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09-15-10, 07:14 AM | #4231 | |
Mate
Join Date: Apr 2007
Location: Hertfordshire UK
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09-15-10, 07:22 AM | #4232 |
Black Magic
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Due to the SH5 coupling of heading with AOB, if you move the 'heading' disc it will also move the 'bearing' disc. That's the only thing to be aware of with the attack disc I implemented.
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09-15-10, 07:24 AM | #4233 | |
The Old Man
Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
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EDIT: As TDW explained in his post above mine, moving C-ring will also move the D-ring - so after any changes in rings setting it's wise to click the Toggle button twice again, so that D-ring is put in its right position before taking measurements.
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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09-15-10, 07:29 AM | #4234 | |
Black Magic
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09-15-10, 07:31 AM | #4235 |
The Old Man
Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
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This solution simply didn't come to my head before, this is why I said it can't be done in map view. Will check that and will let you know if I encounter any issues.
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
09-15-10, 08:31 AM | #4236 |
Officer
Join Date: May 2010
Location: Germany
Posts: 237
Downloads: 167
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Is the old clock still in the game? Or was it replaced by the U-Jagd one completly?
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09-15-10, 08:35 AM | #4237 |
The Old Man
Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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It's not available through the interface, if that's what you ask for. The file might have been left by TDW in the game data folder though, and if not - you will find them in JSGME BACKUP folder.
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
09-15-10, 08:40 AM | #4238 |
Soundman
Join Date: Mar 2005
Location: Switzerland
Posts: 149
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Thanks guys for these precious infos. I will see if they help me to understand how all this is working. Not evident to say !!!
Abd_von_mumit, it would be great if you can write here a step by step procedure, to do the "Example 1" of the manual (you know, something like 1) Click here to rotate the disc C, 2)...., etc...). So, while executing this "kitchen recipe", it could help to understand how things works. Thanks in forward. ACS |
09-15-10, 08:58 AM | #4239 |
Ocean Warrior
Join Date: May 2007
Posts: 2,689
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I was just looking at the list of credits on the front page.
Although I'm not surprised you didn't ask for permission for the U-jagd tools mod TDW (since i'm not concerned about that), I am surprised to see I'm not even accredited, considering you have used almost all my work.
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"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill |
09-15-10, 09:28 AM | #4240 | |
Black Magic
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09-15-10, 09:33 AM | #4241 |
Officer
Join Date: May 2010
Location: Germany
Posts: 237
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TDW, Do you think it would be possible to switch between U-Jagd and the other clock? Because in some situations I would prefer the old clock... Maybe a button at the top to switch?
This is not at all a necessity, but it would be appreciated... Last edited by Meldric; 09-15-10 at 10:46 AM. |
09-15-10, 10:31 AM | #4242 |
Soundman
Join Date: Mar 2005
Location: Switzerland
Posts: 149
Downloads: 57
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Thanks to your infos, I start to understand a bit more this Attack disc and therefore, was able to make the following observations:
EDIT: Update after 4.3.1 patch #1 1) "B" yellow disc (Compass Rose) is always coupled to UBoat heading, in whatever mode (man or auto). Maybe this is wanted, but as far as I understand, this make, for example, exercise "Example 1" of the manual impossible to do as it is documented, unless you sail the boat full North ?!? Still the same. Is this really wanted ?!? 2) With AD activated, in either UZO/Peri/Obs, if you left click (or even right click) AD "D" disc will effectively turn according to the direction (only in "auto" mode), but in any cases, you will loose the mouse (you can't recuperate the mouse pointer) and if you left click, it will toggle the AD man/auto center button. Only the ESC key will "save" you. This one disappeared now with the patch 3) With the AD active (visible), If you quit any stations (Nav,UZO,AttackP,ObsP), with ESC Key or by clicking the cross icon, you don't get AD back ,when you return there, even if the AD button state still reflect an active AD. To re-synchronize and get the AD back, you have to click twice the AD button. Still the same and I must add that you got the same refresh missing problem, when you use the TDC mode buttons ("ALL", "Minimum", etc...). Hope these observations might help to improve this feature. I continue to test and will report if necessary. ACS Last edited by ACSoft; 09-15-10 at 11:41 AM. |
09-15-10, 10:42 AM | #4243 |
The Old Man
Join Date: Jan 2007
Location: Warszawa, Polska
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Good points ACSoft.
As to your earlier request of a tutorial, I won't write it, at least not now for sure, for 2 reasons: - I don't consider myself an Attack Disc specialist, I'm still waiting for Compass Rose to work properly before I refresh my knowledge about the tool (I've forgotten it all since SH3 playing times), - I'm bit busy now with my other mod which gives me hard time (for a newbie modder like me a slightest change can turn into a chaLLEnge). But as I see you already got how to do it, so you're no more in need of additional instructions. Keep up the good work!
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
09-15-10, 10:45 AM | #4244 | |
Soundman
Join Date: Mar 2005
Location: Switzerland
Posts: 149
Downloads: 57
Uploads: 0
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Personnaly, I would go back to the standard stock clock (so you get this clock, when you use standard clock commands) and implementing the U-Jagd chronometer as a SEPARATE ADDITIONAL feature, with its own commands. Why not to add a further button, just under the "Attack Disc" button ? ACS |
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09-15-10, 10:53 AM | #4245 |
Black Magic
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dbrn, favorite, new ui |
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