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Old 06-06-10, 07:56 PM   #406
TheBeast
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Originally Posted by reaper7 View Post
If anyone interested here is the link to one of the modding comunity forums.

Also you don't need the game anymore its being integrated into the Mod (Game is now freeware after someone released the code )

http://www.freefalcon.com/forum/index.php

Maybe someday SH5 could reach these levels .
Falcon was one of my all time favorite flight sims. Now you have me thinking of forgetting about Silent Hunter.

FF5.5 download in progress.....

Didn't Falcon 4.0 support Multi-Monitor
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Old 06-06-10, 09:04 PM   #407
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Originally Posted by TheBeast View Post
Falcon was one of my all time favorite flight sims. Now you have me thinking of forgetting about Silent Hunter.

FF5.5 download in progress.....

Didn't Falcon 4.0 support Multi-Monitor
One of my all times favs also. Yes it did support multi-monitor. I have MicroProse's Falcon 4.0 and LeadPursuit's Falcon 4.0 Allied Force.....awesome sim
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Old 06-06-10, 09:37 PM   #408
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One of my all times favs also. Yes it did support multi-monitor. I have MicroProse's Falcon 4.0 and LeadPursuit's Falcon 4.0 Allied Force.....awesome sim
Back in the day. A few of my freinds and I were going to setup a Falcon Arcade using Cockpit Modules with full 360 degree roll/pitch and rap-around LCD Monitor, wireless network. At that time, to have a LCD Monitor in the shape of a Canopy would have costed $120,000.00 each making the total cost of each cockpit module almost $300,000.00 each. We even talked with Spectrum Holobyte(Original Developers) about video support for the new LCD. All they wanted a percentage royalty. This was before Micriprose was involved. We scrapped the idea due to initial startup costs.
I bet the cost to do it now would be less then 50% of the original esitmates.
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Old 06-06-10, 10:52 PM   #409
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http://lockon.co.uk/

watch the on site video.. of flaming cliff 2..! you can play many russian jets and even a helicopter if u have the black shark game.
also a few american jets.. but not sure if this feature made it in the final game...was a work in progress. everything is simulated realistically including the missiles behavior and the terrain is from satelite real data.. if u like silent hunters.. you will love to fly Russian Jets.. technology is very simple and at times old for those jets (for maintainance reasons) and feels as if u fly an advanced World war2 jet where u have full control of everything.. in the jet.. instead of automatic way of western jets.. that almost everything is controlled by a computer.

Last edited by Vann; 06-06-10 at 11:05 PM.
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Old 06-07-10, 02:29 PM   #410
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HiRes UI Beta V1.4

Mod is more JSGME friendly. Extract all the folders from the Archive into the Mods folder in SH5 Directory.
Start up JSGME and select first the R7 UI Core Files, then select the Aspect ratio of your monitor then lastly select the Addon required.
Don't worry about popups notifying about files existing already click ok to overwrite.


Created the Camera aspect ratios for 4:3 and 5:4 along with 8:5 and 10:9.

New Officer commands Clipboard (Accessed from the Crew button top right of screen).

New Binocuolar and UZO Graphics (2 Sets - figure8 and Circular bu SteelViking).

Big rework on the graphics by Steelviking to clean them up.

Fixed alot of reported bugs - more still require fixing.

Added a tutorial by Karamazov for his KiUB on the use of the RAOBF untill I can create my own (Hope this is ok Karamazov).

New White Clock addon by Mithrandir.

Pullout map on Navigation Map screen by Conus00.

Pullout Ship lane chart on Navigation Map screen.

Screenie's













Download Beta V1.4 From Here:
http://www.subsim.com/radioroom/downloads.php?do=file&id=1842
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Old 06-08-10, 12:33 PM   #411
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Noticed a couple of bugs:

A. Torpedo Panel is offset: Due to getting rid of 6th Torp position as not used
(Fixed will be in a coming patch).

B. My fix for the Bearing showing thru the Torpedo panels and RAOBF is causing an issue with anyone using higher resolution screens 1440x900 and above.
(Works fine for resolutions below - this is due to the torpedo panel covering the bearing at lower resolutions. - Will create a fix - A script for higher resolutions that doesn't move the bearing on the Torp panel - Lower resolutions can use as is. Will be Fixed in a coming patch).

