:55 AM   #37
CapZap1970
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Thank you very much!!! Looks fantastic!!!
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Old 12-29-21, 04:40 PM   #38
WolfyBrandon
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Icon14 Type C3-class Cargo Ship, Screenshots!










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[Current JSGME Mods Used In My Game] "Dave, you will always be remembered! R.I.P." U-759
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Old 12-30-21, 05:27 AM   #39
Anvar1061
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It's self-deception to put Hi res textures in a tex folder. This is what actually happens when textures are placed in place.


For example

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Old 12-30-21, 08:50 AM   #40
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Originally Posted by Anvar1061 View Post
It's self-deception to put Hi res textures in a tex folder. This is what actually happens when textures are placed in place.


For example


Если в конце должна быть какая-то ссылка, то она не отображается.


...It's self-deception?... Самообман? Поясни.
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Old 12-30-21, 09:49 AM   #41
Anvar1061
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Самообман заключается в том, что дат файл на первый взгляд имеет допустимый размер в 10 Mb , а на самом деле в разы больше. Если текстура используется в разных кораблях, как Razlom.tga то целесообразно её помещать в папку Текстур. Остальные нет. Крайние модели у меня просто "виснут" даже при минимальном размере .tga. Тупо не грузятся.
Self-deception lies in the fact that the date file at first glance has an acceptable size of 10 Mb, but in fact it is many times larger. If the texture is used in different ships, like Razlom.tga, then it is advisable to put it in the Textures folder. The others are not. The extreme models I just "hang" even with the minimum size .tga. They don't load stupidly.
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Old 12-30-21, 01:23 PM   #42
VonDos
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Quote:
Originally Posted by Alex.B View Post
Hi!
Very nice model, high poly or not.
I love it!
Just a question: will you put some platforms\guns, and\or liferafts on it?



Best regards, and thanks!
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Those, others and WIP ships are avaiable in my SHIPYARD here:
http://www.subsim.com/radioroom/showthread.php?t=136508
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Old 12-30-21, 02:28 PM   #43
Mister_M
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Icon11

Another version just in case : https://www.themodelshipwright.com/h...-cargo-vessel/
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Old 12-30-21, 04:21 PM   #44
Alex.B
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Quote:
Originally Posted by Anvar1061 View Post
Самообман заключается в том, что дат файл на первый взгляд имеет допустимый размер в 10 Mb , а на самом деле в разы больше. Если текстура используется в разных кораблях, как Razlom.tga то целесообразно её помещать в папку Текстур. Остальные нет. Крайние модели у меня просто "виснут" даже при минимальном размере .tga. Тупо не грузятся.
Почему я закидываю большие шкурки в tex? Тут две причины. 1-ая - игра игнорирует шкурки из папки корабля и игрокам не надо об этом заморачиваться. 2-ая у меня жутко тормозит музей, когда большие шкурки в папке корабля. А остальные текстуры используются несколькими кораблями. В остальном у меня нет проблем. Ах, да, я тестирую корабли на стоковой версии.

Quote:
Originally Posted by VonDos View Post
Hi!
Very nice model, high poly or not.
I love it!
Just a question: will you put some platforms\guns, and\or liferafts on it?
1 - 107.000 triangles.
2 - Maybe in the future.

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Originally Posted by Mister_M View Post
Thanks. I was interested in this https://www.themodelshipwright.com/2...k-plans-added/
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Old 12-30-21, 04:44 PM   #45
Mad Mardigan
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wolf_howl15

Quote:
Originally Posted by Alex.B View Post
Почему я закидываю большие шкурки в tex? Тут две причины. 1-ая - игра игнорирует шкурки из папки корабля и игрокам не надо об этом заморачиваться. 2-ая у меня жутко тормозит музей, когда большие шкурки в папке корабля. А остальные текстуры используются несколькими кораблями. В остальном у меня нет проблем. Ах, да, я тестирую корабли на стоковой версии.
That, sounds to make sense...it would make more sense for the ships to have a controller, that would (& could, at that...) randomly choose from a multitude of different skins for more than 1 call for that particular ship... especially in a convoy, call triggered situation. (Same scenario, for... warships, as well... though that more in line with ships in a countries roster... as not all would share ships much across the spectrum... except maybe for some DD's/DE's... as in the case of U.S-Brit lend lease that did occur between themselves... with escort ships, from the U.S., to offset round out, the convoy system that was put into motion from the British admiralty, to counter the U-boat threat... but... I diverse.

1 ship model, a roster list for countries that would have used said ship... with a multitude of different skins to reflect different paint schemes, based on the time frame. That, sort of layout call, for the ship model... correct Me, if I am wrong... would & should also work with say... different parts/equipment calls, as well... I would imagine.



M. M.
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