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Old 02-06-15, 10:00 AM   #31
Fubar2Niner
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Many thanks radiator

Best regards.
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Old 02-06-15, 11:50 AM   #32
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Now after applying the fix for radar FuMO-29 I go to mission Gibraltar and if I choose type VII for year 1944 I get the message: radar destroyed.
That didn't happen to me before the fix.
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Old 02-06-15, 04:16 PM   #33
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Quote:
Originally Posted by pedalboat View Post
Now after applying the fix for radar FuMO-29 I go to mission Gibraltar and if I choose type VII for year 1944 I get the message: radar destroyed.
That didn't happen to me before the fix.
Yes, the problem with radar doesn't completely solved.
In 1944, the radar is not active. In 1943 active, but doesn't see the enemy.
Let's wait for the decision from the author.
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Old 05-01-15, 10:24 AM   #34
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Thanks Ahnenerbe for your compilation.
I fixed FuMO 29 Gema for type VII and IX, and KDB rotation.
Instead of using FuMO29_radar_fix
regards

German U-Boats Compilation FuMO_Fix_SNS
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Old 05-05-15, 09:40 AM   #35
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Thanks La vache.
Haven't tested thoroughly, but at least the problem mentioned in post#32 is now gone.
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Old 08-05-15, 04:11 AM   #36
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Hi all,

Need some clarification:

The first post lists "TKSS18 German U-Boats Compilation" part one and two.

Part two has less files than part one but the files that are there are exactly the same as in part one.

What's the point of part two? or was there a mix up in the uploads?
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Old 09-04-15, 03:39 PM   #37
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I guess the Mod its divided in 2 parts matey..hit the first to unpack everything...
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Old 09-04-15, 06:13 PM   #38
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His this Mod

http://www.subsim.com/radioroom/showthread.php?t=212557




included in this compilation????
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Old 09-05-15, 10:47 AM   #39
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Quote:
Originally Posted by JCWolf View Post
His this Mod

http://www.subsim.com/radioroom/showthread.php?t=212557




included in this compilation????
SSS
No. It is not finished yet.
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Old 09-05-15, 11:24 AM   #40
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Quote:
Originally Posted by JCWolf View Post
His this Mod

http://www.subsim.com/radioroom/showthread.php?t=212557




included in this compilation????
For myself, I did something that gave Alex Wise, but due to the fact that not all the turms are ready to VIIC, I never publish, the more it is still a beta test.
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Old 09-05-15, 07:13 PM   #41
JCWolf
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Quote:
Originally Posted by Ahnenerbe View Post
For myself, I did something that gave Alex Wise, but due to the fact that not all the turms are ready to VIIC, I never publish, the more it is still a beta test.

yes but it is so beautifully perfect...

I am using it in the main campaign ...I like your compilation but I dislike the Eagle in the conning tower...it is not historical correct and it is also way to big...


Could you upload a file without it...cause i am a idiot with those things no skill on 3D ...


Also you have uploaded a skins pack but without any image so we can guide ourselves on what would we like to install matey !
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Old 09-08-15, 04:28 PM   #42
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Quote:
Originally Posted by JCWolf View Post
yes but it is so beautifully perfect...

I am using it in the main campaign ...I like your compilation but I dislike the Eagle in the conning tower...it is not historical correct and it is also way to big...


Could you upload a file without it...cause i am a idiot with those things no skill on 3D ...


Also you have uploaded a skins pack but without any image so we can guide ourselves on what would we like to install matey !
Hi JCWolf!
In the post # 16 http://www.subsim.com/radioroom/show...0&postcount=16 I explained everything and shown in the screenshot. As an option (much easier), you can remove the check mark from the "visible" in the node (which is below the picture and which is shown). It will not be difficult even for the not so savvy users s3d.
Good luck!
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Old 09-08-15, 06:48 PM   #43
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Quote:
Originally Posted by Ahnenerbe View Post
Hi JCWolf!
In the post # 16 http://www.subsim.com/radioroom/show...0&postcount=16 I explained everything and shown in the screenshot. As an option (much easier), you can remove the check mark from the "visible" in the node (which is below the picture and which is shown). It will not be difficult even for the not so savvy users s3d.
Good luck!
Alex Ahnenerbe

Thanks matey..will try that ....
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Old 09-10-15, 09:02 AM   #44
JCWolf
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Quote:
Originally Posted by Ahnenerbe View Post
Hello Fitzcarraldo !!
This assembly was doing for a long time and it was my first job in S3D. Remove the Eagles is not difficult, just remove what I have in the screenshot. So is the rest turms do the same operation.
++ Ahnenerbe ++


Hi there matey..

I have followed your instructions to remove the eagles from the conning towers...It removes the bronze tga file ,However this is still there...The black file I guess its the alpha image and have no idea on how to remove it...



Some pin pointed guidance would be great !



Edit :

Forget it..

I have done with it...had to delete the tga eagle entrances with SH3 editor and now they are gone..going to test this in game and then if you give me permition I will upload it here for the people that want the U-boats without these eagles on the conning tower !

I'll be waiting for your permission to upload the file fixed with no conning towers !

JCW
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Old 09-10-15, 10:08 AM   #45
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Hi there..

Now a different problem arises !

This is my load and mods order..

Generic Mod Enabler - v2.6.0.157
[C:\Program Files (x86)\Steam\steamapps\common\Silent Hunter 3\MODS]

_WarAceCampaign 4.1_final_FULL_XP
WAC4.1 Fix
WAC4.1 HotFix
___WAC4.1_Rafael_No_Fatigue
Merchant_Fleet_Mod_3.2
MFM3.2 displacement correction mod
FM30_UpDown_final
FM_NewInterior v2.1D
DD_OH_V3.09_20091209162038
DD_OH_V3.09_Fix_for_Anvart_FM30_UpDown
Rbs10-enhancedoilexplosion
M.E.P v5
M.E.P v5 - VisualSensors for WAC4.1
TKSS18 German U-Boats Compilation
New U-Boat Guns Fixed Reworked (for German U-Boats Compilation)
CCoM_8.x_Bug_Hecktorpedoraum_V1.0
Aces' Torpedo Rooms Camera Fix v2.2 for CCom Mod v.2
Ultimate Aircraft Soundmod
Ahnenerbe WideGui 1920 x 1080 Final
Shortcuts for German U-Boats Compilation Mod
U-Boat III Alpha Version


I get the conning tower skin but the U-boat Hull in fact all the rest are black like when its missing graphics files...



It works fine in the Academy but in the WAC 4.1 campaign its this !

is this incompatible with WAC ???
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Last edited by JCWolf; 09-10-15 at 11:41 AM.
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