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View Poll Results: Which version of TSWSM are you looking forward to?
Version 1 156 20.77%
Version 2 79 10.52%
Version 3 29 3.86%
Version 4 77 10.25%
All of them 488 64.98%
Multiple Choice Poll. Voters: 751. You may not vote on this poll

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Old 04-07-09, 07:36 PM   #406
Sledgehammer427
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our ships are, at heart, submarines, right?
make the game THINK it submerged!
while the physical ship is still on the surface, the game thinks it is sailing underwater
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Old 04-07-09, 07:42 PM   #407
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Quote:
Originally Posted by Sledgehammer427 View Post
our ships are, at heart, submarines, right?
make the game THINK it submerged!
while the physical ship is still on the surface, the game thinks it is sailing underwater
okay for the purpose of?
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Old 04-07-09, 09:46 PM   #408
Sledgehammer427
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Hilfskreuzers!
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Cmdr O. Myers - C/O USS Nautilus (SS-168)
114,000 tons sunk - 4 Spec Ops completed
V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C!
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Old 04-07-09, 10:14 PM   #409
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oh!!!!!!!!!!!!!!!
sry im out of it.
that would be great!
how is the vid card going btw?
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Old 04-07-09, 10:30 PM   #410
owner20071963
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Fantastic work,
Best of luck
If One or All of you can Join the next Subsim Silent Hunter
Teamspeak Meet,
Sunday April 19th 9pm Uk Time Zone?
Would be great,
Chat with others here on Subsim.com Live,
Neal will be there,Unless otherwise stated

Promote your great work,
Hope to see ye guys there
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Old 04-07-09, 10:40 PM   #411
ivank
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maybe i wiill attend,
what do i need/ to do?
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Old 04-07-09, 11:27 PM   #412
Kamikaze Krazy
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To: ivank

Sir? I'm so excited, I could explode! This really looks awesome, yet I have a question. If you wanted to play as a Fletcher DD, would you be able to lay down a smoke screen? Say if some one encountered a Bismark BB while in a DD, would you put some fog into the "krauts" eyes so they can't hit you easily, if at all? If the player stumbles across a BB, they could be in a whole world of hurt!

What about using the "Silent Running" button to activate it? Just an idea Sir.
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Old 04-08-09, 03:14 PM   #413
Sledgehammer427
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Quote:
Originally Posted by owner20071963 View Post
Fantastic work,
Best of luck
If One or All of you can Join the next Subsim Silent Hunter
Teamspeak Meet,
Sunday April 19th 9pm Uk Time Zone?
Would be great,
Chat with others here on Subsim.com Live,
Neal will be there,Unless otherwise stated

Promote your great work,
Hope to see ye guys there
if my satellite internet is working, i can attend, of course, thats if my internets working

Ivan, I didnt get as much money as I thought working for my grandma (i love having to set up her internet every 3 weeks) but i still need 62 dollars

also, about the smokescreen, I think we can find SOMEONE who knows how to do that, Mikhayl did it once, but idk where he ran off to
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Cold Waters Voice Crew - Fire Control Officer
Cmdr O. Myers - C/O USS Nautilus (SS-168)
114,000 tons sunk - 4 Spec Ops completed
V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C!
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Old 04-08-09, 04:02 PM   #414
ivank
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okay, if i had the money to spare i would send u it, but im saving up for a new truck.

about the somke stuff that sounds great!
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Old 04-08-09, 05:48 PM   #415
polyfiller
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Sledge - one drawback if the game thinks you are submerged is that the deck watch / deck guns / aa guns won't work !
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Old 04-08-09, 06:48 PM   #416
Regio Sommergibile
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Just a POP UP!

If mod team need Italian translations for some reason i can do it.

I started creating missions for MAYA Cruiser mod on my own and so here's the interest for your work...

Good luck anyway
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Old 04-09-09, 11:58 AM   #417
Sledgehammer427
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Quote:
Originally Posted by polyfiller View Post
Sledge - one drawback if the game thinks you are submerged is that the deck watch / deck guns / aa guns won't work !
*to self*
told you it wouldnt work.

but it was a good idea!
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Cold Waters Voice Crew - Fire Control Officer
Cmdr O. Myers - C/O USS Nautilus (SS-168)
114,000 tons sunk - 4 Spec Ops completed
V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C!
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Old 04-09-09, 01:48 PM   #418
tomhugill
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Well , you wouldnt need to use the deck guns or aa guns till your surfaced , and the only problem would be the look out crew. Possibly use the periscope to solve this? Must be possible to change the interface to make it more binoculary
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Old 04-09-09, 01:49 PM   #419
DarkFish
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Quote:
Originally Posted by Sledgehammer427 View Post
also, about the smokescreen, I think we can find SOMEONE who knows how to do that, Mikhayl did it once, but idk where he ran off to
I put up a small test with a decoy emitting enlarged stock smoke. It shows that a smokescreen is entirely possible, though I don't know how AI will react to it (maybe they can see through)
There are some problems though, see for yourself.

Smoke starts off okay.

Then it starts to form a rainbow kind of thing

after which the smoke goes down instead of up
But hey, it's clearly possible
Only needs some tweaking...
BTW, polyfiller, I deleted the turrets from the Hood's 3d model as you requested. You have a PM.
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Old 04-09-09, 05:44 PM   #420
ivank
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Quote:
Originally Posted by DarkFish View Post
I put up a small test with a decoy emitting enlarged stock smoke. It shows that a smokescreen is entirely possible, though I don't know how AI will react to it (maybe they can see through)
There are some problems though, see for yourself.

Smoke starts off okay.

Then it starts to form a rainbow kind of thing

after which the smoke goes down instead of up
But hey, it's clearly possible
Only needs some tweaking...
BTW, polyfiller, I deleted the turrets from the Hood's 3d model as you requested. You have a PM.
looks great
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