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12-28-23, 03:45 PM | #31 |
Ocean Warrior
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rik, just did a quick campaign convoy attack. March, 1941. The merchants had searchlights. Came on when hit.
My mods: OneAlex mod SH-5 Moon Mod SH-5 Moon Mod settings for OneAlex SH-5 Volumetric clouds for moon mod.
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"Realistic" is not always GAME-GOOD." - Wave Skipper |
12-28-23, 05:47 PM | #32 |
Sea Lord
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hey rik007 ..salutation
https://www.subsim.com/radioroom/sho...postcount=1960 I have this error..!! the patch is running smoothly though.. |
12-28-23, 11:36 PM | #33 | |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,357
Downloads: 475
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Quote:
KM, Here is the fix ; It is coming from the hsie mod. If you go in hsie.ini you will see: ;Val1=60.0 If you remove the ';' the error will go away. It is H.sie Repair Time mod that causes the error. NYGM already has that included. Just do not check the box in Hsie option selector for "Realistic Repair Times" if using NYGM. That should clear up things and make the error message go away! Good hunting, FUBAR295
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
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12-29-23, 03:03 PM | #34 |
Sea Lord
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SH-3 Night surface attack
Hey rik007..Merry Christmas..
Oh great creator..greetings.. I wanted to thank you for your work I have just started to assemble different versions to see which is the most effective...my first words will be Graphically pretty... a clear coloring of the Water mod for SH-3 20 Km Atlantic V999... this mod has a color of its own... Kind regards, Kal Maximus U669 |
12-30-23, 09:33 AM | #35 | |
Grey Wolf
Join Date: Jan 2002
Location: Holland
Posts: 753
Downloads: 122
Uploads: 0
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That we are at version 999 tells us that it took a while to come where we are. As for the surface attacks it took me a while to understand it and to get rid of my old habits and internal resistance . Here you have a suggested mod stack if that help you: SH-5 Water for SH-3 20 Km Atlantic V999 SH-5 Command files for Voice Attack for Fifi's mod SH-5 Moon mod SH-5 Volumetric Clouds for Moon mod SH-5 Water for SH-3 Bigger waves SH-5 Moon mod settings for fifi's |
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12-30-23, 09:59 AM | #36 | |
Grey Wolf
Join Date: Jan 2002
Location: Holland
Posts: 753
Downloads: 122
Uploads: 0
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Quote:
I didnot post all the mods I use. So a week ago I revived OneAlex again as well as some private mods. I use 2 others which I think in time should/could be part of the mega mods themselves: SH-5 1 Km Space between lanes in random convoy for OneAlex 1.53 SH-5 Sensors what I think for OneAlex 1.53 The latter will also remove the searchlights, flares... and will add some other things to OneAlex Now I do not want to interfer with kyle9154 or to have a kind maintenance challenge ... Fifi mentioned he was interested in the project but he has no time as his priorities are with the polishing and rebuilding of the ships. But you can also use the searchlights Removed mod which is quite classic... |
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12-30-23, 11:22 AM | #37 | |
Ocean Warrior
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Quote:
Maybe I'll take a deeper look at comparing the files between the two at some point.
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"Realistic" is not always GAME-GOOD." - Wave Skipper |
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12-30-23, 11:56 AM | #38 | |
Commander
Join Date: Sep 2011
Location: Halifax, Nova Scotia THE HUB OF ALL CONVOYS
Posts: 471
Downloads: 377
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As for spacings in convoys, the original values in Onealex which uses the GWX spacing is historical, they are already spaced out at 900m so the extra 100m is negligible. Source - https://www.junobeach.org/canada-in-...metres%20apart.
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U-Boote sind die Wölfe auf See...Angreifen...Reißen...Sinken!!! Submarines are the wolves at sea...Attack...Tear...Sink!!! - Karl Doenitz Admin for the Onealex Mod Discord - https://discord.gg/bKCdQekE4W https://www.youtube.com/watch?v=tSpRvfqFYp0&t |
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12-30-23, 12:53 PM | #39 | |
Ocean Warrior
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Quote:
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"Realistic" is not always GAME-GOOD." - Wave Skipper |
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12-30-23, 01:59 PM | #40 |
Grey Wolf
Join Date: Jan 2002
Location: Holland
Posts: 753
Downloads: 122
Uploads: 0
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Thank you very much Kyle!
