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10-15-15, 03:30 AM | #31 |
中国水兵
Join Date: Jun 2009
Location: Uppland, Sweden
Posts: 278
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aero16 has given me a list of found memory locations made by Stiebler (with his permisson of course).
I officially want to thank you both for this contribution. This will speed things up. |
10-15-15, 06:33 AM | #32 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
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10-15-15, 06:40 AM | #33 |
中国水兵
Join Date: Jun 2009
Location: Uppland, Sweden
Posts: 278
Downloads: 48
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Hmmm... The hydro-guy loses all contacts when the periscope is used. That lovely bug made me threw a way a couple of hours for nothing.
Man... I've been playing this game so many hours, but never noticed it before. Not that I can remember anyways. |
10-15-15, 08:30 AM | #34 | |
Hellas
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Quote:
i am very excited with your thread and your achievements ! hope to have success to this new task too! (see if you can import Rubini's hydrophone layers-plus Leitender's addition- in your code.would be nice to have all in one if possible: http://www.subsim.com/radioroom/showthread.php?t=193199) many thanks to Stiebler for his very valuable sharing all the best to you guys
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Knowledge is the only thing that nobody can ever take from you... Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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10-16-15, 10:37 AM | #35 |
Sea Lord
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Excellent work, Fader_Berg! h.sie and Stiebler have provided some great enhancements with their executable file patches. Making WO accuracy experience- and qualification-dependent adds another consideration for the Kaleun. And run-time patching will be easier to install, especially for less tech-savvy gamers. I hope you will continue with this implementation approach. Reverse-engineering machine code is labor-intensive and requires great expertise. Thank you for all your effort.
One question: Is there a constraint on implementation of your patch? Before starting a career? Mid-career, but in-port only? Or can it be implemented at any mid-patrol save? |
10-16-15, 10:54 AM | #36 |
中国水兵
Join Date: Jun 2009
Location: Uppland, Sweden
Posts: 278
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Anytime, anywhere.
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10-17-15, 03:35 AM | #37 |
Eternal Patrol
Join Date: Jun 2006
Location: Karlsruhe
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Hi Fader_Berg,
first of all thanks for this great new aproach to chnge things in SH3. I#ve d/l your r21 today and i'm testing the WO messages - the German messages. Thre is a little typo mistake which won't give you correct range and bearing. As underlined in red there is a <LARGE O> istead of a <ZERO> which causes this problem. And by the wy it looks better if you type Sichtkontakt and Peilung - but this has no resultuts on the program. Greetings rowi58 |
10-17-15, 04:45 AM | #38 | |
Eternal Patrol
Join Date: Jun 2006
Location: Karlsruhe
Posts: 679
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Quote:
this is not a bug, this is normal. The sensor "Visual" is the dominat sensor. If a ship is in the range of this sensor, the hydrophone lines will disappeaer. And if you loose the visual contact - they come back. The same with the radar and rwr. And that is very good becuase you can't identify a sighted ship within a labyrinth of black hydro-lines. Greetings rowi58 |
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10-17-15, 07:58 AM | #39 | |
中国水兵
Join Date: Jun 2009
Location: Uppland, Sweden
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Quote:
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10-17-15, 08:18 AM | #40 | |
中国水兵
Join Date: Jun 2009
Location: Uppland, Sweden
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Quote:
When it comes to this, I don't have full understanding of the game engine yet. But it sure looks like it would be possible to have them non exclusive with each other. |
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10-17-15, 02:38 PM | #41 |
Admiral
Join Date: Feb 2006
Location: PQ AN 25
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A most welcome addition to SH3-
Awesome work. Kudos
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SH3+GWX SH5+WoS Still Sailing....still Deep |
10-18-15, 09:38 AM | #42 |
Sea Lord
Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
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Could the fact that ASDIC contact was lost after explosions be simulated by your mod?
(Sound of explosion -> ASDIC Range = 0 + some kind of timer for x seconds?)
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[SIGPIC][/SIGPIC] NYGM+H.sie v16+Stiebler 4C+MaGui WS |
10-18-15, 09:43 AM | #43 |
中国水兵
Join Date: Jun 2009
Location: Uppland, Sweden
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Maybe... If I find where the logic for it is at.
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10-18-15, 10:11 AM | #44 |
Sea Lord
Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
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Maybe Darkwraith's Depth Charge Water Disturbances mod could be of help in figuring out what to look for:
http://www.subsim.com/radioroom/show...181513&page=11
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[SIGPIC][/SIGPIC] NYGM+H.sie v16+Stiebler 4C+MaGui WS |
10-18-15, 10:12 AM | #45 |
中国水兵
Join Date: Jun 2009
Location: Uppland, Sweden
Posts: 278
Downloads: 48
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r23:
Repair time factor Lets you set the repair time to something little more realistic and challenging. Not compatible with V16b1. This setting is impossible to enable with a h.sie patched exe, so no worries. Last edited by Fader_Berg; 10-18-15 at 10:19 AM. |
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