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11-09-08, 11:40 AM | #31 |
Stowaway
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11-09-08, 01:46 PM | #32 | |
Chief of the Boat
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11-10-08, 10:08 AM | #33 | ||
Grey Wolf
Join Date: Mar 2008
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Thanks... |
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11-10-08, 12:16 PM | #34 | |||
Chief of the Boat
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Enable the AOTD mod. Enable Community ships mod. Pray to whoever you worship that it works.
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11-11-08, 03:56 PM | #35 |
Grey Wolf
Join Date: Mar 2008
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Alright I'll give it a shot & see what happens (crosses fingers)...
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11-12-08, 05:16 AM | #36 |
Grey Wolf
Join Date: Mar 2008
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Guess I didn't pray hard enough or he didn't hear me because it didn't work.
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11-12-08, 05:54 AM | #37 |
Chief of the Boat
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What exactly did you experience....a CTD :hmm:
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11-12-08, 06:16 AM | #38 |
Grey Wolf
Join Date: Mar 2008
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Yeah I followed your advice: disabled the smaller April 26th bugfix, enabled the AOTD-AA-bugfix first then the CM mod. I didn't even get out of the harbour before it crashed. I've uninstalled & deleted the community units mod. Although I won't have the large choice of target vessels I'll have a more stable game & that's the main thing.
Thanks for trying to help anyway. Last edited by Murr44; 11-12-08 at 06:18 AM. |
11-12-08, 07:42 AM | #39 | |
Chief of the Boat
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Quote:
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Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
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11-24-08, 03:51 AM | #40 |
Stowaway
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Ok I tried this mod in single missions without any problems, loading time increased significantly on my single core AMD Sempron, but no CTD whatsoever. Was checking the museum with and without community ship mod to see what kind of ships has been added, but couldn't find any vessel with american flag (Iambecomelife signature) on the side of it
Damn I miss more info about this mod!!! People who experience problems with this mod be advised that it is "double foldered" Community_units/Community units/data/... So please make sure you're copying inner folder of this mod to MODS folder in SH3 install directory. Still doubt this improper way of adding Community ship mod could lead to CTD. It just would not work at all. BBW would you mind writing a short manual on how to handle this mod properly and whats new in it ? I know this was not planned to release it publically, but it happened.. So if there is no personal issues I would like to be introduced closer to it (I believe I'm not alone wishing for this). Cheers. |
11-24-08, 04:57 AM | #41 | |
Commander
Join Date: Aug 2004
Location: Linkoping, Sweden
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Actually I am experiencing CTD:s when reloading a save-at-sea in campaign mode on two of my SHIII install, both using CM. The third one is without the CM and it´s stable. Yes a good manual would come in handy. Among things it could describe the way the basic game should be configured in order to avoid instabilities. This thread can be used to extract the experience from the users in order to make a good manual. Still, those merchants are wonderful!!!! Hope to be able to use it further on. /OB
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SHIV:TMo 2.5, RSRD, SCAF OLC, Ralle's modpack SHIV: WDAD, Med Campaign SHIII: GWX3 GOLD, OLCII Gold, ACM-reloaded interface mod, SHIIIcmndr 3.2, Full Realism/DiD SHIII: LSH3 2015 Cold Waters with all bells and whistles Finally SHV but still unmodded and still a noob.... |
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11-24-08, 05:37 AM | #42 |
Ace of the Deep
Join Date: Jan 2008
Location: Pacific Northwest United States
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Just to toss my two cents in...
Can anyone tell me how to manually add each ship on the CU mod so I can merge it with the AOTD-AA-Ship-Schleuse-Bugfix? The entries listed in EnglishNames.cfg do not necessarily correspond to the folder names for each ship or the unit name in the ship's .cfg file. Am I missing something?
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Still sailing the high seas, hunting convoys with those who join me. |
11-24-08, 06:44 AM | #43 |
Seasoned Skipper
Join Date: Aug 2005
Location: Istanbul, Turkiye
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It should be just like adding any other ship:
The ClassName variable inside ship's own cfg file (eg:/data/sea/NKMCS_Akita/NKMCS_Akita.cfg) must match the entry inside englishname.cfg: KMCSAkita=Whatever you want to name it (right hand side is only for display purpose) So I do it like this: 1-) Copy the actual ship files into /data/sea folder 2-) Create corresponding entry in /data/sea/englishnames.cfg. 3-) Create/copy a roster cfg file for this ship in /data/roster/japan/ClassName.cfg This way SH3 first checks the roster folders, gets the classname variables, then loads the ship from /data/sea, then looks for it inside englishnames.cfg. AFAIK there must not be any duplicate ships with same classname's. Obviously the cfg files inside /data/sea/shipname and /data/roster/country are NOT the same but they are similar, check the vanilla ships' entries for examples. Regarding the CommunityUnits mod, I have tried adding them one by one.. There is an incompatibility somewhere, which I couldnt find. The Museum works but when you create a new Career, game CTDs. For now I uninstalled CommunityShips. On the other hand I found the converted battleships/destroyers from SH4, Installed 20 of them at least with no apparent CTD in career or Museum.. Might try to implement community mods again, but it takes countless of hours to load/test them each...
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Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB Oct.29.1939, 2nd Patrol Eastern English Waters Running SH5/TWOS Last edited by piri_reis; 11-24-08 at 06:46 AM. |
11-24-08, 07:21 AM | #44 | |
Seasoned Skipper
Join Date: Oct 2006
Location: Belgium, mai 1940
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I add those ships manually , and some of them cause CTD in Museum, i deleted the troublemakers, but in campaign when you come close to action or harbor you have still a CTD, I think some SH IV ships for SHIII just doesn't work on some computers Sad, because i like to have them in my game
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11-24-08, 07:48 AM | #45 | |
Seasoned Skipper
Join Date: Aug 2005
Location: Istanbul, Turkiye
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My PC is Core2duo 3Ghz, 2GB Ram, 8800GT I tested them docked at port, sailing in convoy, museum, even torpedoed some, here's my working list so far: Just a few neccessary tweaks (eg: for the ones that have aircraft, airgroup must be changed to FBZero; NCL_Kuma engine power increased, etc.) They work perfectly on my install, but just like the CommunityUnits, this depends on install/pc specs perhaps :hmm:
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Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB Oct.29.1939, 2nd Patrol Eastern English Waters Running SH5/TWOS |
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