Aggreed! I do not discuss a 100m difference. For your interest my source you find below. I was not aware that OneAlex is already on 900 meter. I use a Java program for that so it doesnot matter what it needs to upgrade... SH3 regularly re-spawns convoys to 500 meter. What that means is that it will start a convoy with column spacing of 900 meter. Now when it re-spawn - for example after a turn-around - it will re-arrang to 500 meter whatever you specify in the the campaign.rnd. So what you see in Sh3 that a convoy suddeny has 500m wide lanes. It is bug in sh3. Now we can change the 500 to a value which is specified in the config file of the moon mod (Sh-5.cfg). So I will make it a 900m to be consistent: New lane spacing when sh3 rearranges a convoy=900.0 ;[>=0.0 meters] As for the sensory mod. It will bring the following to the table:
I will put this online soon so we can try it. |
12-30-23, 02:03 PM | #41 |
Ocean Warrior
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Quote:
Maybe you already know this, just thought it could help if needed is all.
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"Realistic" is not always GAME-GOOD." - Wave Skipper |
12-30-23, 02:30 PM | #42 |
Grey Wolf
Join Date: Jan 2002
Location: Holland
Posts: 753
Downloads: 122
Uploads: 0
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Hi John,
That is exactly the solution. Seperate sensors in the AI_sensors.dat and then relate them to the sns files of the ships. Just awesome. Great results. It gives the game an extra dimension. Certainly at night. In the setup I have you can do Kretschmer style attacks (when the situation is favorable) but escorts can still see you up to a few hunderd meters or less in dark or clear/cloudy nights. So they still will have your respect. So yesterday I met a (too) well defended Gibralta convoy. I really held my breath when I passed the heading sloop within a distance of 800 meter... Last edited by rik007; 12-30-23 at 02:59 PM. |
12-30-23, 03:04 PM | #43 | |
Ocean Warrior
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Quote:
Nice! Yes, your work needs to be added to the megamods.
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"Realistic" is not always GAME-GOOD." - Wave Skipper |
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12-31-23, 07:16 AM | #44 |
Commander
Join Date: Sep 2011
Location: Halifax, Nova Scotia THE HUB OF ALL CONVOYS
Posts: 471
Downloads: 377
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Im sorry but I had to stop using this mod, it's a good idea but until you can make it work for increased sensors for later part of war this mod only makes sense to use if your in 1939- early 1941. Having people go through your files to do manual edits to .CFG files etc changing sensors could have opposite effect and be detrimental to later stages of war. Need a mod that is balanced for whole war or have two seperate versions one for early war one for late with increased sensors. Or just have one that you only use during early war until radar but then again the problem is that this mod patches over the .exe so if you don't make a backup of that then your stuck using this mod for the whole war.
Another reason why I'm hesitant to use this is it clearly adds load time and mod weight because using this mod I can't start patrols at the most intense time of the war(Jan 43- Mar 43) using my merchant fleet mod, too much for the game to handle I guess. So until I or someone finds a way to get this to work with my popular MFM for onealex then I'm gonna have to pass.
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U-Boote sind die Wölfe auf See...Angreifen...Reißen...Sinken!!! Submarines are the wolves at sea...Attack...Tear...Sink!!! - Karl Doenitz Admin for the Onealex Mod Discord - https://discord.gg/bKCdQekE4W https://www.youtube.com/watch?v=tSpRvfqFYp0&t |
12-31-23, 10:52 AM | #45 |
Grey Wolf
Join Date: Jan 2002
Location: Holland
Posts: 753
Downloads: 122
Uploads: 0
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Hi Kyle,
The visual part does not change during the war. With other words: the eyes didnot change during 1939 - 1945. The crew on the ships cannot see better in 1939 than in 1945. The mod does not change that. The advantage the uboots have in the beginning of the war will disappear with the radar. That is already in Sh3. So there is no need to change cfg files. Why should we need that? I provided a config file with the moon mod to make it flexible for other modders. Regular users do not need to go there. They just enable the mods and start sh3. As for the load time. It does not load anything except for a dll and the environment. So can you be more specific? I had no issues with starting of campaigns in 1942/43 with MFM and everything loaded. Of course it does some calculations which can be optimized as well if that is really an issue (i will check that). What I see though is that in the environment mod the Lod factor and patches are too high . So there your feedback helps! They can be lowered. I will do that in the upcoming update. And that certainly will increase the number of FPS You can try it yourself by changing patches (scaling -> patches) to 90 and lod factor to 15 in the scene.dat (and then env: That would be helpfull. |
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