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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#406 | |
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
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![]() ![]() ![]() Let the Beast inside you free! |
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#407 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
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Here is how it looks in the single mission "Battle of the philipine sea" on an ATI x3850 with the settings I posted further up in this post, I hope that most of the users gets the same experience
![]() ![]() Last edited by kriller2; 09-10-08 at 12:51 PM. |
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#408 |
Seasoned Skipper
![]() Join Date: Mar 2007
Location: Newcastle Upon Tyne UK
Posts: 720
Downloads: 133
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![]() ![]() DC 1 Explosion ![]() DC 2 water colour changes will this be normal as it looks good, disappears after a few seconds ![]() again after torp strike
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#409 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
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Hi Gunfigher,
No this is a bug which Nisgeis has corrected and the fix will be included in the full PE4, but only if Nisgeis can get the depth of the sea to work in all areas of the game, as he wrote further up in this thread it is very dificult to correct the depth of the sea and the sh4-engine wasn't build for what we are trying to do.. BTW if you have strange sea, try save the game and reload it to get back the high detail waves and don't run more than 2048 TC, the wave-states will get out of sync when running high TC. |
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#410 | ||
Ace of the Deep
![]() Join Date: Apr 2005
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#411 | |||
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
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![]() Now, with regards to PE4...let me get some caffeine into my system and I'll be back, ok? ![]() ETA: Beta testers, check your PMs...need more caffeine!
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![]() ![]() ![]() Let the Beast inside you free! Last edited by DrBeast; 09-11-08 at 03:11 AM. |
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#412 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
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With TM, I've always run with Volumetric Fog enabled and Environmental Effects disabled as Duci pointed out that this produces the best results. The game looks great with thoser settings, but will I need to enable Environmental Effects with this mod, K2?
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#413 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
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Yes with PE4 it is important to run with the EE effects, because I made a little trick with the cloudsshadows - shader so that it lights up the sea instead of darken it, to get rid of the black sea during sunsets.
The devs didn't finish the cloud shadows shader, so the shadows you see on the sea in stock SH4 is random and doesn't follow the clouds, it's a shame and I tried pm'ing Seeadler about it and it's because the devs didn't make a vertex shader for it. it's allso best to run with Postprocess filtering as I allso edited the shaders controlling how the colours should be affected by it to archive a more realistic light of the game, before if you enabled it during the sunsets the pps filters would make the game look strange at sunset / sunrise with to much saturation. Last edited by kriller2; 09-11-08 at 06:26 AM. |
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#414 | |
Navy Dude
![]() Join Date: Mar 2008
Posts: 177
Downloads: 20
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#415 | |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
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Cool. Many thanks. |
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#416 | ||
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
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![]() Last edited by kriller2; 09-11-08 at 07:40 AM. |
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#417 | |||
Admiral
![]() Join Date: Aug 2003
Location: Michigan, USA
Posts: 2,387
Downloads: 21
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#418 |
Seaman
![]() Join Date: Jul 2008
Posts: 37
Downloads: 122
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I like grainy effect too!!!
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#419 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
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Sorry this will not be included in PE4 tommorow...
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#420 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
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Hi K2,
My install order for TM and Operation Monson is: TMO 152 TMO_sboat_engine_Patch OM V400 OM V400 Patch 2 OM_V400_Uboat_Damage_Mod_RC1 TMO_Enable_Uboat_V4 Will your mod go after TMO_sboat_engine_patch and before OM V400? |
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