SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
02-14-08, 03:35 AM | #406 |
Ace of the Deep
|
Hi chaps,
Just popped in to say a BIG thank you to Mikhayl and all involved for this fantastic mod. I had some great fun last night and got some really good footage for the film. Superb work all round. Many thanks and very best regards. Leigh (Aces) Edit: PS. What is the best mod to improve in-game camera angles please, I'm running GWX2. Last edited by Aces; 02-14-08 at 04:27 AM. |
02-14-08, 04:59 AM | #407 |
Ace of the Deep
|
Hi mate,
Thanks for the info on the camera mod and GWX2.1. Camera angles are "manner from heaven" for me . I got some absolutely stunning footage last night of S-Boats apart from having a "whale" of a time, great fun. I've wanted to include an s-boat segment in the film for some time and was waiting and waiting for PTB Knights of the Sea but I doubt my rig will play it well enough if it ever gets released so your mod is perfect for my needs as well as being great fun if I eventually ever get the chance to "play" any of these games when the movie's finished. Again, thanks to all involved. Cheers Leigh (Aces) |
02-14-08, 06:21 AM | #408 |
Sailor man
Join Date: Dec 2007
Location: Treviso - Italy
Posts: 44
Downloads: 12
Uploads: 0
|
The mod for S-boot is compatible with GWX2?
Ops Sorry The answer is in the readme |
02-14-08, 10:32 AM | #409 | |
Grey Wolf
Join Date: Aug 2006
Location: The United Kingdom of Great Britain and Northern Ireland
Posts: 785
Downloads: 0
Uploads: 0
|
Quote:
I tried this and my guns were destoyed upon launching the game. Pity.
__________________
Sir Humphey Appleby, GCB, KBE, MVO and MA. Britain's Greatest Orator, well bar that Churchill fellow.
|
|
02-14-08, 10:59 AM | #410 |
Eternal Patrol
|
All this talk of different targetting options makes me want to say it again: I don't think they had an UZO, and I'm pretty sure they didn't have a TDC. They pointed the boat at the target and let fly.
__________________
“Never do anything you can't take back.” —Rocky Russo |
02-14-08, 11:04 AM | #411 | |
Admiral
Join Date: Aug 2003
Location: Michigan, USA
Posts: 2,387
Downloads: 21
Uploads: 0
|
Quote:
|
|
02-14-08, 11:50 AM | #412 |
Mate
Join Date: Jul 2006
Posts: 51
Downloads: 2
Uploads: 0
|
There was a UZO on the bridge...there is also mention made of a "targeting computer," so it might have been all up on the armored bridge.
Pic: |
02-14-08, 11:54 AM | #413 |
Lucky Jack
|
@Mikhayl
Will the final version campaign be like the Black Sea and Indian Ocean in the terms you got to use the JSGME to play it on GWX? More to do with the loading time.
__________________
Dr Who rest in peace 1963-2017. To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT! |
02-14-08, 12:07 PM | #414 | |
Gunner
Join Date: May 2006
Location: Germany
Posts: 92
Downloads: 10
Uploads: 0
|
Quote:
Ah - haaaa !!! You opened my eyes mate .... THX .... this was the solution, very effectiv! I won´t use 0x3F000000 for the SBoot-GUI, but I will follow this trace, the first try was very encouraging ...... |
|
02-14-08, 12:14 PM | #415 | ||
Lucky Jack
|
Quote:
Take your time don't rush it as your on to a winner with this one.
__________________
Dr Who rest in peace 1963-2017. To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT! |
||
02-14-08, 12:14 PM | #416 | |
Gunner
Join Date: May 2006
Location: Germany
Posts: 92
Downloads: 10
Uploads: 0
|
Quote:
I´am on the way, looks good so far, OLC pointed me the right way ..... (I´am off today, sorry, maybe at the weekend I can present you a screen of the working SBoot-GUI) CU and have fun ............... |
|
02-14-08, 12:25 PM | #417 |
Navy Dude
Join Date: Mar 2006
Location: North of England
Posts: 173
Downloads: 68
Uploads: 0
|
Great Mod Mikhayl.
I'm running a career from 1939. Just finished second patrol. Started from Kiel but finished first patrol at Heliogoland (very pretty but no band or nurses). Couple of points: 1. Like the idea of the 'dashboard' type gui, but hsaven't been able to try it yet. 2. Ran the boat at 14 knots in 10 knot conditions, Bernard couldn't steer the boat. Ran up to 90 degrees off course! yes - 80 degrees. Found it'd steer ok if I plotted a course up very difficult to steer using the compass. 3. On the first patrol came across a 1800 ton boat, tried to sink it by gun fire. Like taking on an elephant with a peashooter! Later ran into an ASW trawler, had to run away. the 37 had no effect - oh for a 10.5! Probably not authentic but how about the 37 in the bow position (for attack) or a 40mm multiple cannon with 37's else where. i.e no 20mm? 4. as pointed out by several people, torpedo attacks are a whole new skill! In patrol 2, I hit a medium merchant with a salvo, only one hit, having missed with the first two. Refused to sink and couldn't get a kill finishing with guns! I'm not much good yet but I'm enjoying trying! Thanks again and keep up the good work. p.s. I assume when it's more stable, all the various sub-mods from the others will be combined together with the original as one full mod? THe extras could be included as optional. |
02-14-08, 03:30 PM | #418 |
Lucky Jack
|
Sorry guys and as if I needed too after all the interest and posts to keep this thread near the top. Sticky time.
__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
02-14-08, 07:48 PM | #419 | |
Chief of the Boat
|
Quote:
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
|
02-14-08, 09:04 PM | #420 |
XO
Join Date: Oct 2006
Posts: 425
Downloads: 52
Uploads: 0
|
SHIII stock, and S-boat mod
Hello again
here is a working report on her in SL III Stock Cannot play single missions, Receiving error message of "go back to barracks, to many petty officers" the boat has 18 and is only allowed 16, and no way in single mission to rectify this. In carrier play, not an issue, she will sail with the extra hands. damage control, flooding is not showing. crew stations (f-7) the damage bar is blocked by the new helm command bars, Crew stations (f-7) the crew skill level (green bar to show effectivness) does not show. Crew hader to tell apart (black on dark background,, very little detals difference) flag is now showing,, the model looks great! the new display, not sure on it, Yes, I am used to the old and found it quick and reliable. Guess just some getting used to it. Thats all for now,, Still loving it!!!! |
|
|