C. Found 2 of the ship dds files incorectly displaying in the recon manual (Fixed will be in a coming patch).

D. 3 Dial compass not working correctly (Not sure how this is meant to work, anybody?)

Please report any bugs found - I've fixed a few and probably created a few .
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Old 06-08-10, 01:11 PM   #412
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Thanks for the extra resolution updatre - I can now play the game and manually target.

Been very lazy as I still have a number of my own attempts at scripting still in the game that seem to crash the DarkWraiths UI mod. Will need to do a re-install at some point and give that a go as well as I like the look of a number of features that it adds.

Given the work that the modders on subsim do has always impressed me I should not be surprised at what is being developed of SH5. However I have to say that things are being fixed / added that I did not think would be possible without the Devs doing it. So it gets me thinking of a couple of over things:

One is very minor - Can the pull outs, such as the flags, be made to change dependant on the game date. I don't think it is right knowing what a countries flag is going to be in 1943 when you are only in 1939. I was thinking of writing a very simple Sh3 Commander style program to do this on start up. However it would be a lot easier if it could be scripted.

The other is that I would still love to have clickable 3d dials.

Once again thanks for all the effort you and the others that have contributed to this have put in.
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Old 06-08-10, 01:16 PM   #413
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Forgot to add:

It is funny how you bring up Falcon as I have only last month started playing Falcon AF again and came across Free Falcon when searching for updates for it. Keep on meaning to download at work (much faster connection than home) and give it a go.

I love the cockpits that people create - it amazes me that they have even got the MFDs working.

Makes me think that maybe you should make your own Telegraph that sets and displays the speed setting on SH5. The setting of speed should definately be possible. The displaying could require some cunning scripting.
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Old 06-08-10, 01:23 PM   #414
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Quote:
Originally Posted by McBob View Post
Forgot to add:

It is funny how you bring up Falcon as I have only last month started playing Falcon AF again and came across Free Falcon when searching for updates for it. Keep on meaning to download at work (much faster connection than home) and give it a go.

I love the cockpits that people create - it amazes me that they have even got the MFDs working.

Makes me think that maybe you should make your own Telegraph that sets and displays the speed setting on SH5. The setting of speed should definately be possible. The displaying could require some cunning scripting.
Ya, I was just pondering that yersterday - if its possible to send/receive comands externally via scripting. It should be as I belive TDW does that with his stadimeter fix.
I've started to build the electronics for my own falcon cockpit that controls all the lights, switches, dials etc.
If we cound send and receive commands in SH5 it would be possible via external app to control Hardware dials ets. It would be possible to build working TDC panels etc. I don't have the software expertice to do it my self, but love to team up with someone to see if this is possible.
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Old 06-08-10, 01:42 PM   #415
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Originally Posted by reaper7 View Post
Ya, I was just pondering that yersterday - if its possible to send/receive comands externally via scripting. It should be as I belive TDW does that with his stadimeter fix.
I've started to build the electronics for my own falcon cockpit that controls all the lights, switches, dials etc.
If we cound send and receive commands in SH5 it would be possible via external app to control Hardware dials ets. It would be possible to build working TDC panels etc. I don't have the software expertice to do it my self, but love to team up with someone to see if this is possible.
Yes I believe that TDW uses scripting to read data from the files that contain the Mast Height for each ship. I therefore assume it is also possible to write to a file (in fact some of his other additions may well do this). A lot could probably be done with out the need for this by simulating key presses just as flight sim joysiticks can be programmed to do.

I saw a voice rec mod the other day which actually makes me wonder if a much better solution is possible where the script can cominicate directly with other software. I do not know if that is how the voice rec mod worked as I have not downloaded it. but at brief glance through the thread I got the impression that it did as it allowed complex request such as set speed 225 that I am not sure would be possible by keymapping.

Obviously to do a TDC would require the ability for script to set and ideally read these in game. I assume this is possible - however have a slight worry that if it was TDW would have already fixed the minor annoyance of AOB etc being reset each time the Stedimeter is used.

