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Old 09-10-08, 09:06 AM   #406
DrBeast
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Quote:
Originally Posted by DrBeast
Beta testers, expect a PM soon; I've ran into some problems and need your help.
Nevermind guys, download's here. I'll get on it as soon as I get home.
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Old 09-10-08, 11:43 AM   #407
kriller2
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Here is how it looks in the single mission "Battle of the philipine sea" on an ATI x3850 with the settings I posted further up in this post, I hope that most of the users gets the same experience
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Real Environment mod

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Last edited by kriller2; 09-10-08 at 12:51 PM.
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Old 09-10-08, 01:47 PM   #408
Gunfighter
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Default PE4 testing Shaders


DC 1 Explosion



DC 2 water colour changes will this be normal as it looks good, disappears after a few seconds

again after torp strike
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Old 09-10-08, 02:01 PM   #409
kriller2
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Hi Gunfigher,

No this is a bug which Nisgeis has corrected and the fix will be included in the full PE4, but only if Nisgeis can get the depth of the sea to work in all areas of the game, as he wrote further up in this thread it is very dificult to correct the depth of the sea and the sh4-engine wasn't build for what we are trying to do..

BTW if you have strange sea, try save the game and reload it to get back the high detail waves and don't run more than 2048 TC, the wave-states will get out of sync when running high TC.
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Old 09-10-08, 02:07 PM   #410
kriller2
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Quote:
Originally Posted by DrBeast
Quote:
Originally Posted by DrBeast
Beta testers, expect a PM soon; I've ran into some problems and need your help.
Nevermind guys, download's here. I'll get on it as soon as I get home.
So you have the zones from TM now? - if not I can send it to you right away.
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Old 09-11-08, 02:54 AM   #411
DrBeast
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Quote:
Originally Posted by kriller2
Quote:
Originally Posted by DrBeast
Quote:
Originally Posted by DrBeast
Beta testers, expect a PM soon; I've ran into some problems and need your help.
Nevermind guys, download's here. I'll get on it as soon as I get home.
So you have the zones from TM now? - if not I can send it to you right away.
Yup, got it, checked, confirmed there's something wrong, corrected Beta testers, expect a PM soon with Special Effects for TMO 152. Those of you who use TM, please give it a go and see if all works (I can't test it as I don't have the add-on).

Now, with regards to PE4...let me get some caffeine into my system and I'll be back, ok?

ETA: Beta testers, check your PMs...need more caffeine!
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Last edited by DrBeast; 09-11-08 at 03:11 AM.
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Old 09-11-08, 05:58 AM   #412
TDK1044
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With TM, I've always run with Volumetric Fog enabled and Environmental Effects disabled as Duci pointed out that this produces the best results. The game looks great with thoser settings, but will I need to enable Environmental Effects with this mod, K2?
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Old 09-11-08, 06:09 AM   #413
kriller2
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Yes with PE4 it is important to run with the EE effects, because I made a little trick with the cloudsshadows - shader so that it lights up the sea instead of darken it, to get rid of the black sea during sunsets.

The devs didn't finish the cloud shadows shader, so the shadows you see on the sea in stock SH4 is random and doesn't follow the clouds, it's a shame and I tried pm'ing Seeadler about it and it's because the devs didn't make a vertex shader for it.

it's allso best to run with Postprocess filtering as I allso edited the shaders controlling how the colours should be affected by it to archive a more realistic light of the game, before if you enabled it during the sunsets the pps filters would make the game look strange at sunset / sunrise with to much saturation.
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Last edited by kriller2; 09-11-08 at 06:26 AM.
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Old 09-11-08, 06:29 AM   #414
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Quote:
Originally Posted by kriller2
it's allso best to run with Postprocess filtering
Will you include a mod to remove the grain effect of ppf?
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Old 09-11-08, 06:31 AM   #415
TDK1044
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Quote:
Originally Posted by kriller2
Yes with PE4 it is important to run with the EE effects, because I made a little trick with the cloudsshadows - shader so that it lights up the sea instead of darken it, to get rid of the black sea during sunsets.

The devs didn't finish the cloud shadows shader, so the shadows you see on the sea in stock SH4 is random and doesn't follow the clouds, it's a shame and I tried pm'ing Seeadler about it and it's because the devs didn't make a vertex shader for it.

it's allso best to run with Postprocess filtering as I allso edited the shaders controlling how the colours should be affected by it to archive a more realistic light of the game, before if you enabled it during the sunsets the pps filters would make the game look strange at sunset / sunrise with to much saturation.

Cool. Many thanks.
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Old 09-11-08, 06:37 AM   #416
kriller2
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Quote:
Originally Posted by Ishigami
Quote:
Originally Posted by kriller2
it's allso best to run with Postprocess filtering
Will you include a mod to remove the grain effect of ppf?
Yes the no grain effect is included as default in PE4 (and PE 3.3 btw)
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Last edited by kriller2; 09-11-08 at 07:40 AM.
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Old 09-11-08, 08:01 AM   #417
Syxx_Killer
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Quote:
Originally Posted by kriller2
Quote:
Originally Posted by Ishigami
Quote:
Originally Posted by kriller2
it's allso best to run with Postprocess filtering
Will you include a mod to remove the grain effect of ppf?
Yes the no grain effect is included as default in PE4 (and PE 3.3 btw)
On the flip side, could you release an option that re-enables it? I liked it in the stock game. I've read that if I replace the noise.dds file with the stock it should re-enable the grainy effect. However, I have never had that be the case. I had to delete some shader file from the mod before enabling. With all the work PE puts into the SH4 environment, I don't want to mess something up by deleting a shader file.
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Old 09-11-08, 10:43 AM   #418
KrOkOZyABrA
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I like grainy effect too!!! Sorry...
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Old 09-11-08, 11:04 AM   #419
kriller2
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Sorry this will not be included in PE4 tommorow...
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Old 09-11-08, 11:16 AM   #420
TDK1044
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Hi K2,

My install order for TM and Operation Monson is:

TMO 152
TMO_sboat_engine_Patch
OM V400
OM V400 Patch 2
OM_V400_Uboat_Damage_Mod_RC1
TMO_Enable_Uboat_V4

Will your mod go after TMO_sboat_engine_patch and before OM V400?
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