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02-12-10, 07:49 PM | #31 | |
Rear Admiral
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I really hope the files I found in Commander are the source of the continuing appearance of the track in-game... I don't know where else it could be coming from, since it's been deleted from the game folder. If that is the source, then a workaround shouldn't be that difficult. |
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02-12-10, 07:59 PM | #32 | |
Samurai Navy
Join Date: Jun 2009
Location: Evading that Hunter/Killer Group on my Tail
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Quote:
actually its a pretty bad solution. You can uninstall your operating system and then reinstall it. Thats what I had to do after attempting a faulty patch install for SH4. Not fun! |
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02-12-10, 08:20 PM | #33 | |
Rear Admiral
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Okay that's not really that funny. I've only done that once and it was on purpose to get a 'clean slate' after years of accumulating the usual crap on my HD. Still not fun. Actually just heard back from JS and, yes, it IS safe to delete all the Radio.wav files from the SH3 Commander directories if you don't want them added to your gramophone playlist. |
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02-12-10, 08:29 PM | #34 | |
Samurai Navy
Join Date: Jun 2009
Location: Evading that Hunter/Killer Group on my Tail
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02-12-10, 08:30 PM | #35 |
Rear Admiral
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Come to think of it that function of Commander is pretty cool if you wanted to customize playlists for various dates in the game, I think you could just put the tracks you want to play all the time in the game's Gram folder and then put additional ones in the Gram folders in Commander and it would insert them in the game for the specified date.
You'd just have to be careful with the filenames in both programs, I guess, to make sure you didn't run into the kind of conflict I was apparently having. But it is a neat idea to have date-specific radio broadcasts or even music tracks available for certain important historical dates. Yikes I just had a mental image of me diligently researching the release date of every single track in my collection to see when it should, in theory, become available to be played as a record on a u-boat, and proceeding accordingly. Knowing me, I will do this at some point. My goodness the awesomeness of this game and the things people have done to it and what can be done to it to make it even more awesome... |
02-12-10, 08:38 PM | #36 |
Grey Wolf
Join Date: Nov 2009
Location: Weimar
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great you got it sorted!
and hadn't to go back to ryanglavin's solution. and yes, this sim is becoming better and better by the weeks I'm dealing with it.
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02-13-10, 05:35 AM | #37 |
Chief of the Boat
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Well at least your sorted....crack on
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02-13-10, 09:16 PM | #38 |
Rear Admiral
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Just put the finishing touches on current playlist, here's hoping it works. 225 tracks so far, we'll see how long it takes before I manage to live long enough to hear them all. |
02-14-10, 07:26 AM | #39 |
Grey Wolf
Join Date: Nov 2009
Location: Weimar
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a question which I guess might fit in here:
I couldn't track any more info of my fav-song of Jimbuna's collection #1 "All over the Place". tried wiki and youtube but wasn't successful at all ......
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02-14-10, 08:36 AM | #40 | |
Chief of the Boat
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Quote:
http://www.amazon.co.uk/Home-Front-S.../dp/B002WYTT54 http://lyricsplayground.com/alpha/so...theplace.shtml http://www.amazon.co.uk/Songs-Noel-Gay/dp/B000008OWB
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02-14-10, 08:57 AM | #41 |
Grey Wolf
Join Date: Nov 2009
Location: Weimar
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thx a lot!
exactly what I was searching for.
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02-14-10, 09:42 AM | #42 |
Chief of the Boat
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02-14-10, 11:35 AM | #43 |
Rear Admiral
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Hmm... well I'm not running into the CTD issue again so far, I think figuring out the Radio.wav bit probably took care of that, will know for sure once I reach one of the dates that Commander has a Gram folder for... but, the in-game gramophone is still skipping over a couple of the tracks.
All the skipped ones I've found so far play fine when I open them outside the game from the Gram folder so I'm not sure why the game doesn't like them. Maybe I just need to create "fresh" .ogg files of them and see if that helps. |
02-14-10, 05:21 PM | #44 |
Chief of the Boat
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That is very strange because it is usually the ogg.vorbis that don't skip
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Wise men speak because they have something to say; Fools because they have to say something.
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02-14-10, 07:24 PM | #45 |
Rear Admiral
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I think I figured it out - it still had to do with SH3 Commander inserting files into the Gram folder for certain dates.
What I ended up doing, in order to keep the date appropriate files available to be added in, was rename them all as 010_Radio and then put a file in the Gram folder of the same name, just a music track that I didn't mind not hearing if Commander overwrote it for a certain date range. However, I found that when I loaded the game for a mission or patrol that started on a date for which there was no Date folder at all in the relevant Commander subdirectory, I still had problems with tracks getting skipped or the game freezing up trying to find the next track in sequence. For instance, the first Date folder in Commander is 19390901. If I loaded the game to play with a start date in Sep1939 (like for the Courageous mission) there was no problem. But if I started a career in Aug1939 - problem. So what I did was create a Date folder in the appropriate Commander subdirectory for every monthly 'slot' in the Aug1939-May1945 timeline that didn't have one, each with the necessary folder structure, and copied the 010_Radio file from the game's Gram folder into all of them. So far, so good - only when I started a career in Feb1941 and tried to load it the game crashed on me. I disabled all my mods and found that I could successfully load up a Feb1941 career but only when I got down to the point of disabling the first mod I'd enabled, which is GWX St Naz & Schluese. (I was starting out of St Naz so it wasn't a surprise that the problem seemed to reside there - didn't have it when I was starting earlier in the war out of Wilhelmshaven.) I need that mod enabled to run WB's addl ships mod, so I'd like to have it. But I'm not sure why it's causing me a problem. I thought WB's instructions said to disable everything else, enable St Naz & Schluese, and then enable his mod... but is there something else that needs to be enabled first to make the St Naz & Schluese mod work? EDIT: Well I got it working. Don't know what I did when I was setting up the mod in the first place but I just decided to delete it from the MODS folder and re-extract it back in. Then enabled it and started a new career in 1941 from St Naz and everything loaded fine... altho I think when I get there in my "real" career I'll either have to start at sea or maybe try the Lite Harbor Traffic because, wow, things were really laggy and choppy getting out of St. Naz. Which will be a shame because it looks awesome with the mod enabled. SO much better than the stock version which doesn't look like St. Naz at all. Also getting the darn boat out of the modded version the first time was quite an adrenalin rush. "AAAAAIIIIIIEEEEE where's the exit hard to port no starboard wait amidships crap beide maschine zuruck wait no JANE STOP THIS CRAZY THING!!" Last edited by frau kaleun; 02-14-10 at 09:16 PM. |
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gramophone, radio.wav, sh3 commander |
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