I wish I could say that I am the man to help you with the software side of this. Unfortunately I think my knowledge is far to basic. Saying that I might have a look at the voice rec mod and see if there is any open source software out there for some of these cockpits that are being created and see if I can at least prove it possible.
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Old 06-08-10, 02:18 PM   #416
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Couple more screenshots to show the Addon's available:

First up SteelVikings UZO:



Steelvikings Binocular Optics:



Alternative clock by Mithrandir:





Also I'm doing na addon for alternative colour dials for those that don't like the brass/golden look.
Should I release this in the next release or seperate as an addon?

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Old 06-08-10, 03:56 PM   #417
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its very minor.. but will look nicer graphics wise if all the TDC dials looks like the target *Range dial.. that is at the lower left.. the black range dial.. ( ie.. no dirty glass like most of them have). to match the quality of the two watches on the center screen at the top . the speed ,bearing and depth dials lower right ,also could be improved to look like brand new.. too .

also the bearing torpedo dial.. right panel.. is combined with another.. you rotate one dial.. but two moves..quite tricky to input data with precision.. hopefully in a future release those will be controlled individually.

Last edited by Vann; 06-08-10 at 04:10 PM.
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Old 06-08-10, 04:31 PM   #418
reaper7
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Quote:
Originally Posted by Vann View Post
its very minor.. but will look nicer graphics wise if all the TDC dials looks like the target *Range dial.. that is at the lower left.. the black range dial.. ( ie.. no dirty glass like most of them have). to match the quality of the two watches on the center screen at the top . the speed ,bearing and depth dials lower right ,also could be improved to look like brand new.. too .

also the bearing torpedo dial.. right panel.. is combined with another.. you rotate one dial.. but two moves..quite tricky to input data with precision.. hopefully in a future release those will be controlled individually.

The Range Dial has no Glass on it unlike the others as this is how it is on the real TDC Panel (It is not a dial but a rotatable knob) .
You may notice that the range knob works also like the real deal with the knob rotating in the centre with the markers on the outside. All other mods I've seen from sh3 to sh5 and stock have the outside markers rotating around the knob to set range with the red marker at the top - acting like a dial (not like the real range knob).

Thr Torpedo bearing (and the gyro angle) both consist of 2 dials one is the stanard 360 degrees dial which the user can rotate - the other dial is actuall a 1/10th Vernier dial - all it does is show the degrees in tenths of the normal dial.
Ie it shows degrees from 1 to 10 so if the dial needle is between 110 and 120 degrees in the main dial and at 6 degrees in the vernier dial that means the bearing is 116 degrees.

Unfortunatly you can not control the vernier dail without drastically affecting the main dial (Hardcoding), the stock interfaces only show the main dial for this reason. (So as they are they work perfectly.)

The AOB dial is the same just the vernier dial is inside the main dial with a small window at the bottom.
As is the Speed with the vernier inside showing Torpedo speed - Try it change speed from slow to medium to fast (The vernier changes to show speed of torpedo).

My TDC Panels were done to match the real deal and the dials are done the same way . So as you can see I'm going the full realism route rather than the norm.

Last edited by reaper7; 06-08-10 at 04:43 PM.
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Old 06-08-10, 11:24 PM   #419
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My TDC Panels were done to match the real deal and the dials are done the same way . So as you can see I'm going the full realism route rather than the norm.

you have done an awesome job.. was just giving opinion how i think they might look /work better. Making things to look like new (in their time) , like some of the dials already now are..like the ship manual, like the time watches and the new binoculars..
and work better if u manage to fix the stock game limitations of some dials ,if ever that possible will be nice. in no way making things to look in good conditions make things less realistic . you can have both at the same time.

the advantage is small but its in the small details ,here and there , that things begin to do a noticeable difference in players experience.

Last edited by Vann; 06-08-10 at 11:40 PM.
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Old 06-09-10, 12:03 AM   #420
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this looks all very nice, would it be possible to have all these swatikas optional, i dont want to turn my sub into goebbels little honeymoon boat
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