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Old 03-10-10, 09:14 PM   #31
ATR-42
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Quote:
Originally Posted by Baleur View Post
Good thing u can just remove whatever files you dont want before activating the mod
which folders for just the funnel smoke?
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Old 03-11-10, 07:16 AM   #32
AOTD_MadMax
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Quote:
Originally Posted by ATR-42 View Post
which folders for just the funnel smoke?
If you only want the funelsmoke, you need the particles.dat and the particles.dsd in the Library-Folder and the Sim-files of the ships in the Sea-Folder.

Regards

Maddy
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Old 03-11-10, 08:44 AM   #33
ATR-42
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Thanks Max, great job with this!!
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Old 03-11-10, 09:08 AM   #34
urfisch
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Quote:
Originally Posted by AOTD_MadMax View Post
If you only want the funelsmoke, you need the particles.dat and the particles.dsd in the Library-Folder and the Sim-files of the ships in the Sea-Folder.

Regards

Maddy
did you already edited all of the ships sims? how did you imported the obj_funnel effect? i cant get the content of the sims changed...which tool, did you used?
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Old 03-11-10, 11:49 AM   #35
AOTD_MadMax
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Quote:
Originally Posted by urfisch View Post
did you already edited all of the ships sims? how did you imported the obj_funnel effect? i cant get the content of the sims changed...which tool, did you used?
That was easy.

First i opend the particles. dat with S3D and cloned the funelsmoke with other settings for the funel_smoke_light.

The ship-sim-files you also can open with S3D, Goblin is not needed for that.

Copy the New ID from the funel_smoke_light node to the funelsmoke controler to the ship-sim-file and it works.

Fixing the missing entrys for gunmuzzle_flash to the guns_radars_01.sim was an hard tricky thing.

At first i took an SH4 guns_radars.sim for looking to the ID for the fire effect$Gun_muzzle_flash.
The ID was the same in the SH5 particles.dat for this effect.
All this was done with S3D !

Then you have to open the guns_radars_01.GR2 with Goblin.
Merge the guns_radars_01.sim with Goblin.
Merge the SH5 particles.dat with Goblin.
Merge the SH4 guns_radars.dat with Goblin.
Merge the SH4 guns_radars.sim with Goblin.

No you can click on the SH5 gun you wanne edit.

For example the 5in_Mk30_twin_turret_US in SH5 got no fire effect.
With right click on that gun you can chose "edit controlers"
You will see that this gun got no fire effect and it is unpossible to chose
any effect in the pulldown menu !
That must be a Bug of the Goblin.

After this i went to the SH4 guns where i know that the sim got some etrys for the the fire effect.
I chose one gun, right click for edit controler and i saw there was the $Gun_muzzle_flash entry for the fire effect.
Right click on this for Copy that entry.

Back to the controler of the SH5 sim and paste to the fire effect for the 5in_Mk30_twin_turret_US gun and all is done !

An hard way but it works !

Regards

Maddy
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Old 03-11-10, 12:26 PM   #36
nycoroner05
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Outstanding work!!
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Old 03-11-10, 09:32 PM   #37
Baleur
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Which file affects the external camera zoom?
And what does the Sh.sdl file do? Enable the new airplane sounds i guess?
What if i remove the alt sounds like the diesel loop alt, will that result in problems ingame or will it just use the default sound? :P thx
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Old 03-11-10, 09:43 PM   #38
TheDarkWraith
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Quote:
Originally Posted by AOTD_MadMax View Post
If you only want the funelsmoke, you need the particles.dat and the particles.dsd in the Library-Folder and the Sim-files of the ships in the Sea-Folder.

Regards

Maddy
why don't you use you own files so you don't muddle up the particles.dat and particles.dsd files? You could call them funnelSmoke.dat and funnelSmoke.dsd. If you place them in the \data\Library folder the game will read them
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Old 03-11-10, 09:45 PM   #39
AOTD_MadMax
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Quote:
Originally Posted by Baleur View Post
Which file affects the external camera zoom?
And what does the Sh.sdl file do? Enable the new airplane sounds i guess?
What if i remove the alt sounds like the diesel loop alt, will that result in problems ingame or will it just use the default sound? :P thx
Hi,

diesel loop alt is an older version of the dieselsound which you can enably by renaming to origin name.

the sh.sdl is important for all new sounds, dont delete it.

Regards

Maddy
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Old 03-11-10, 10:12 PM   #40
Baleur
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Thanks
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Old 03-12-10, 10:29 AM   #41
pythos
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Looks like a good mod.

Does that diesel engine thing correct the way the sound volume is what changes opposed to the pitch? This was just a horrible oversight on the beta testers, and UBI.
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Old 03-16-10, 06:30 AM   #42
Baleur
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I've started to get some few rare airplanes to actually ATTACK me since installing this mod.. Hmm
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