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Old 03-23-10, 04:01 AM   #1
Nisgeis
Ocean Warrior
 
Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
Default [WIP] U-Boat Killer AI Mod

At the moment the AI sees one of its ships explodes and thinks 'Oooh that's pretty' and then goes back to reading its book, without trying to find out what happened to make the ship explode. Even when they actually spot you, they seem a bit dis-interested and go to investigate with all the enthusiasm of a sulky child who's been told to tidy his bedroom.

So, here's the first part of a WIP mod that aims to get the AI into the game.

For anyone that wants to test, the latest version is v1.02:

http://www.subsim.com/radioroom/down...o=file&id=1663

Thanks to Ducimus for the AI timeout fix. Thanks to TheBlobThing for his suggestion to change the thermal layer. I was just going to mod the AI scripts, but after thinking about it, it doesn' make sense if all you have to do is dive down a bit to lose them.

v 1.02.

Changes:

DC damage radius upped - DC previously had to be dropped with 4 metres of your sub to do damage and I was fed up with a DC run and no damage whatsoever. Now you get shaken up a tad, but nothing serious. Just enough to know they were close.
Spiral Searching now works and the DDs can re-acquire you. Not perfect yet, but getting there.
Thermal Layer changed to not have an effect.
Added proportioanl response - More DDs come to investigate if there are more escorts.


Version 1 - Escorts close distance to a contact fast, prebiously it was on 0.3 throttle. Escorts will slow to acquire a target if they have lost it.
Escorts now investigate unknown targets, so no more enemy harbour picnics.
Version 1.01 - Escorts now initiate spiral search after a contact has been lost for.
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Last edited by Nisgeis; 04-02-10 at 11:33 AM.
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